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Soreyox

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  1. i really hope that this is a troll post.
  2. I agree about teamplay. But how exactly is being anni going to prevent you from "being CCed to death". The only talent that provides a CC break is in carnage(snare break w/e). I mean unless you had like full dots stacked up while being cc'd, and they happen to crit, then they are gonna heal you for only 2%.. each. I'm gonna guess that you're referring to dying to the damage while CCed, and not actually being "CCed to death". In this case, the only talents that a mara has to provide pure damage reduction is Undying- (Rage spec), defensive forms, and defensive roll(carnage tier).
  3. so what does everyone think about the balancing of marauders? <.<
  4. http://www.torhead.com/skill-calc#100bcZuGMRRrrdGzZM.1 I'm not sure how all of you plan on dropping any accuracy with the new itemization on war hero gear. cheers
  5. possibly one of the worst specs i've ever seen.
  6. Anni isn't that strong. only if you're a selfish player and wanna survive or overcome situations that you shouldn't be able to. And besides that, its so boring.. There is no variety or anything.. it's just a rotation. All 3 specs can push the same amount of damage given the right circumstances(although in many wzs it is much, much easier to parse big numbers as rage). But thats not what wins games. Carnage will be the rateds spec, without a doubt. It has the highest single target burst and 100% armor pen while you're bursting. 3k+3k+6k ravage + a 4k force scream? ok. Carnage is all about playstyle. Its completely different from both anni and rage. It has a very "roguey" feel to it. You must play very elusively and use your roots/defensive cds accordingly. You just have to get the swing of it. It saddens me to see so few maras/ sents playing carnage when its such a powerful spec. Hope i persuade some of you Overall, carnage for teamplay 100%
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