Damage seems to be about the same if you can last about 15 seconds to get a rotation in. However the two main problems are still there, no way to keep a target in range, and defensive cooldowns seem to either not do what they say or are broken. Example. When a tooltip says that you can avoid melee and range at 100% and you still get hit, there needs to be some clarification as to why this happenes. I like concealment alot but as ops all know our damage is no where near where other classes are, which is fine but then our survivability needs to improve and we should be able to stay glued to our targets to be effective.