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Psygenic

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  1. Resolve doesn't change the fact that there are too many stuns. Classes don't suddenly lose their stuns when you're whitebarred. I noticed this guide doesn't have a kiting section either. I like this quote though: Particularly as it pertains to stuns. Personally I don't refer to stuns as CC. CC takes someone out of the fight. Stuns allow the target to take an infinite amount of damage without any way to defend themselves.
  2. Too many stuns. No defensive CC. Combat run speed is too slow. Melee range is too long. Disgustingly laggy east coast servers.
  3. If raid bosses were players I'm sure they'd be also be annoyed by each member of a full operations group having 20 second cooldown interrupts. How many people in an ops group? 18? That's 54 interrupts a minute. Surely raid bosses don't require that many.
  4. I don't see a problem with Lightning having 100% armor mitigation since Sorcs basically have no armor themselves after armor penetration. The amount of Lightning damage that is mitigated by armor is far too high compared to the damage the Sorc will be taking him/herself. Remember, glass cannon. As far as other specs having elemental damage; with the exception of Crushing Darkness, all of Lightning's rotational direct damage abilities are unique to the spec. So I don't see how it would be a problem to convert them to elemental damage.
  5. Why do interrupts have such low cooldowns? How many interrupts do you need for PvE?
  6. Various suggested changes: Increase the duration of Fulgurous Fortification (5%x3 damage reduction on Lightning Bolt) to 15 or 20 seconds. 10 seconds is too hard to manage without spam casting. Increase the duration of the Lightning Flash cast time buff for Crushing Darkness to 15 or 20 seconds. The duration of the buff is shorter than the cooldown of Crushing Darkness and often expires before the cooldown is up.
  7. I realize there are problems with this suggestion, so I would suggest this with the caveat that rewards have to be accepted before your companion is sent on the mission again. You could also increase the amount of time that an auto mission would take to complete.
  8. No armor penetration for energy based lightning abilities and kinetic based Crushing Darkness. No way to mitigate the 10% internal damage reduction of the Inquisitor class buff. Solution: Convert all Lightning abilities and Crushing Darkness to Elemental based abilities. And for God's sake, if you can't remove the animation delay on casted abilities, then lower the cast time of all casted abilities by 0.2 seconds, so spot-casting becomes a viable tactic. This wont increase total DPS because those abilities will still be limited by the GCD, it'll just make them easier to get off in PvP.
  9. Hopefully, Bioware staff would be able to gain more job security in case Anthem flops, and yes, more resources to develop this game. But just go ahead and argue the point since that's all you forum people care about.
  10. So you're saying that Bioware staff shouldn't use collective bargaining to secure their jobs and more resources to develop games because EA (of all companies) might lose a few dollars.
  11. You demonstrate that you care more about EA's profit margin than Bioware staff or this game.
  12. Companions set to heal use their default weapon attack. Would it be possible to make them not attack at all while in heal spec?
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