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LordTurin

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Posts posted by LordTurin

  1. You are 100% correct, it’s SF, which is why I listed the EST coast time and not the EU server time. I thought it was obvious it was a US server.

     

    I think it was a rotation thing. If you didn’t get into the 16 man match at the time, you got arena, which puts you out of sync with the 16 man pop rotation. I would guess that’s why you can get back to back 16 man matches and mine have been arena. Even those are taking 3-5 mins to pop, when they are usually instant at this time.

     

    The fact still remains, arena isn’t supposed to pop unless there aren’t enough people in the queue to support 16 man matches.

    I am starting to get more 16 man matches in the last hour, but that suggests people are playing what could be classified as west coast prime time and not east coast prime.

     

    I wonder if SS is popping more at this time because it has more west coast player from the old Harbinger server.

     

    People in matches arent in queue. So if there are 328 people who want to do pvp at the same time, the first 320 will get a warzone, and the last 8 (after whatever time limit they have to force an arena) will put you into an arena. If the 10 matches pop around the same time for whatever reason, the time limit (which anecdotally I think is close to 5 minutes) will go off and put the 8 waiting into an arena match, even though there are 320 other people playing pvp.

     

    I doubt there were 328 people, but I'd believe there were let's say 72, which would end up in the same system.

     

    If you are curious about population, just check /who all the wzs and arenas, but one person getting arenas gives no indication of population.

  2. the OP never mentioned what server they were on, so we don't have much to compare it to. If they are on DM or one of the other EU servers, of course the queu's slowed down at 8 pm eastern. They complained, but didn't give enough details for the rest of us to actually compare.

     

    I assume SF (which is my server) since that's what she usually talks about. If it's SS than I can't say.

  3. I know it’s sunday, but it’s only 8pm EST and already pops have started to revert to arena in regs, which means low queue numbers.

    I guess people were burnt out trying to make the most of the double event or a lot of them were just playing cause the double event was on.

    If it’s the later, that gives me the impression that other people find grinding gear too tedious and rely on the double events to gear-level up CXP and to play more. Meaning when the events aren’t on, they play less or not at all.

    I think the only saving grace for the patch being as bugged as it was, is the double event, which sadly many couldn’t even participate in because of said bugs.

     

    I really hope Bioware run another event soon and have all these bugs fixed at the end of this week. It really put a big downer on what should have been a great patch.

    Easing up on the CXP gear grind would help too ;)

     

    I've had 2 queshball matches back to back with about 30 seconds in between, and right now there are 25 people that i can see in queshball.

     

    Feel free to complain about too much queshball, but there aren't any q problems.

  4. Now I realise this request may screw over the space time continuum but ... well ... **** it!

     

    What the title says ... Can we go back in time and save Darth Marr? Failing that can we wake up on Darth Marr's destroyer screaming about Zildrog and Zakuul?

     

     

    Yes. Once you get past chapter 1, you can go back into chapter 1, and then just quit out of chapter 1 once you have Marr as a companion, and can then headcannon whatever you would like.

     

    We cannot go back in time and keep with the "main story" unfortunately, but we an basically keep Marr with us for everything except those chapters.

     

  5. This has been my experience too.

     

    My first match in the new system last Tuesday was my 4 and the infamous unnamed mara with one lightsaber, the sage running tank mods, a juggie that was at mid deathmatching the whole time and did less than 1 mill damage, and the merc that did nothing all match except leave our node unguarded and ruin my shadow's stealth cap.

     

    On the other side were two 3 man premades and 2 random pugs. How was I supposed to carry this match?

     

    Don't premade. I'm almost serious here lol. The system assumes that every single player in your premade is as good as the best player in it, so even if you premade is 1 awesome person and 3 average people, it assumes you have 4 awesome people, so to make sure the average rating of both teams is about the same, it has to put the worst 4 with you, and the 8 average/above average on the other team. Even if the system is set up to try to give 2 good, 4 average, and 2 bad on each team, by being in a premade you basically force the issue because the system now thinks there are 4 good on one team, and it works around that.

  6. If raid bosses were players I'm sure they'd be also be annoyed by each member of a full operations group having 20 second cooldown interrupts. How many people in an ops group? 18? That's 54 interrupts a minute. Surely raid bosses don't require that many.

     

    There is actually a PVE boss in EC (minefield) that does require (or at least is good to have) an interrupt once every couple seconds. It's not hard for close to the full group to use their interrupt before they come off CD, especially if you dont have any warriors in the group.

  7. we don't know enough about the ELO to know if it would be a viable strategy to manipulate ELO or not. Is the invisible ELO character based? Legacy based? Account Based? Do lowbie and mid tier pvp even count towards the ELO?

