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Slick

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  • Occupation
    IT
  1. While in void-star, I rolled and got knocked into the hallway after the first door by a force way i believe/. I was stuck there.
  2. Only change I would Like to see is that you are normal speed when you hit a obstacle. the damage part is part of the ability and I doubt they could fix that.
  3. Slick

    survivability question

    yea no heals happened, i thought it was an awesome ability or something. strange.
  4. If a Jedi shadow takes the full duration of a fire trap in huttball, what needs to happen for them to survive it?
  5. same thing here. It sucks, I got kicked with 2 seconds left and we were winning in Void!
  6. I wont quit my Ops, im not that type of person. But It is frustrating when guildies talk after matches about how they crit somewhere between 4-6k all the time. Where my one opener is 3.5k with a dot that can be cleansed. I get the stun complaint, and yes, If I catch you with all your cool downs used your dead. But which class isn't ?
  7. A middle ground for the Debuff should be if you leave three war zones within an hour of your first desertion then you get a 1hour debuff. If you say RL Issues are in the way, then take that one hour to do whats important. Come back and then start enjoying the game.
  8. If you were to pick up this Skill, what would you drop from concealment build?
  9. really annoying. not sure if you guys get this as well but, when I hit cover I roll like a foot then if i hit it again I roll another foot. pain in the a for pvp wasted seconds mean i am dead.
  10. Curious about how many pvpers would not take something that would snare? so lets assume they took snare, then what is you rebuttal?
  11. Slick

    DoT's That Snare

    sounds legit. that or full resolve bar take your pick. now who wants a snare dot
  12. In regard to Agent Melee damage, Why were huge hits taken away from openers then left to hit what may be considered in line with expectations, but other melee specs can output high damage consistently?
  13. exactly and perhaps uping it to at least 4 seconds to account for server lag and all that awesome stuff.
  14. Damage seems to be about the same if you can last about 15 seconds to get a rotation in. However the two main problems are still there, no way to keep a target in range, and defensive cooldowns seem to either not do what they say or are broken. Example. When a tooltip says that you can avoid melee and range at 100% and you still get hit, there needs to be some clarification as to why this happenes. I like concealment alot but as ops all know our damage is no where near where other classes are, which is fine but then our survivability needs to improve and we should be able to stay glued to our targets to be effective.
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