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LordTurin

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Everything posted by LordTurin

  1. People in matches arent in queue. So if there are 328 people who want to do pvp at the same time, the first 320 will get a warzone, and the last 8 (after whatever time limit they have to force an arena) will put you into an arena. If the 10 matches pop around the same time for whatever reason, the time limit (which anecdotally I think is close to 5 minutes) will go off and put the 8 waiting into an arena match, even though there are 320 other people playing pvp. I doubt there were 328 people, but I'd believe there were let's say 72, which would end up in the same system. If you are curious about population, just check /who all the wzs and arenas, but one person getting arenas gives no indication of population.
  2. I assume SF (which is my server) since that's what she usually talks about. If it's SS than I can't say.
  3. I've had 2 queshball matches back to back with about 30 seconds in between, and right now there are 25 people that i can see in queshball. Feel free to complain about too much queshball, but there aren't any q problems.
  4. Report him, take screenshots of his trash talking/admitting he is throwing/the scoreboard at the end, and send them directly to Keith/Eric.
  5. Don't premade. I'm almost serious here lol. The system assumes that every single player in your premade is as good as the best player in it, so even if you premade is 1 awesome person and 3 average people, it assumes you have 4 awesome people, so to make sure the average rating of both teams is about the same, it has to put the worst 4 with you, and the 8 average/above average on the other team. Even if the system is set up to try to give 2 good, 4 average, and 2 bad on each team, by being in a premade you basically force the issue because the system now thinks there are 4 good on one team, and it works around that.
  6. There is actually a PVE boss in EC (minefield) that does require (or at least is good to have) an interrupt once every couple seconds. It's not hard for close to the full group to use their interrupt before they come off CD, especially if you dont have any warriors in the group.
  7. Yup. We don't know, and BW won't tell us so people can't game the system (is it majority based on gear anyway? does it look at dps while you are fighting? only objective points?). There are so many possibilities that anyone who is trying to lose to "game the system" quite frankly probably would have lost most matches anyway... And yup, if it's constantly changing, at most you'll get carried the first couple matches you do at level 70, but losing every match getting there will take so much longer that I really can't see the point.
  8. Nerfing Tyth and A/E actually doesnt bother me, they were definitely harder than they should have been for a HM OP (I know plenty of groups that had killed everything on HM except for Revan/Cora/MB that couldn't beat those two fights, and for the first 2 bosses of a HM OP to be harder than 95% of the other HM bosses well... doesnt exactly encourage progression). I've heard that Nahut was super easy though (at least compared to the rest of the OP, not done it, only done first 2 and Izax) so maybe that's why they buffed it some? Dont think they should have if this is not some weird convoluted bug...
  9. The kidney cost will be transferring to another server to get the title, and then transferring back (so that Speedy is still there). So 2k cartel coins, plus buying the base level stronghold.
  10. If he has a flagship, or a decently unlocked stronghold its worth it. Otherwise probably not worth the time.
  11. Man... now I'll need to transfer a toon to another server, get the achievement, and then transfer it back. I am not touching Speedy on my main server. Most expensive achievement ever if I decide to do this at all...
  12. Ranked season is over. You wont get ranked tokens until next season starts. Edit: I was wrong, it's a bug.
  13. This is great Eric. Could we get some kind of feedback about reports submitted? Even just a percentage of reports submitted that correspond to actual cheating would probably be good information for us to have, so that we can see why a lot of times it seems you guys ignore reports. Also, the raw numbers of actions that you guys take would also be good. Like how many suspensions, perma bans, etc. That would probably go a long way towards scaring people away from cheating if they knew how often they would get caught and punished.
  14. She was referring to the 2nd bullet point. Which is the review period now lasting for an hour instead of 24 hours.
  15. HM+ ops I completely agree. SM ops, honestly, I can't think of more than a handful of bosses that require more than a sentence or two of explanation. I assume Arik was referring to a SM pug, and in that case, really you shouldn't require voice at all (honestly, even the 8th person is probably just needed to queue in and get the bonus not because you need it to clear the boss).
  16. The whole idea of these is a credit sync for those people who have way more credits than time (so the people who have billions of credits on multiple toons). For command tokens, buy the boosts or recombinators, and sell them on the gtn. Or buy 230 gear for an alt.
  17. My understanding of your post is that if someone leaves, that person loses a lot of elo, and then basically the rest of the players (on both sides) don't gain or lose elo regardless of the outcome. My point was that in that case, it doesn't matter which team the leaver is on, if he is"teamed up" with one of the other players. If he is on that players team, he leaves, and now the match doesn't count. If his on the other team, again, the match doesn't count. And the "leaver" is using a alt toon that he/she doesn't care about, so a huge loss of elo doesn't really matter. The only solution is really to limit how many times they can do that (for example, by locking them for a significant amount of time).
