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agsyjuco

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  1. Name: Qylen Scoundrel (scrapper) Warzone (civil war) Solo Kills: 7 http://i.imgur.com/qGfkCJG.jpg ...
  2. Name: Qylen Scoundrel (scrapper) Warzone (novare coast) 2,318,764 total damage | 2,197.88 DPS http://i.imgur.com/yXL7PUa.jpg?1 ...
  3. Mind = blown... https://www.youtube.com/watch?v=LLpIMRowndg
  4. That's a very generous offer! Too good to pass up! Here you go...
  5. Really nice to see you posting on these forums again! I've arrived at pretty much the same conclusions. My only question is whether 100-120 crit is as high as you should take it given the (huge) +30% multiplier. Is that what the math says? I've been rolling with about 170 crit -- sometimes taking it all the way up to 300-ish. 170 seems about right to me, but that's based purely on high level observation and gut feel. I'd be interested in testing the old PVE set bonus. If only I could find those armorings... I thought I was imagining Quick Shot hitting for harder. Like you, I only ever use it vs. resilience
  6. This. Server transfers happened. ITK moved. Weekly ranked games stopped. A few of us got bored and decided to check out the Bastion. Most leveled alts, either because of involvement in active raid groups, or because they couldn't afford to pay the $20. But alas, we never had enough players to form an 8-man team. I personally quit shortly after server transfers. I picked the game up again not too long ago and found there was nobody from the guild left on the Bastion, and the quality of pvp in general had taken a dive. I grit my teeth, queued for regs and got my gear up-to-date, then transferred back in order to at least be with friends. I think I speak for everybody in the guild when I say we aren't trying to be jerks when we play. Apologies if it comes across that way. A lot of the time (at least in my experience) what's perceived as an "infamous premade" isn't one at all. I'll queue solo, get in a match and find one or 2 other guildies in it. I'm not saying premades are a bad thing, just that (contrary to popular belief) members of Infamous do not derive pleasure out of picking on the under-geared or less-skilled. We do, however, try our darndest to win!
  7. Fleet bands in full costume! (costumes took longer to find than the actual performance...) ...
  8. I'm just happy that the devs finally acknowledge that DPS scoundrels lack something... anything... Thank you, Bioware...
  9. My suggestion would be to add/modify a skill way up in the scrapper tree that lowers the cooldown of pugnacity, and makes it function similar to Force Potency - increasing the critical chance of the next 3 tech attacks (or perhaps within a 6 sec window) by 60% or so. Given that this is something you can only use once every minute or 2, I don't think it will make scrappers unbalanced for PVE content. What it will do is offer more reliable burst in PVP. I get that the spec is supposed to be squishy (...but slippery and "shady"). The fact that my scrapper's burst potential pales in comparison to my infiltration shadow's though (which is a spec with enough survivability to hold the front lines of a fight) is what still bothers me. Just my 2 cents in the hope that some good actually comes out of this thread...
  10. Not sure about Scrapper/Dirty Fighting... I think KeyboardNinja might have meant Sawbones/DF. I've played with 23/0/23. It does well enough if you can get past the harsh energy management issues. What's nice is you get to stack 3 upperhands and hold on to them for longer. I've found that 3 consecutive wounding shots can be painful even w/o putting them behind hemorrhaging blast. 3 sucker punches w/o the flechette buff is kinda 'meh'...
  11. Is it possible I started playing again after a 6 month leave, hoping that DPS scoundrels are in a better place now with the introduction of arenas (which demand better balance), but that things have actually gotten worse for the class? Apparently so...
  12. There have been a lot of posts spread across different threads on the scrapper tree, and its effectiveness in PVP post 2.0. Being a software developer myself, I know how frustrating it can be to not have client feedback consolidated. I created this thread in the hopes of remedying that. Let's try and keep everything in one place, fellow scrappers. Hopefully there are enough of you who are still playing, and haven't completely given up on the class. I sincerely hope that the devs read the feedback on this thread and do something to address our concerns. "The squeaky wheel gets the grease". Squeak for Scrappers!
  13. Personally, I think the scrapper/concealment community should be more vocal about the problems of the spec, hope that it reaches the devs, and that something is done sooner rather than later. "The squeaky wheel gets the grease", as the saying goes... When 2.0 was up on PTS, infiltration shadows bombarded the forums with complaints about their class changes being inadequate. Right before 2.0 went live, the class got buffed to the point where it now offers some of the best burst in game. There were tons of posts about an overpowered vanguard hybrid that blended assault and tactics. Again, right before 2.0 went live, assault got nerfed to the point where people say it just isn't viable in warzones anymore. When it comes to scoundrels, the forums were filled with complaints about scamper, and how a bug allowed players to extend its range with a well-timed jump. Right before 2.0 went live, the devs rushed a fix to address the issue. Last night, I was forced to exit 3 warzones because that same fix left me stuck in place after scampering. Ironically, this is the only time I ever use /stuck in warzones (being actually stuck), and it doesn't resolve anything. I won't even go into the buffs arsenal/gunnery mercs/commandos got after making noise on the forums. Let's just say I don't think they have anything to complain about at this point. So... scrappers and concealment operatives... be squeaky and hope for the best...
  14. Thanks, man. I appreciate the advice, and find myself leaning more and more towards what you suggest.
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