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Everything posted by TekkamanSaber
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is anyone else having problems with website
TekkamanSaber replied to Mrvampuk's topic in General Discussion
I'm not able to pay for a sub either i keep getting a redirect error message. I tried pruchasing a sub via amazon and the swtor website is not accepting the code either. -
Paint jobs for the Probe Droid and Akk Dog
TekkamanSaber replied to wolfyde's topic in Cartel Market Suggestions
Maybe for the akk dog a customization could be added for each of the pet versions that are in the game (painted, hagnofarl and the dark blue pvp one) As for the Probe droid maybe an imperial colouring, republic one and perhaps jungle and snow camoflaged varieties? -
Good idea op though i don't think having the ability turn off conquest points is very fair. (especially for dailies, crafting or single player pve stuff) though obviously companions cannot be used in ops groups, i feel they should still be used in singple player flashpoint modes, heroic 2's but perhaps they should not get a bonus if summoned in a hard mode flashpoint. though a possible revision is this, have the legacy unlock give the player an ability that when used gives the player an additional presence boost. This boost gives the players companion and only their companion a boost to its stats or heal/damage/tanking output to potentially make a influence 50 companion on par with a player wearing the current highest tier of gear (no augs) with a -20% penalty applied. An additional constraint of the ability is that these bonuses only take affect when the companion is targeting a npc opponent, if the companion is targeting a player for pvp then any damage or heals that are dealt are cast as if the buff is not applied.
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If the boost can be bought for credits aswell as cartel coins then i think it would be a fair compromise. as for the pvp scenario, maybe the perk could have some sort of algorithm applied to it to determine what type of enemy they are facing. e.g. if companion target = player, companion perk bonus = off and if companion target = npc , companion perk bonus = on if it works then in that kind of situation only npc targets should be affected by the companions damage with the bonus applied. I do think as it is ops suggestion is a very good one though Actually as an additional suggestion, perhaps the perk could work by giving a legacy buff ability that targets the player and gives only the players current companion a presence bonus large enough for this to work? That way if content begins to get to easy the player can simply play without using the ability, and if they are having a bad day and just want to stomp some poor npcs they can then use the ability to give the bonus.
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Companion healing less then 3.0 , clearly a bug
TekkamanSaber replied to Beachdudeca's topic in Bug Reports
personally for the companion healing or really companions in general, perhaps a fix could be to have the companions at 50 influence have stats similar to a player character using the current highest tier of equipment (without augs), with a -30% modifier. with presence bonuses from datacrons/conversations, legendary, human legacy unlock etc putting the modifier at -20% instead This way companions can be used by people who want to grind their influence and for multiplicities sake each time the level cap is raised the stored values for the companions could be changed with the new tiers of gear in mind. Though i do think it would be nice if the companions could be buffed abit atleast to make them as powerful as they was during 3.0 -
I was having a similar issue with my Dog, it seems to like military gear but at influence 31 the grade seven military gear only gives about 400 influence, the grade 6 delicacies from the Jawa junk vendor give about 600 influence... but ideally some grade 7 delicacies on the Odessen vendor would be appreciated. If only to make raising the Dogs influence to be on par with raising other companions influence.
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Just suggestion that i have been thinking about, would it be possible to add a feature here we can give a name for our combat companions such as the Ack Dog companion
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Also.. as a suggestion don't make the gear mannequins count towards the npc limit.. They'll be mannequins they won't need animations other than standing still with a weapon out (or the weapon holstered)
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Theirs been three or four threads about this in the pts section Theirs a thread their still. http://www.swtor.com/community/showthread.php?t=757308&page=8
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I hope this isn't classed as a necro post but I have this issue as well. I finishe dthe "to pearce the heavens" mission last night on my operative and the achievment did not unlock. instead I recieved the Isotope 5 codex entry... which i found to be abit odd ^.^'
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Well interestingly... apparently a style of armor similar to the movie era armor was worn during the battle of Jebble http://starwars.wikia.com/wiki/Mandalorian_Shock_Trooper_Armor http://img4.wikia.nocookie.net/__cb20130421182303/starwars/images/3/3a/MandoRakghouls.jpg Though the armor being used in the comic is probably intended as a parody it could be used. After all we already have Ewoks and Chiss in the game who was presumed to not be discovered for another couple of thousand years
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Collections: Revan's Mask should be stand-alone
TekkamanSaber replied to Jrmngndr's topic in Cartel Market Suggestions
If that's the case then bioware should really follow one rule rather than two separate ones. Either put the gloves and belt in a separate set on the collections because they was from a separate pack or separate the head pieces from all the sets in the collections section because the eradicators mask is already separate from the rest of its armor in the collections section. -
Can't Fix Sittable Chairs? Sitting Emote = Solution!
