The sad thing is that with a little thought, even with the current merger-scheme, they could have avoided some of the name-loss issues.
Once they decided on those fixed from/to servers - lock all names on target servers that currently exist on any source server. At least then noone brand new can grab a name you had all along.
With the state of certain source servers it's not like they had to lock a great amount of names anyway.
The best solution would still have been a straight up instant merge if that was the goal all along, but unlike character move code, the work put into that could not have been used later to earn money on bought transfers.
I still call this a lazy, rushed and botched effort at solving an admitted real problem.