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lpope

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Everything posted by lpope

  1. I thought it was fairly common knowledge that when bosses bug out, exiting and resetting phase returned them to a more consistent and less buggy phase. At least that has been my experience since the days of TfB / SnV. I don't recall any bugginess on bosses in EV / KP except ones like Soa that eventually were patched. I also attribute that to the relatively simple boss mechanics of EV / KP versus the later OPS. All the later OPS have more intricate mechanics so I expect them to have more ways to break. To your other point as the more pulls, the more buggy; no I haven't seen that. I've found that if one pull is buggy, depending on the fight it's guaranteed to be buggy the next or you have a 50% chance that it breaks. Like Coratanni, once it bugs and she doesn't transition, it sometimes works the next time. Other bosses, it's pretty much guaranteed to break the next pull. I can't think of one of the top of my head though.
  2. You can't just dps him when Sav-Rak is on the pillars, he's immune to damage until you burn him. The hard part is burning him since he moves. If you are at 60 though and he enrages, you should be able to survive quite a bit of time to burn him down though.
  3. You can solo up until the point where you need 3 or 4 people to do the gate puzzle. Basically just the gun part. Easiest is to run out, mount a gun and run back to spawn area to group up the adds and aoe them. It's a timed encounter, so the more time it takes for the adds to get to you, the less mobs you actually have to down. Repeat for the second set of guns.
  4. I'd rather have the option to remove / "unlearn" individual schematics. That way I can remove all the ones I'm never gonna use again.
  5. Well, I really like LI, but for EC there were way too many adds IMO. It could sometimes take a half hour to travel from one boss to another. I don't mind having a few mobs in between, but EC was a little too much. I think having 3 or 4 sets of mobs with 1 or 2 requiring CCs is appropriate. That being said, at least for ToS, i'd tone down the 600k guys to 450k. With Ravagers, I think the mobs are fine for the most part. I might bring some of the guys way out on the edges closer to the main pack. Oh, and yes the 20 - 30 drunken pirates turns into a slideshow with all the AOE. I would love that mob if the FPS performance was acceptable.
  6. Yep, we saw that issue. We all just exited area and reentered and it worked fine. We didn't reset phase.
  7. From a PvE boss perspective, that's exactly how Accuracy functions. It's entire purpose is to overcome the 10% defense rating that bosses have - it is defense penetration. Now, players have some defense too, so it even functions that way in PvP, although the magnitude of the defense buff is different. I don't think Accuracy should be removed. I think it has a valid purpose in that it differentiates DPS from Heals in places where defense boosts exist. Granted heals don't have the buffs to resource cost for dps abilities that DPS get, but I think additional nerfs in the form of reduced accuracy is warranted for heals. What I have an issue with is the way BW is handling Accuracy in regards to the higher stat budget for the new tiers of gear. Because the higher tiers of gear have a larger stat budget, they needed to nerf Accuracy. This was done effectively by removing the +3% Accuracy in the DPS trees which required an additional 300 points into Accuracy to get back to 100/110% as opposed to 2.0. That way of dealing with stat inflation isn't going to work long term. Hypothetically speaking, when 4.0 (65 lvl) rolls around and to hit 100% Accuracy, you will need 1050 Accuracy rating because of stat inflation. Thinking back at the lvl 50 Operations, there wouldn't be any way to achieve that amount of Accuracy in level appropriate gear. And some of those bosses have mechanics where misses aren't an option. It would be better to adjust the defense chance on bosses based on level / difficulty. In my approach, I would make it so that for each tier of gear, you always need 5 pieces of accuracy. The boss's defense is adjusted to compensate. For example, @ 55 - Arkanian, you might need 450 points and the lvl 55 HM bosses have 10% defense. @55 - Underworld, you get 490 points and the lvl 55 NiM bosses have 11.3% defense or whatever 490 points gets you. That way, you don't have to worry about stat squishes in the future. Nor do you have an exponential DPS increase (because of removing accuracy pieces) when going from tier to tier.
  8. For ROTHC, you could get 50 - 55 simply by storing mission rewards. The method was to do space missions and never accept the reward. You could literally stack 200 or more of them and be 55 in however long it took to accept them. That particular avenue to leveling has been closed for a long time now. And other avenues like daily turn-ins, using the Gree bolster, etc. have been patched out as well. But really, who cares. If someone wants to shortcut to 60, let them. The first people got from 1 - 50 in 60 hours, so another 5 levels should only be 6 hours or so. Even If it takes you 8 or 12 hours of play time, it's not like stretching out the leveling process is going to keep the story only people around for a long period of time anyway.
  9. You would think, but crafting can be just as buggy as the rest. I remember with 2.0, Underworld Trading kept getting Holinium which wasn't used for *ANYTHING*. So I do hope crafting was tested thoroughly this time.
  10. ^ That's the only reason I still have my saber on my bar on 2 of my 3 sorcs / sages. Nothing better than killing that d-bag melee who's trying to kill my sage healer with a saber strike.
  11. What you fail to realize is that your tests aren't robust enough to make your claims. You fail to take into account all the variables including playstyles. I often log in to all 18 of my toons just long enough to send out my companions out on crafting missions. In that scenario, the vast majority of time is spent loading into the character. Thus an SSD will be a great benefit. If you login to one toon and don't zone into new areas often or switch characters much, the benefit will be lower. In order to make the claim (one way or the other), you need to have a much more robust set of test cases.
