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Quarterly Producer Letter for Q2 2024 ×

Sareeph

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Posts posted by Sareeph

  1. You can't be serious. Dude, "please ensure they are on the character you want them to be on" is pretty straightforward. The characteR, not characterS. Singular. There is no English language interpretation that can read that as "spread out your coms" on multiple characters. I wasn't able to log in time or else I would have been screwed too. And there was a very easy way to avoid this, had the devs wanted to. They could have told us the cap plans before binding the comms. Could have been crystal clear (or are you gonna argue they didn't know those plans?). Instead, they (deliberately) were cagey here. So just stop embarrassing yourself. You lost the argument. Move on.

     

    If you insist. I lost and intentionally moved mine and did not get screwed. You think I read too much into this but as I see it the people stating that the devs clearly had intentions to SCREW the players and make them unsub and thereby cause the Devs lose their jobs, didn't read enough into it. Fine I lost but didn't get screwed. It's your world dog.

  2. You're either intellectually dishonest or trolling. No one was worried about putting all eggs in one basket. Without the announcement, there is literally no concern about this. And no one is talking about "diversification of an investment portfolio", lol. Strawman much? So I'm pretty sure you're just desperate at this point.

     

    Look at what was ACTUALLY said:

     

     

     

    So you read this as - "we better keep our stockpile of comms diversified on as many alts as possible"? You're being blatantly dishonest, or you cannot read. Sorry for your lack of comprehension.

     

    "or have a stockpile of Warzone Commendation Grants". Sorry, I'm not the troll here. If you cannot see that the Dev's are saying that having a Stockpile of coms would be detrimental, then I rebut that you are purposely misunderstanding this conversation. This isn't strawman anything. I didn't move my coms around to create a stockpile and actually moved some so as to not have a large sum in one place. Evidently "One more time" went out the window with your comprehension. When someone tries to explain it, you can't see reason for your anger, which should be directed at yourself instead of those trying to give you a clue. Once more, the Devs did not say, hey, let's screw Keimanna and all who PvE and PvP as you imply in previous posts. The issue is you made a mistake and won't admit it.

  3. I'll try once more, then I give up. Why make ANY announcement about 24 hours at all? Why, if not to intentionally disrupt the status quo (which is leaving comms where they are)?

     

    And I will try it once more. If someone gave me 24 hours to move assets, I see this as a warning to NOT put all my eggs in one basket. To safeguard against loss. So would most investors in the world. You however saw a chance at greater gain which goes against conventional wisdom. People who take chances without knowing the facts can win big or lose big. Sorry for your loss.

  4. No one is denying there was an assumption. You're just shadow boxing with that continued argument. In any event, you keep missing the point. One argument is about the cap generally. For the moment that's not the issue. You keep arguing about the validity of the cap generally but the point argued now is something else.

     

    The other argument is about the 24 hour notice given to transfer comms. That was CLEARLY done for the sole purpose of limiting those who would otherwise get several million comms to just 2M so that the rest of their comms would be renderded useless. There is literally no defense for this. And it seems you agree that this was why it was done and so you agree it was done to "screw" those with lots of comms. They could have done something else (eg exchange vendor) for those who grinded hundreds of thousands of comms or NOT EVEN ANNOUNCED A 24 HOUR window.

     

    Why do you keep defending this indefensible point?

     

    I don't agree. I don't see the Dev's purposely trying to screw one group over. You are trying to misquote me in support of your belief that you were purposely misled. I will tell you that if someone said I had 24 hours to move my stock around, I certainly wouldn't put all my money in one stock. I would diversify to safeguard against a loss.

  5. Simple, because EVERY average PVE player has capped his comms and average PVP players don't have these kind of numbers of wz comms.1 In fact, I don't know if th average PVP player even has 35k comms, required to reach up to the PVE comm gain.

    2And if someone, and I don't care how many like him exist, did gain 200k wz comms, and tell you what, he also got capped on all PVE comms, because many players are people who ALSO do PVP, but do more things as well (yes, many good PVP players are hardcore raiders, I know more than 30 people like that myself),3 such a guy surely deserves the mere, not so high ammount of 11.75m creds.