TekkamanSaber replied to Creedys's topic in Cartel Market Suggestions
I support this, but i wish they could of fixed the buggy suites on the ships which you literally stand through. -
More Mandalorian style armour
TekkamanSaber replied to Cmder-Shepard's topic in Cartel Market Suggestions
What I would like to see is actual mandalorian helmets on the gtn and not in the form of those random packs. Put it as an actual stand alone item in the equipment section. Though it would be nice to have the old kotor neo crusader armor added to the cartel market. http://starwars.wikia.com/wiki/Neo-Crusader_armor Aswell as the Older crusader armor which was popular during exar kuns time. http://images4.wikia.nocookie.net/__cb20070531225413/starwars/images/9/91/Crusader.jpg -
Replace random packages with individual item purchases
TekkamanSaber replied to Kaerwolf's topic in Cartel Market Suggestions
I would like to see this but sadly i don't think it will work out. Bioware gets alot of money from people buying the random packs. -
Collections: Revan's Mask should be stand-alone
TekkamanSaber replied to Jrmngndr's topic in Cartel Market Suggestions
You have a support from me as well. -
Make Vanity Cartel Market items Legacy Bound
TekkamanSaber replied to Deviss's topic in Suggestion Box
I think this is a good idea but i doubt it would be implemented because revans mask, nihlus mask and other vanity items get bioware alot of money from people buying the packs. and lets face it with f2p here even with us subbers putting money forward its not enough to maintain the game. Perhaps a system where you pay to have the item bound to upgrade to legacy quality could help? I'd pay to upgrade the item. -
Mandalorian Crusaders - New Reputation Faction
TekkamanSaber replied to dijskykiller's topic in Suggestion Box
Also keep in mind that prior to the game the mandalorians had a civil war known as the crusaders schzm. Theoretically survivors from this war could of allied themselves with the republic in order to overthrow mandalore. Just fluff it up by saying that they are followers of mandalore the preserver (canderous ordo, i don't know where you got redeemer from) and see allying with the sith as a dumb move because of historically it always being a stupid thing to do and wish to oppose it. Heck during the bounty hunt quest line -
ingame calendar and repeatable events
TekkamanSaber replied to TekkamanSaber's topic in Suggestion Box
Hmm i take it no one else wants to see the old events again then? -
Actually thats a thought bioware should keep each old set and add it as schematics that can be crafted and sold on the market. Each time they remove an old armor look. After all I may of hated it but someone may of liked their bug eyed jedi helmet and it would boost the in game economy if the items was able to be crafted with rare but affordable materials. and atleast people who liekd teh old armor styles will be happy and crafters will actually get something out of the market.
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This is basically pinching from world of warcraft but many of the events in game appear as a cycle nearly every month a new event occurs which can be played by players. How about making events that currently exist in game as a part of a timetable so that players who missed out on the fun can replay them? e.g. january could be a gree month where the gree appear on illum and in game gree related events are added during that month. Then february could be rakghoul month where the rakghoul disease outbreak on tattoine (or another wolrd) occurs. Then March could be a chevin month where players can relive the chevin scavenger hunt. It would just be a nice way of letting players have a chance at getting rewards that they missed out on before and also let them relive the fun that occured e.g. exploding and randomly infecting groups of people hehehe Obviously i'm not asking for a new event right off the bat but as the game goes on new events are bound to occur and adding allready existing events to a calender like this could allow guilds and members to plan their activities in a more organised way.
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Well it doesn't have to be the same. We can already see that the republic and imperials have large scale walkers on ord mantell and coruscant and illum. It would make sence for them to have smaller personal ones similar to the at-pt's used by empire during the movies http://www.google.co.uk/imgres?imgurl=http://images.wikia.com/starwars/images/f/f1/AT-PT_schem.jpg&imgrefurl=http://starwars.wikia.com/wiki/File:AT-PT_schem.jpg&h=1516&w=1823&sz=772&tbnid=XdSXSaQeD-VgZM:&tbnh=94&tbnw=113&zoom=1&usg=__Z0xhKfewZ0ApYHoP1YwjFRIH6Fk=&docid=rVM26W9xjMR5DM&hl=en&sa=X&ei=Yi1rUa_6Ooqd0wX3wIHIDQ&sqi=2&ved=0CEMQ9QEwAQ&dur=385