  12. I could see them allow a change of AC within the confines of the base class, so shadow -> sage or merc -> PT. It wouldn't affect the story and companions and what not. That being said, I don't see it happening. With all the 2XP weekends and the current 12XP preorder bonus, it takes almost no effort to level an alt. I'd rather BW spend time doing other things than doing an AC switch. And Juggies do fine damage if you go Vengeance. They don't top the parses but certainly viable. You've got 8 dps ACs with a total of 18 dps trees. Someone has to be at the top and and someone has to be at the bottom.
  13. Yes, they are planning to do it. Although Eric doesn't say when, I'd imagine it will be in 3.0 rather than before since it's only a few weeks away. Also, we just had a patch and it wasn't in it - I don't think there will be another patch until 3.0 hits unless there is something that absolutely has to be fixed. Source: http://www.swtor.com/community/showthread.php?p=7711498#post7711498
  14. That unfortunately is the real cause for all this debate. It would have been much better had BW come out from the start and said something like the target dps for optimized 186 is 3900, 192 is 4050 and 196 is 4200. Had BW explained in detail what there goals and baselines are, we'd have a much better feel for whether the dps adjustment is appropriate. But not having that information brings out people's fear and in some regard, I can't blame them for being concerned.
  15. Seriously? Newsflash, I can solo lvl 45 heroics at lvl 50 with no companion. Hell I can even solo lvl 50 HM FPs @ 55. Being vastly over-leveled and / or over-geared for content isn't a measure of anything. Now if you can find someone 2 manning Nefra SM in 162s or 168s (no videos from when the exploit existed, plz), I'd be more inclined to agree with you.
  16. That will get you close if there were no other changes in the system. We already know that we lost the 3% accuracy from our trees and I believe they said that accuracy rating was getting buffed slightly to compensate. How much is unknown, so we don't know much power are we are going to lose to get back to 100% accuracy. You also have to factor in the new abilities and / or changes to base damage on existing abilities which hasn't been fully divulged yet. So doing the math with what you know now, is probably not going to be all that accurate.
  17. Yes, some fights can be done with only 1 tank and 1 dps geared tank with a shield and only 1 healer on some fights. That is an exception, not the rule. I don't think I would want to try and do HM / NiM Bestia or Brontes with only 1 tank and 1 healer.
  18. 16 man is a joke compared to 8 man because you have 10 dps / 2 tanks / 4 heals compared to 4 dps / 2 tanks / 2 heals. You essentially have 20% more dps, so yes it's going to be easier. And for NiM mode DF / DP, the Nightmare buff is now gone so the heal requirement is back to HM levels but you are overgeared for it if you've started picking up Dread Master stuff. And in no way are we at the 1 million crit, 600k HP levels. We are talking about lvl 60 dps being what should be about 4700 dps being brought back to 4200 dps and heal crits going from what should be 14,000 back to 10,000. And IMO, the dps levels are inflated a little bit because of the recent buffs to dps like Pyro PT, Madness Assassin, and the like. Not because they got the gear wrong, but like anything else BW does, they buff / nerf things way too much rather than doing very small incremental adjustments and tweaking them more often. Smaller changes more often would fix a lot of these issues.
  19. Unless the boss has a defense buff or you have an accuracy debuff applied, you should be fine. If and when certain bosses have mechanics that do one of those things, you can either gear more accuracy or if there are only 1 or 2 instances in a fight, an Accuracy Adrenal. And I'm pretty sure taunts couldn't miss prior to 2.0 because they were counted as Force / Tech and accuracy only applied to Melee / Ranged. When 2.0 dropped, BW had to put special checks in place to prevent taunts from missing. I could be wrong about that, it was a long time ago.
  20. In dueling and TDM, that is mostly correct. But in objective play it gets a little more complicated. The longer the TTK, the longer teams have to respond to "incoming". If TTK is too long, then stalemates occur. Even in TDM, high TTK can cause stalemates if you can't down someone within a relatively short amount of time. I think that is a valid concern and one that really needs to be tested vigorously on the PTS.
  21. I'm pretty sure that is not how the dps squish is happening. It's the fact that things like the +6 / +9% mainstat boost in the trees are gone as well as a general rebalancing of ability damage. What gear you have shouldn't make a difference. So all will be affected.
  22. You don't even need to reinstall the game. Just copy c:\Program Files\Star Wars-The Old Republic to an external drive and then back to your second drive. You can then copy and restore your profile settings under C:\Users\%USERNAME%\AppData\Local\SWTOR\swtor\settings. This has worked like a charm for me on 3 or 4 PCs. The official installer will check prerequisites and the like, but I think the only thing that is required might be DirectX 9c runtime.
  23. And correct me if I am wrong, but the "problem" with power leveling with ROTHC was not with daily quest saving, but with saving space PVE missions. You could literally save 200 of those and go from 50 - 55 in as fast as you could accept the missions. I'm fairly sure that has been fixed and saving of 25 dailies aren't going to get you much more than a level. I fail to see the issue here. Who cares if someone hits max level in 5 minutes or 5 days? The only thing you "save" yourself is 5 days of people potentially complaining about no new content. Those complaints will come, regardless.
  24. Resetting quests would be a very, very bad idea and would cause a major PR issue for BW if they do it. I'm sure there are many people that have progress on long running quest chains and resetting them would be painful. Examples would be the Aratech speeder quests, Macrobinocs, Seeker droid and HK-51 quests. Unless you specifically plan out to do them with friends / guildies in a short amount of time, you'll likely have them in your quest log for quite a bit of time before they are completed. Losing progress on any one of those would suck. I would not want to be at BW if they reset progress on any of those missions.
  25. Don't heroics tailor their weapon rewards to the AC that completes them? So in this case, you would probably have to run it as a Operative. Even if that does the trick, the weapon is BOP so you couldn't transfer it to a VG anyways.
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