    In your comments so far you seem to compare PVP players to PVE player as if they were playing different games, connected by the gtn and currency only. While some people might have a problem with PVP, the majority of casual players can play PVP if they wont, and many "PVP player" can play PVE content. Therefore, it is not entirely unfair to give rewards to someone who played a content, and not give them to someone who didn't, and not all content should reward equally, since they are all open to all players who simply wanna play them.

     

    (And if you disagree here, what would you say to a solo player who complains about not getting comms nearly as fast as PVE group players? He would nearly quote you: Why should someone who plays one way have access to <I am too tired to calc the right numbers here, lets make it X> credits because of a 2k com cap, while the other has access to <I am too tired to calc the right numbers here, much lower than X> because of a <around 1000 common crystals, and maybe few 10s on the rest of the crystals> crystal cap?")

     

    1 You don't know. Fine

     

    2 Whether someone was good at one thing or another or even both was never in contention. I merely stated that my belief was the cap was put in place to even the fields between playing styles.

     

    3 The devs put the amount of the cap in place, not I. It's possible they see something wrong with having 11.75 mil credits possible on many toons. I certainly can.

  6. You're correct, it was an assumption. It's b/c BW told us we had 24 hours before comms were permanently bound on a character. The correct "assumption" (prior to the announcement of the conversion, mind you - conversion rates they ALREADY knew but didn't tell us) was that it would be an "advantage" to transfer comms to your "main(s)" - we weren't given time to ponder myriad permutations of ways we could be screwed - we had to act right away. Had they said nothing, which they could have, no one would have done anything different. But it was obviously a ploy to wipe out value of comms for the most loyal and "grindy" players. A pointless pile-on to the already bs comm conversion.

     

    Tl;dr - They're taking away our comms so of course we're going to do what's best to get max value. And they tricked us into wiping away a majority of the already minor value we would have gotten.

     

    How can you even defend this?

     

    Because there are no correct assumptions. By definition an assumption is something accepted as true without proof. I don't believe that this was an attempt to screw anyone. As I posted earlier, the cap in my belief, was put in place to make it comparable for the differing play styles. Why should someone who plays one way have access to 10mil credits because of a 200k com cap, while the other has access to 1.75mil because of a 2k crystal cap?

  7. We already knew they were going to credits. We just didn't know how disappointing the conversion rates would be and, much more importantly, that there would be a cap after we'd just been given about 20 hours of notice that our comms were going to bind to their respective characters.

     

    Yes, and everyone jumped at a perceived advantage on an assumption. Like I stated above, a few minutes reasoning vs. a hurried attempt at maximizing would possibly have given pause.

  8. No offense dude, but you seem to know nothing about PVP. Now as a guy who does both PVE and PVP, I can tell you that in PVP you can't afk without eventually getting kicked. So indeed you can suck, or even be annoying enough to afk and engage once per min (danger of getting reported there), but you will need to monitor the whole much anyway, so that you dont get kicked. As a result, when comparing the time a PVPer needs to cap comms to the time the PVEer needs, you see the PVPer spent much more time.

    And when you said "they can not stock pile coms because if they could there would be PvEers out there with 200k Crystals as well" you just shot yourself in the leg. You said getting PVE comms is as fast as getting PVP comms and the only reason to the difference in number is the cap, on the difficulty o the work. So I indeed agree with this unintended statement of yours, and I also agree that the cap isn't fair for PVEers here. This is why conversion rate is in the PVE favor, though...

     

    The only reason a PvP'er would spend more time reaching com cap is because the cap is that much higher. In 2 hours you can do both the daily and the weekly in PvP and get 1200 coms from those two quests alone not to mention the individual wz grants. The max cap for Green crystals would be 1k and the others are 500. The PvPer may take longer to reach cap but only because that cap is 200 times higher. (Even then I'm not so sure given the meager awards for the PvE quests) The problem that seems to be everyone's main contention here is that the Dev's made a mistake and valued WZ coms at 50cr/com instead of the 8.75 cr/com that would make it equal footing between the two play styles. Leaving people feeling they have wasted effort. Personally I knew the moment they announced a 24hr window to transfer wz's, that there wouldn't be a com/crystal to command point exchange. Why announce a window like that if it would give some an advantage over others in the new system by stockpiling resources on main toons?

