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TekkamanSaber

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  1. I'm not able to pay for a sub either i keep getting a redirect error message. I tried pruchasing a sub via amazon and the swtor website is not accepting the code either.
  2. Maybe for the akk dog a customization could be added for each of the pet versions that are in the game (painted, hagnofarl and the dark blue pvp one) As for the Probe droid maybe an imperial colouring, republic one and perhaps jungle and snow camoflaged varieties?
  3. Good idea op though i don't think having the ability turn off conquest points is very fair. (especially for dailies, crafting or single player pve stuff) though obviously companions cannot be used in ops groups, i feel they should still be used in singple player flashpoint modes, heroic 2's but perhaps they should not get a bonus if summoned in a hard mode flashpoint. though a possible revision is this, have the legacy unlock give the player an ability that when used gives the player an additional presence boost. This boost gives the players companion and only their companion a boost to its stats or heal/damage/tanking output to potentially make a influence 50 companion on par with a player wearing the current highest tier of gear (no augs) with a -20% penalty applied. An additional constraint of the ability is that these bonuses only take affect when the companion is targeting a npc opponent, if the companion is targeting a player for pvp then any damage or heals that are dealt are cast as if the buff is not applied.
  4. If the boost can be bought for credits aswell as cartel coins then i think it would be a fair compromise. as for the pvp scenario, maybe the perk could have some sort of algorithm applied to it to determine what type of enemy they are facing. e.g. if companion target = player, companion perk bonus = off and if companion target = npc , companion perk bonus = on if it works then in that kind of situation only npc targets should be affected by the companions damage with the bonus applied. I do think as it is ops suggestion is a very good one though Actually as an additional suggestion, perhaps the perk could work by giving a legacy buff ability that targets the player and gives only the players current companion a presence bonus large enough for this to work? That way if content begins to get to easy the player can simply play without using the ability, and if they are having a bad day and just want to stomp some poor npcs they can then use the ability to give the bonus.
  5. personally for the companion healing or really companions in general, perhaps a fix could be to have the companions at 50 influence have stats similar to a player character using the current highest tier of equipment (without augs), with a -30% modifier. with presence bonuses from datacrons/conversations, legendary, human legacy unlock etc putting the modifier at -20% instead This way companions can be used by people who want to grind their influence and for multiplicities sake each time the level cap is raised the stored values for the companions could be changed with the new tiers of gear in mind. Though i do think it would be nice if the companions could be buffed abit atleast to make them as powerful as they was during 3.0
  6. Which is why I hope that Bioware is working on this to reach a compromise, since like most of the people here I love this game, and do not want to see EA pull the plug on it.
  7. I was having a similar issue with my Dog, it seems to like military gear but at influence 31 the grade seven military gear only gives about 400 influence, the grade 6 delicacies from the Jawa junk vendor give about 600 influence... but ideally some grade 7 delicacies on the Odessen vendor would be appreciated. If only to make raising the Dogs influence to be on par with raising other companions influence.
  8. Just suggestion that i have been thinking about, would it be possible to add a feature here we can give a name for our combat companions such as the Ack Dog companion
  9. Also.. as a suggestion don't make the gear mannequins count towards the npc limit.. They'll be mannequins they won't need animations other than standing still with a weapon out (or the weapon holstered)
  10. Theirs been three or four threads about this in the pts section Theirs a thread their still. http://www.swtor.com/community/showthread.php?t=757308&page=8
  11. Just to add the alien initiatives bug for imp players is still present. For some reason after completing the "to pierce the heavens" mission i received the isotope 5 achievement but not the Alien Initiatives one
  12. I hope this isn't classed as a necro post but I have this issue as well. I finishe dthe "to pearce the heavens" mission last night on my operative and the achievment did not unlock. instead I recieved the Isotope 5 codex entry... which i found to be abit odd ^.^'
  13. Well interestingly... apparently a style of armor similar to the movie era armor was worn during the battle of Jebble http://starwars.wikia.com/wiki/Mandalorian_Shock_Trooper_Armor http://img4.wikia.nocookie.net/__cb20130421182303/starwars/images/3/3a/MandoRakghouls.jpg Though the armor being used in the comic is probably intended as a parody it could be used. After all we already have Ewoks and Chiss in the game who was presumed to not be discovered for another couple of thousand years
  14. If that's the case then bioware should really follow one rule rather than two separate ones. Either put the gloves and belt in a separate set on the collections because they was from a separate pack or separate the head pieces from all the sets in the collections section because the eradicators mask is already separate from the rest of its armor in the collections section.
  15. I support this, but i wish they could of fixed the buggy suites on the ships which you literally stand through.
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