  18. Set bonus is more important than stat gains, especially since most content either has bolster (FPS, Ops, PVP) or you are level synched and lose the stats anyway. So keep the 230 armoring to make sure you get the set bonus. If you have 7 pieces of set bonus armorings, you can trade the lowest one to a blank 246 armoring though (since you only need 6 pieces for the set bonus).
  19. Bolster is at 242 in pvp now. Wearing nothing, you are somewhat competitive. And in 4.0, I had a toon full geared in 224 gear (minus an implant and relic) by week 2 (full 220 was by the end of day 2 or 3 I think), and while I was a raid member, that toon was not my raid toon. I just joined pugs and got the gear I needed. And each subsequent toon took less time than the one before it, to the point that I could literally start from nothing and have a toon geared in almost full 224 in a day (especially if it was EV/KP week) I think you vastly overestimate the time its took to gear toons in 4.0 for PVE. So i guess I'm just not seeing how PVP gear has ever been truly "faster" to get than PVE gear. It's just been a different track up till 5.0, where they combined and slowed both down.
  20. I think you are actually misunderstanding some finance facets. And that's totally fine, it's super confusing. Crowdfunding (which Star Citizen is for the most part) is basically a donation. So if Star Citizen just goes belly up, and never gets published, you are completely out of whatever money you put into it. Pre-order is the promise of a finished product at some point in the future. It doesn't actually promise the quality of the game. This is why a lot of people lobby against pre-ordering games, because it lowers the end quality, since there is a huge chunk of people who already paid for the game, so if you pre-ordered "Sim City 2500" then they could send you a game that is literally a picture of a rock, and say "Global warming wiped out the planet, this is what's left, and there is nothing you can do" and you are screwed. If you order an actual product such as a car (which is NOT what you are doing when you are crowdfunding/donating to Star Citizen) you are buying an actual product that exists. You are not giving money to promote the development of that product, you are doing a transaction where you trade your money for that product. It is exactly like going to the grocery store and buying a gallon of milk.The only difference is the delivery time. But the product exists, and just needs to get to you (NOT crowdfunding, where the product doesn't exist, you are just hoping it will in the future) (and btw, chances are pretty good that the contract you sign when you buy a car will specify that the car may not actually be available at the time they say it will, and it's not the dealers fault, so you are still on the hook to pay for the car. Oftentimes the dealer will allow you to back out of the deal in order to maintain a good reputation, but they are rarely required to by law). Finally subscriptions are where you pay money for the continued access of a product AS IS. There are 0 guarantees that the product will continue to grow or improve. You can hope they do, or lobby the owner to improve their product or you will unsubscribe (as I explained in my previous post, this is a completely acceptable alternative) but you do not have any "rights" to an improved product in the future, no matter what they say they are planning. If they don't deliver in the future, you can cancel your subscription, but during the time you had the subscription, you had access to content they were providing at the time you were a subscriber, so you don't have any recourse. It's not cheating, its just as a subscriber, the only thing you have access to is what is provided at the moment in time you are a subscriber. Nothing more, nothing less. Hope this clears some stuff up, if anything is not clear, let me know and I'll try to clear it up (it's confusing, I know).
  21. I edited my statement, I meant that in 4.0 PVE and PVP were both fast to get. But basically from reading the rest of your statement, is that PVP was never really significantly faster than PVE (I don't consider the non-set bonus comm gear to really be PVE gear, that was kinda a weird carrot to give to solo players, the stats on that were so bad you were better off wearing random drops from mobs). After all, you could easily do ops and transfer most of the gear over, or at least craft decent stuff to give to a fresh 70. I may be misunderstanding, but all I know is that when I played in 3.0 as a completely fresh player, I got my first toon to 174 at the same time I got my first toon to 198.
  22. So I've only been playing since 3.0. But from my recollection, PVP top tier gear was really slow to get (I remember spending a huge amount of time trying to get 174 gear) and everything I have heard is that PVP gear prior to 3.0 was worse. The only time PVP gear was easy to get was 4.0, when PVE gear was also really fast to get. Was there a time that PVP gear was actually easy to get, and when was it?
  23. I actually took it as a "I am the most powerful force user ever, yet you, a force blind nothing, have somehow managed to claw yourself to a semblance of power allowing you to stand equal with Jedi Masters and Sith Lords. This intrigues me, as I could not fathom such a thing happening..."
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