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CrystalblueMage

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  1. While I enjoyed this quest overall, I did not care for the ending. It smells of "women in refrigiators". Also by doing what you did you cheapen our victory and in turn cheapen the villain. What could have been a fond memory of an enemy well fought has now turned to annoyance at him and in turn at your writers. You might hope you can use him again, but really - unless it's "Blofeld into the chimney during the intro to the next movie" it won't be good enough. The very bad story ending choice here has in my opinion only served as character assasination against your own villain - destroying a city because you can, that's "comic book over the top bad" and that goes, but this - this is "catwoman gets it with no consequence bad" and that just doesn't work other than to show you need writers with a better clarity of vision. Shock tactics are so 80's.
  2. Except he is ranged... he's not very keen on moving anywhere.
  3. The sad thing is that with a little thought, even with the current merger-scheme, they could have avoided some of the name-loss issues. Once they decided on those fixed from/to servers - lock all names on target servers that currently exist on any source server. At least then noone brand new can grab a name you had all along. With the state of certain source servers it's not like they had to lock a great amount of names anyway. The best solution would still have been a straight up instant merge if that was the goal all along, but unlike character move code, the work put into that could not have been used later to earn money on bought transfers. I still call this a lazy, rushed and botched effort at solving an admitted real problem.
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