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hwnstylez

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Everything posted by hwnstylez

  1. Why make the system random at all. It should be rewarded on a straightforward interval system where each bag gives (1) token and it takes 5 tokens to get one piece of gear.
  2. What: 50 Lethality Sniper PvP Status: Online Stream: http://clgaming.net/live/6472/
  3. I've started to acquire champion and columi gear, so my hand-me-downs will either go to Temple or Lokin. Of the two, or possibly including Kaliyo, SCORPIO and Vector, which companion are you using at 50?
  4. This is interesting to note. I'm wondering if anyone else out there is getting the same problem. Feel free to try it and tell me if the game crashes. 1. Set your Right Quickslot 1 hotkey to Mouse 5 (the topmost mouse button for your thumb). 2. Press Apply or Ok and see if the game crashes. Definitely bugged on my client, wondering if its global or an internal bug.
  5. When doing flashpoints and ops, most grouped mobs consist of a heavy target in the center and two weaker targets flanking on either side. My frag grenade can hit all 3 (or more, if applicable) no problem, but the corrosive grenade's 5m radius is often too tiny to reach its intended targets. It wouldn't change the strength or the utility of the ability to upgrade its radius by 3 meters, but if would add nicely to the flow of Lethality rotations to have both aoe grenades share the same radius.
  6. cut the crap, dont back up the GMs for avoiding the problem. This is exactly when the problem started for me. After they took Kaliyo during Act 3 I first noticed that Vector couldn't go out on missions. After a few hours he was able to go, but SCOPRIO is now unable to do anything.
  7. bump. This happened to my group a minute ago, we decided to leave the FP. Any known fixes?
  8. According to the columni sets, there's only 3 The only benefit I see is +5 maximum energy. Otherwise, all the ability-based bonuses are for operative abilities.
  9. I know this thread may have been created in the past, but specifically I wanted to ask about the different types of Columni gear that was available. Field Medic, Enforcer, and Field Tech. How do they differ. I assume Field Medic is the operative set, but I'm unsure about the Field Tech and Enforcer gear choices. If any of the more veteran players could lend me some help I'd be grateful. Thank you. EDIT: It seems, upon inspecting the different sets, that none of the set bonuses apply to the sniper class. Weird?
  10. No response? Real. I'm having this same issue.
  11. Her only problem is that you can upgrade your other companions, while scorpio can be upgraded, but only with droid parts and techstaff which are honestly a lesser tier of items. Neither the techstaff nor the droid armor are moddable and both are hard to find. Scorpio should be wearing heavy armor with strength/endurance as primary stats. She should also have a more practical weapon, such as a lightsaber.
  12. Vector uses an electrostaff, scorpio uses a techstaff. Why not have vector use a double-edged lightsaber and scorpio a regular lightsaber? It's sort of pointless to even have the electrostaff and the techstaff as part of the game seeing as only companions will use those two types of weapons. Open for discussion, feedback is appreciated.
  13. cycling this post to the top of the list for additional input.
  14. Player vs. Player Options - Player vs. Player combat in space. Give us manual control of our ships so we can cruise the galaxy and bump into other players. It will give us a chance to show off our ships (custom ship colors and aesthetics should be added). - The ability to attack players on your same faction in the world. Of course cities would be non-pvp areas as intended, but in the wild you would be able to attack other players. Now here's the catch: If Player A attacks Player B, Player B has two options. Attacking back will trigger a pvp-on function where both players may freely attack each other and gain medals for killing the other. If Player B chooses not to retaliate, however, then Player A is forced to choose to continue attack or stop attacking. If he kills Player B without Player B's pvp-on feature triggered then he will get a debuff lasting anywhere from 15 to 20 minutes (logging out does not count towards the timer, and fleet pass, speederbikes and quick travel are disabled.) During this time his name will appear in red and any player may attack him freely, sort of like a bounty being placed on his head for a short time. - Arenas. I've heard talk about this feature being in the works, so I'll leave it as so. - Neutral towns or worlds that require either faction to "control" it through capping various points on the map. The controlling faction's players get discounts on vendors and get access to special quests from the major cities. The losing faction is forced to use vendors in the wild and must recap the main cities in order to have access to the main cities. Customization - Spaceship customization options - Player houses - Guild halls or guild towns - Dyes to apply to armor Utility - Allow the community to make addons for the game. Not only does this increase overall involvement and time spent with the game, but it gives players a chance to explore, to make the game "theirs." - Additional UI options. The ability to move windows around. The ability to have more than two windows open at a time. The ability to disable crew skill pop-ups that often disrupt players in the middle of doing other tasks. The ability to move and customize companion abilities and hotbar order. More hotbars.
  15. Welcome, lots of single guys here so be safe!
  16. The Bastion is pretty populated 24 hours a day. I'm on all day too to confirm this. Empire and Republic are pretty even (except when I enter a pvp match, then it's stacked). Lots of guilds, lots of nice people. Check it out
  17. What would that learning experience be? Not buying any more games by BioWare because they release incomplete games?
  18. This is the ultimate in reverse psychology / troll threads. Bravo for the OP.
  19. Problem One of the largest inhibitors of challenging flashpoint and endgame content is the static nature of mobs. No other MMO suffers from this problem, even SNES games had mobs with movement to add to the challenge of the game. There are a few patrolling mobs in some flashpoints, but largely most of the group encounters are rather easy with groups of mobs clustered far from each other to limit the accidental pulling of two groups at once. Solution Simple fix. It may be too late for already existing flashpoints, but for planned content to be released on future patches please add waypoints to more mobs. Cluster groups closer to each other to force the tank to be creative about pulls. So far there are no encounters that force a group to use LOS (Line of Sight) techniques or reasons for the tank to be tanking the mobs facing away from the group. Add some cleave to some of the droids or melee fighters and cone aoe abilities to the ranged ones. Anyway, that's my two cents for now.
  20. We need the option to 1. Search freely without the use of the filters. 2. Search by shift+clicking on an item in our inventory with the GTN window open.
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