  9. 40.000 warzone = 2mil

    4.000 common = 2mil

    2.000 glowing = 2mil

    1.333 radiant = 2mil

     

    Or if you have all the caps for the crystals:

    Common 1.000 x 500 = 500.000

    Glowing 500 x 1.000 = 500.000

    Radiant 500 x 1.500 = 750.000

    this adds up to: 1.750.000

     

    2.000.000 - 1.750.000 = 250.000

    so then you can have 5.000 warzone comms (5.000 x 50 = 250.000)

     

    People do all the math and then miss the real reasons. (Not speaking directly to you Romanicide)

    Add one more line and the reason for the cap is Obvious.

     

    Warzone 200,000 x 50 = 10,000,000

    There is no possible way someone who solely plays PvE could match someone who solely plays PvP.

    They had to make a cap like this. I don't even know why the WZ cap was so high in the first place. At cap you could fully outfit 9 toons in BiS PvP gear and have change. You can't even come close to outfitting one toon in BiS PvE gear with all the crystals combined. The only way they could avoid that credit cap would be to have the WZ's convert at a rate of 10 cr/WZ which would put you at 2mil cr's and you would still be ahead of the total crystal exchange.

  10. No, he was comparing pistol using *Advanced Classes" to rifle using "Advanced Classes*. He specifically called out "Gunslinger", "Operative", "Mercenary", and "Vanguard". "Sniper" (which doesn't use either Blaster Rifle or Pistol) was not mentioned because it wasn't relevant.

     

    And I again refer you to my original post in that Bounty Hunters should have the option to use Blaster Rifles, Meaning the PT's here, as there are more BH's using rifles than pistols in the movies. And again, Boba's IS a rifle not a pistol. Add a shoulder stock to a pistol and it is now a Rifle.

  11. To differentiate them from Vanguards, of course.

     

    The problem is that tanks need an "invisible" off-hand, or they could have given paired blaster pistols to one of the tech tanks; and that they didn't want to give rifles to either Smuggler archetype. I would have given paired pistols to one of the tech tanks(Vanguard/PT), and a single pistol to the other; the blaster rifle to the merc and ranged smuggler, paired pistols to the melee smuggler (and adjusted naming schemes of the ACs for smuggler appropriately), and a single pistol to the Operative. (Of course, this would play havoc with the gear paradigm, because of the Proud Nail of having one discipline that needs Tank/Aim pistols, and everyone else needs DPS/Aim or DPS/Cunning. Less of a problem today with Mastery, but that's what 4 Main Stats was such a bad idea...)

     

    Keep in mind that Vanguards were initially the ones that would get the assault cannon and Commandos would get blaster rifles and Commando knives.

  12. Gunslingers, being a mirror class of snipers, get 35 m range with their paired blaster pistols. Mercs get 30 meters out of their paired blaster pistols. Clearly it's the second pistol that gives them the extra range, since Scoundrels and Powertechs only get 5-10 meters out of their single pistols (most of the time).

     

    Yes, I'm being a little less than serious. But they did give blaster rifles to two melee classes, and pistols to two long-range classes; which means that a blaster pistol user can reach out as far as someone with a sniper rifle, and that's farther than and blaster rifle.

     

    Meh. This did start by me asking why only pistols for Bounty Hunters. Still can't understand why Powertechs weren't given blaster rifles especially since the whole "blaster rifles are for melee ranged toons" brought up here.

  13. He was comparing *operatives* (Blaster Rifles @ 10m), not Snipers, against Mercs (Pistols at 30m).

     

    He was comparing the range of blaster rifle using classes in game vs. pistol using classes in game to support an earlier post. The fact that the ranges are distorted so they could make a melee range class is why I commented on another rifle using class that isn't melee.