     

    Even if someone did this; I have doubts that is would even matter in the short term. long term, it wouldn't anyways

     

    Yup. We don't know, and BW won't tell us so people can't game the system (is it majority based on gear anyway? does it look at dps while you are fighting? only objective points?). There are so many possibilities that anyone who is trying to lose to "game the system" quite frankly probably would have lost most matches anyway...

     

    And yup, if it's constantly changing, at most you'll get carried the first couple matches you do at level 70, but losing every match getting there will take so much longer that I really can't see the point.

  8. Yeah I noticed this as well last night. Also both tyth and A/E had their burn phases bugged with no adds spawning in tyth burn and no beams in A/E burn as well as significantly reduced damage done by bosses in A/E burn.

     

    For Nahut, we also couldn't knockback anything in first phase. Electricity in 2nd phase was normal for us. In third phase we also got 3 turrets initially and just tried to get them sucked in as fast as possible, we also had adds spawn with the 2nd set of turrets and we pushed into burn phase at like 55%. Still got it down but 3rd phase was significantly harder.

     

    Scyva was also slightly different with an extra bit of purple circling the room right under Scyva's feet so you couldn't just park right underneath her. Also the purple was smoothly rotating around the room instead of jumping to a new position every few seconds.

     

    Didn't get a chance to do Izax yet.

     

    Nerfing Tyth and A/E actually doesnt bother me, they were definitely harder than they should have been for a HM OP (I know plenty of groups that had killed everything on HM except for Revan/Cora/MB that couldn't beat those two fights, and for the first 2 bosses of a HM OP to be harder than 95% of the other HM bosses well... doesnt exactly encourage progression).

     

    I've heard that Nahut was super easy though (at least compared to the rest of the OP, not done it, only done first 2 and Izax) so maybe that's why they buffed it some? Dont think they should have if this is not some weird convoluted bug...

  9. Not sure if it will be a Kidney.. You should get the beach area (where speedy lives) with the base stronghold purchase.. So investment vs total cost is minimal.

     

    The kidney cost will be transferring to another server to get the title, and then transferring back (so that Speedy is still there). So 2k cartel coins, plus buying the base level stronghold.

  10. Man... now I'll need to transfer a toon to another server, get the achievement, and then transfer it back. I am not touching Speedy on my main server.

     

    Most expensive achievement ever if I decide to do this at all...

  11. Hey,

     

    Doing ranked and not getting any ranked tokens at the end of any matches win or lose, is this a bug?

     

    Ranked season is over. You wont get ranked tokens until next season starts.

     

    Edit: I was wrong, it's a bug.

     

  12. This is great Eric.

     

    Could we get some kind of feedback about reports submitted? Even just a percentage of reports submitted that correspond to actual cheating would probably be good information for us to have, so that we can see why a lot of times it seems you guys ignore reports.

     

    Also, the raw numbers of actions that you guys take would also be good. Like how many suspensions, perma bans, etc. That would probably go a long way towards scaring people away from cheating if they knew how often they would get caught and punished.

  13. Actually they did.. People were complaining about the guild swoop in, in that guilds were racking up points and then committing to a planet at the last possible moment. One really large guild on the EU servers actually put people in a small guild in order to combat some group on their server from doing this just the other week.

     

    @Eric, What I want to know is why the fix isn't that they can't accumulate points until they commit, or changing the commit to wayyyy earlier in the week. This is still going to allow guilds to swoop in at the nth hour and quite honestly in the name of fair play really isn't fair at all. You guys really need to move this back to Thursday or even sooner.

     

    She was referring to the 2nd bullet point. Which is the review period now lasting for an hour instead of 24 hours.

  14. Its always been that way for OPS/raiding in any game. Outside of fully random GF runs, there's an expectation that you'll be in voice, because it makes it easier on everyone if everyone is on the same page comms wise. Especially as the content gets harder and more complex.

     

    There are very few excuses for not being able to at least *be* in voice chat, you obviously have an internet connected computer that can run software, so its just you being lazy or difficult if you won't join voice. I fill in for other guild runs pretty often and the first thing I do is ask about voice chat. Takes 10s to slap the invite link into discord.

     

    I have been a raid leader lots of times and I know the pain of trying to type out multi paragraph explanations to unresponsive people. Voice chat is a million times easier, and if someone can't make the effort to join, they're probably not the type of team oriented player I want in my raid.

