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DarkJediMage

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Everything posted by DarkJediMage

  1. for example, i have 15 alt toons for gathering/crafting, healing, tanking, dps dealing and want them in the same guild. the guilds roster limits. most guilds that i encountered are reluctant to add alts. how does that solve the Alt Toon guild admission problem?
  2. tyvm for the clarification. too bad legacy names are not unique. it would have solved the alt guild admission problem. gw2 uses unique display names for guild membership. you can have infinitely many alts and it would not affect the guild roster.
  3. create a lightsaber whip with color crystal energy whip animations.
  4. 1. make guild memberships are based on legacy names. it solves the alt toon guild admission problems. 2. create alliance groups - permanent groups of guilds with their chats. it promotes inter-guild relationships. 3. create team groups with their chats - a permanent group of 4 or 8 or 16 players. it promotes static groups for heroics, flashpoints, pvp, operations, world bosses and other group content.
  5. i corrected the post. tyvm for the correction.
  6. force speed does not automatically move the toon to the target like force charge does. if the devs do this suggestion, they will have to reduce the cd of phantom stride.
  7. Please make Phantom Stride accessible at level 1, like the Sith warrior's force charge at level 1. It would make the Sith assassin more feasible to use at low levels. especially, when using its darkness tank discipline and would enhance its movement since the Sith assassin is melee.
  8. Every time I move around a map, my toon does an annoying random clap. The clap is occurring more often when i move around more. It is very annoying. please fix it.
  9. Please change Sith assassin skill leveling to match the Sith juggernaut skill leveling for their corresponding skills to make the Sith assassin more effective at the lower levels. For example, if you take phantom stride, overload, deflection, and make them accessible at the same low levels of the juggernaut's force charge, smash, and saber ward skills are accessible, the assassin will be amazingly effective at the lower levels. They should do this for the rest of the assassin's skills corresponding with the juggernaut's skills. It will give the assassin a great, enjoyable, effective start to play rather than waiting for the middle and upper levels to be effective to play.
  10. the companion passive no heal bug workaround - please try to unbind the companion passive hot bar button. i confirmed it by doing that.
  11. tyvm for extremely useful information. the trillion-dollar question is "Are they really going to fix the loadouts?".
  12. bw/ea, After accidentally selling my story starter weapon due to it is a blue item, please make story starter weapons non-sellable and revert the item back to a custom item (orange item) to prevent it from being lost. tbh - i do not know why you made the custom item (orange item) starter weapons from launch into blue items when the modulization mission is based on a custom item. that was an extremely poor design decision. it does not teach the players about modulization.
  13. hurt by words especially in the game in pvp or pve or from stupid people in rl? **** no. i am strong willed and confident. i know how to tell off or gfo. oops. sorry, i thought you were talking to me. i am disabled, too
  14. you give a bad name to the disabled who succeeded in life like me. instead of complaining and hiding behind your disability, grow up, break out of your shell, and find a way to win. do research, play smart, get better gear, learn rotations, class strengths and weaknesses, ask for help.
  15. btw - i am disabled with cerebral palsy. i always find a way to beat anything. i never complained or requested nerfing. i have an extraordinarily strong will to win. i play very smart and do research.
  16. it took a very long to get decent dps to juggs and now, you want to nerf them. why don't you learn about their weaknesses to beat them instead of complaining?
  17. the developers could add a share or inherit or copy a gear set feature.
  18. bw/ea, please redeem yourselves by giving each loadout its own separate gear tabs. it will eliminate the gear complications of switching loadouts to use different classes, relieve unnecessary inventory clutter and create a great reason to use loadouts. for flexibility, the developers should also add a share or inherit or copy a gear set feature. a gear set would be like a gear build template.
  19. ok. tyvm. i hope there is a growing player base community drive to make bw/ea to fix it.
  20. i have a character that has two classes. They are Sith assassin and sorcerer. i created loadouts for each of them. when i switch the classes using the loadouts, one weapon goes into the inventory and the other one goes into the gear tab. do the loadouts have their own separate gear tab?
  21. i am a subscriber. 1. i create a new imperial agent toon. 2. i could not see the text in the chat box. it was cut off. i made the chat box longer by dragging and stretching. 3. now, i cannot see what i type in the chat box and no one can see my text for every new toon. 4. i tried different profiles and ctrl-u. that failed. 5, i checked swtor.com for a fix - delete the ini file with the toon name and number, it was confirmed. i tried it and it failed. 6. i tried to repair the game. it did not allow me to do that. it had no update errors to fix. 7. i un-installed and re-installed the game. that failed to fix it, too. any suggestions on fixing it?
  22. ty all. you are all helped me find the problem. after reading your responses, it turns out the companions are way way under leveled in the influence scale. sorry for the delay in responding. i had wrist and elbow problems from excessive typing, ty all again. ps - be aware of corporal and cubital tunnel syndromes. they can make life miserable.
  23. 4. it was the upgraded version of the swtor companion influence system that came with kotfe, knights of the fallen empire expansion. it is based on ranks that on lvl 60+ influence items from heroics, flashpoints and ops rewards as well as story choice influences. bottom line is ea/bio made the influence system into a playing trendmill to gain the influence ranks. the problems i am having are soloing lvl 30+ heroic +2s.
  24. i am a returning player after 4 years of being off. my swtor lvl 60 and lvl 65+ kotfe geared toons with healer companions with swtor companion high influence levels used to solo heroics. now, i cannot solo heroics. 1. did ea/bio nerf the companions? 2. has the customized look slot tabs have been converted to gear stats build slot template tabs? 3. do the companions need gear with stats? 4. is the kofte companion rank system messing up the swtor companion influence system? 4a. if yes, what rank can solo heroics?
  25. the recovered relics has a extremely ridiculous low drop rate. please increase its drop rate. lets be fair. you advertise legacy armor sets and weapons yet you make it extremely ridiculously hard and frustrating to earn. if you really want to make players do the revan prelude flash points to get the tattered armor sets, you have make it fair and anticipating to get. otherwise, they will think the relic will never drop and stop trying.
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