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DustinDune

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Everything posted by DustinDune

  1. I can craft elusive mod 27b, you can message any of my toons in the signiture. My cybertech is Kratzer
  2. I have a question, i've been subed since January, yet only have 1600. i don't think i got credit for the 2-month time card that i purchased when i got the game. Anyone else notice this?
  3. So I noticed on Wednesday when we ran SM TFB that it contained no BH comms, which got me thinking they removed them from SM EC as well, and damnit i was right. then i went to do the BH with my new 50 and what do i notice? no more weekly for doing the BH!!! I understand that Bioware is new to the whole MMO thing, and haven't figured out a way to do endgame gear, but reducing the amount of BH per week i can earn to a maximum of 106 comms (assuming your clearing both HM EC and HM TFB each week and doing a HM FP every day a week) you have in a way made the rich richer and shot the under geared in the foot. Without clearing the HM raids, you are limited to 35 comms from group finder FP, 10 from SM EV/KP, and the 3 weeklies that give 8 comms. Plus they have completely made dailies obsolete. If this was a move to slow progression down, GOOD JOB! However, i believe this will weaken the player base, increasing the grind for those not geared yet, or able to be carried through the occasional HM EC/TFB. Why not reduce the amount from SM EC/TFB to 2 comms per boss? Why take away the one reason to run dailies? PS: i have 5 50s in campaign gear so these changes dont effect me to bad, it really just pisses me off when changes like these are made, yet they are never put into the patch notes.
  4. Am I Missing something, or is the only thing different in HM the lighting ball during phase 1?
  5. Are you talking about the cave in between the 1st and 2nd boss? if so then my group also found this thinking there would be a chest in it. It was on SM 8-man and there was a mob there guarding it but there was nothing in it nor did we get red text or anything like that.
  6. We ran SM TFB yesterday and inbetween bosses searched everywhere for chest. we found the spots that people have been talking about, but there was nothing there. So my thinking was that they removed chest from SM. was this just bugged for us or is everyone else having this problem on SM?
  7. This will be the end of crafters. the only reason to be anything other then biochem was to learn mods, enhancements, armorings and barrels. You have now taken Armstech completely off the table. not only will barrels not be RE'able, but the good offhands that have already been learned will now just be real expensive shells. With augment tables, orange craftable gear is pretty worthless considering most styles that can be crafted have better looking versions that can drop off mobs. They might as well make a crafting skill that does mods enhancements and augments, and biochem. if they keep with bosses dropping unslotted armorings, they need to add unslotted barrels and hilt to the equation. Either one random armoring and a hilt/barrlel, or one random of the three. Another thing that might help crafters is if u RE the shell and learn the schem, u can craft the shell with the armoring, hilt, or barrel already in it. Right now it would be the same mat requirement as just crafting the slot, and it would make all crafting skills some what useful.
  8. Something I have noticed is that u gain a lot of wz comms before 40 (at valor 40 u can convert to ranked comms) and other then lvl 20 and lvl 40 gear there is nothing to use wz comms on. I don't want to beable to by battle master before 50, but unless ur artiface and buy the crystal schems and brazing flux (which should not be bop), there's nothing to waste comms on until 40. It be nice if they just add some little things the sub 50s can buy. Rank 1 and 2 speeders, vanity pets, being able to buy the crafting boxes before 50, these are just a few suggestions. If any one else has other ideas or if I'm missing something else that comms are good for sub 50 let me know.
  9. A group from my guild ran HM kaon this mourning and got the schematic off the last boss, its a biochem 300.
  10. The stupid thing is i can't wear the aweosme looking rakata hats, but i can wear the stupid looking new hats, which still don't make since for Twi'leks
  11. So my main toon is a gunslinger twi'lek and when i got on the mourning with the new 1.2 and i can no longer see my hat! The hide head slot is disabled, so that is not the problem. This pisses me off so much cause i was fine with the look of it before the patch, but now after three months of looking a cowboy hat on my toon, it is no more. If Bioware was going to change this they should have put it in the patch notes. At least i can still wear my Karaaga's hat or else i might /ragequit.
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