     

    HM+ ops I completely agree. SM ops, honestly, I can't think of more than a handful of bosses that require more than a sentence or two of explanation. I assume Arik was referring to a SM pug, and in that case, really you shouldn't require voice at all (honestly, even the 8th person is probably just needed to queue in and get the bonus not because you need it to clear the boss).

  15. Kind of necroing this thread here, but yeah, they are WAY too expensive for what little gain you get in comparison. Not to mention I feel like the Smuggled Goods vendor should go back to accepting Command Crates as well, and additionally start accepting gift fragments like the Fleet vendor.

     

    I'm also annoyed that I can't trade Command Tokens for them. I very RARELY use any of my Command Tokens since I just wait to see what I roll in Command Packs, so they're basically just sitting there. I can only buy so many boosts and Iokath Recombinators, lol.

     

    The whole idea of these is a credit sync for those people who have way more credits than time (so the people who have billions of credits on multiple toons).

     

    For command tokens, buy the boosts or recombinators, and sell them on the gtn. Or buy 230 gear for an alt.

  16. Hey Turin, please read my first post.

    I admit that people can still exploit it for the benefit of their friend. However, you have to get lucky with q-sync and whatnot to be on the same team. I think your lockout idea is pretty great, because it will reduce the incidences and make people re log until they run out of alts. They can make it even stricter with an account-wide lockout as well.

     

    My understanding of your post is that if someone leaves, that person loses a lot of elo, and then basically the rest of the players (on both sides) don't gain or lose elo regardless of the outcome. My point was that in that case, it doesn't matter which team the leaver is on, if he is"teamed up" with one of the other players. If he is on that players team, he leaves, and now the match doesn't count. If his on the other team, again, the match doesn't count. And the "leaver" is using a alt toon that he/she doesn't care about, so a huge loss of elo doesn't really matter. The only solution is really to limit how many times they can do that (for example, by locking them for a significant amount of time).

  17. Is the 230 set bonus still worth it, or should I just keep the 246 (non-set) armoring instead.

     

    The %dmg buffs from it seems rather inconsistent and the uptime isnt too great, I also lose quite a bit of mastery and endurance and a few ilvls.

     

    Thanks.

     

    Set bonus is more important than stat gains, especially since most content either has bolster (FPS, Ops, PVP) or you are level synched and lose the stats anyway. So keep the 230 armoring to make sure you get the set bonus.

     

    If you have 7 pieces of set bonus armorings, you can trade the lowest one to a blank 246 armoring though (since you only need 6 pieces for the set bonus).

  18. In PVP you list in your leveling gear and are good to go, even somewhat competitive, and thanks to expertise back in the day, you even were stronger than players who listed for PVP in NiM ops gear.

     

    For PVE you first need a group that is able to beat the boss, and then you need to win the roll. This can take quite some time if you don't join a guild or raid group, that has an interest in getting you geared up. Even with a group, it's a team effort, and you are expected to help the others to get their gear as well, so in the end a 8 man group will need at least 4 weeks until everyone is fully geared, while it took a week for an individual PVPer in 4.0 and 2-3 weeks earlier on.

     

    Bolster is at 242 in pvp now. Wearing nothing, you are somewhat competitive.

     

    And in 4.0, I had a toon full geared in 224 gear (minus an implant and relic) by week 2 (full 220 was by the end of day 2 or 3 I think), and while I was a raid member, that toon was not my raid toon. I just joined pugs and got the gear I needed. And each subsequent toon took less time than the one before it, to the point that I could literally start from nothing and have a toon geared in almost full 224 in a day (especially if it was EV/KP week)

     

    I think you vastly overestimate the time its took to gear toons in 4.0 for PVE.

     

    So i guess I'm just not seeing how PVP gear has ever been truly "faster" to get than PVE gear. It's just been a different track up till 5.0, where they combined and slowed both down.

  19. If they never got their order shipped and done, I would be allowed a full refund ;)

    If I pre-order a game and it ended up not getting released when it should have, you can refund that game. If you ordered a car that isn't ready when it was supposed to, you can pull your order. You can't do any of that with a subscription. Hence the only way to not to get "cheated" is to rely on the times they've given us to be correct. Otherwise, people like this get to come out of the waterworks and go "HAH! your own fault for believing them!", which is a very twisted way of looking at a company selling content to a consumer.

     

    I think you are actually misunderstanding some finance facets. And that's totally fine, it's super confusing.

     

    Crowdfunding (which Star Citizen is for the most part) is basically a donation. So if Star Citizen just goes belly up, and never gets published, you are completely out of whatever money you put into it.