  14. Actually, you are wrong. Remember the weapon used by Boba? Take a GOOD look at it sometime. It is a hand gun with a stock attached to it and an extended barrel attachment that isn't very long. Most of his weapon is actually just the stock! So yes, he was actually just using a pistol all this time camoflauged to look like a rifle. His disintigrater was a rifle, but we only ever see him hold that thing in the famous bridge shot (in which they used the Boba clip instead of one of the others, that whole scene on every take he pointed to a different bounty hunter).

     

    Take a pistol, attach a stock and have a longer barrel and you no longer have a pistol but rather a rifle. This was done with the Broom Handled Muaser and various other pistols through history. On an aside, the Mauser is what they designed Hans gun after. They just added a scope. Look in game, the VL-10 ST Rifle is nothing more than a pistol with a stock and a long barrel with a heat shroud on it.

  15. Well u still got some time to wait till Dec 2 then they go away and they should announce it. But if u plan on wasting it rather trade for grade 6 gifts even if u haven't done the kotfe u can buy legacy travel for planet. (what i did on all my alts except mains) or buy some deco for it. to trade for gear its waste of comms(crystals).

     

    There is also a vendor on fleet that sells the blue and purple grade 5 companion gifts that also at certain levels of influence, give better return for your crystals than the grade 6 purchases.

  16. So in short, because you spend less on the CM for your reasons, everybody else most be the same?

     

    That's rather thin don't you think?

     

    Having more than you'll ever need is not the same as having everything you want. That's how our society works these days.

     

    Now I don't know if in effect people spend more or less in the Cartel Market, but I wouldn't let my personal experience be a guide for the whole player base.

     

    Actually it's a business model. Subs provide a constant steady revenue. The Cartel Market provides additional income but fluctuates. The last thing share holders want to see is a lot of money today and then nothing or very little for 2 months. Steady returns beat fluctuating any day in the business world. As for the preferred, it was imo a way for Bioware to say thanks for previously supporting our enterprise. Here is a little bonus above that of ftp in the hopes that you decide to resub. This cloak and dagger scheme that seems to permeate the minds of so many is the result of their own minds.

  17. Yeah and no, you forget that each day there is a new operation which players can do.. so there can be a situation like pve players during the weak will get full best gear in the game while pvp players will play warzones for month to get the best gear... I don't want to be dominated by pve noobs only because pve gives more points to get best gear. I think making pvp and pve gear the same stinks...

     

    Actually, what I garnered from the stream was that the daily ops were going away and that there would be daily focus on a type of play be it PvP, FP's, Op's, Uprising's etc.

  18. You should probably get your tinfoil hat retuned. A large portion of the game are people who sub to get expansion content, then go prefered and use ops/pvp passes to play with their friends, as the 4.0 model encouraged. 5.0 completely shafts this demographic that was created with the model of 4.0, but telling them their ops/pvp passes are worthless, and they can not continue to play the way they have for the last year.

     

    I see it the other way. The passes and such were to give people a taste (again for preferred), of what it was to play all the content and want to sub/resub. The fact that people paid $15 to sub and get access to the new content then unsubbed and bought passes or had friends buy them, was I'm sure, not what was intended.

  19. What truly baffles me is why anyone cares what someone that won't be in their group has, or doesn't have. Of course, I've been called out about asking this before, since it's so obvious that that's not what they're caring about, and yet, here we are again, riding the crazy train because someone else might get something someone doesn't think they deserve.

     

    Stop being baffled. There are some who try really difficult things for the challenge. The gear that comes with it is a badge to prove you did it. If you climbed Mt Everest and I met you on the street, I would have no idea that you accomplished something amazing. Now if they had a T-shirt that could only be attained if you really did it, I could recognize your accomplishment and congratulate you. Just a thought for where you are going to try and take this, why is it that every military has special badges/uniforms for accomplishments?

     

    PS. I don't look up the Achievements of everyone I pass in the game, do you?

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