     

    Pre-order is the promise of a finished product at some point in the future. It doesn't actually promise the quality of the game. This is why a lot of people lobby against pre-ordering games, because it lowers the end quality, since there is a huge chunk of people who already paid for the game, so if you pre-ordered "Sim City 2500" then they could send you a game that is literally a picture of a rock, and say "Global warming wiped out the planet, this is what's left, and there is nothing you can do" and you are screwed.

     

    If you order an actual product such as a car (which is NOT what you are doing when you are crowdfunding/donating to Star Citizen) you are buying an actual product that exists. You are not giving money to promote the development of that product, you are doing a transaction where you trade your money for that product. It is exactly like going to the grocery store and buying a gallon of milk.The only difference is the delivery time. But the product exists, and just needs to get to you (NOT crowdfunding, where the product doesn't exist, you are just hoping it will in the future) (and btw, chances are pretty good that the contract you sign when you buy a car will specify that the car may not actually be available at the time they say it will, and it's not the dealers fault, so you are still on the hook to pay for the car. Oftentimes the dealer will allow you to back out of the deal in order to maintain a good reputation, but they are rarely required to by law).

     

    Finally subscriptions are where you pay money for the continued access of a product AS IS. There are 0 guarantees that the product will continue to grow or improve. You can hope they do, or lobby the owner to improve their product or you will unsubscribe (as I explained in my previous post, this is a completely acceptable alternative) but you do not have any "rights" to an improved product in the future, no matter what they say they are planning. If they don't deliver in the future, you can cancel your subscription, but during the time you had the subscription, you had access to content they were providing at the time you were a subscriber, so you don't have any recourse. It's not cheating, its just as a subscriber, the only thing you have access to is what is provided at the moment in time you are a subscriber. Nothing more, nothing less.

     

    Hope this clears some stuff up, if anything is not clear, let me know and I'll try to clear it up (it's confusing, I know).

  20. 4.0 was very fast, followed by 2.0 and then 3.0. Started playing the weekend before 2.0 was released, so I haven't experienced 1.0. Either way, It took 1-3 weeks to get max gear from scratch, nowadays it takes more like 4-6 weeks.

     

    PVE gearing without doing ops was a true grind, though. 2 weeks to earn the comms for one max tier piece with bad stat distribution and no set bonus. Ops gearing was pretty much like it is now - it's fast when everyone agrees that you should get the gear, otherwise good luck with your weekly roll.

     

    If you are lucky with your command crate drops, starting PVP gearing at max level isn't so much slower today than it used to be before 4.0, but back then you already earned WZ comms while leveling, and leveling took longer, so you would earn even more of them. By stacking PVP gear with a refund timer, you could level a char doing PVP and then buy BiS PVP gear the moment you hit max level.

     

    Of course, regular PVPers should have several stacks of spare UC's and can send them to their new chars for gearing, so it only really applies to the first char on a new server, or to more casual PVPers.

     

    I edited my statement, I meant that in 4.0 PVE and PVP were both fast to get.

     

    But basically from reading the rest of your statement, is that PVP was never really significantly faster than PVE (I don't consider the non-set bonus comm gear to really be PVE gear, that was kinda a weird carrot to give to solo players, the stats on that were so bad you were better off wearing random drops from mobs). After all, you could easily do ops and transfer most of the gear over, or at least craft decent stuff to give to a fresh 70.

     

    I may be misunderstanding, but all I know is that when I played in 3.0 as a completely fresh player, I got my first toon to 174 at the same time I got my first toon to 198.

  21. PVP gear was supposed to be earned fast and be useless in PVE. PVE gear was supposed to be earned slowly, but not give any advantage in PVP over PVP gear.

     

    So I've only been playing since 3.0. But from my recollection, PVP top tier gear was really slow to get (I remember spending a huge amount of time trying to get 174 gear) and everything I have heard is that PVP gear prior to 3.0 was worse. The only time PVP gear was easy to get was 4.0, when PVE gear was also really fast to get. Was there a time that PVP gear was actually easy to get, and when was it?

  22. To paraphrase what the Emperor is doing with non-force users:

     

    "I am the greatest single force-user in the history of all force-users, I wield more influence and hold more affinity with the force than anyone who has ever come before me, my power stretches far beyond the frivolous confines of life and death...while you keep company with a farmboy spacer wanna-be, expect to get everything done with a blaster, are completely force-blind...but I've been following your life because we're both really alike in how strong our influences are on the destiny of the galaxy..."

     

    I actually took it as a "I am the most powerful force user ever, yet you, a force blind nothing, have somehow managed to claw yourself to a semblance of power allowing you to stand equal with Jedi Masters and Sith Lords. This intrigues me, as I could not fathom such a thing happening..."

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