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LopretniMM

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  1. I'm gonna quote myself here for two reasons. 1. I'm actually pretty awesome. 2. I'm... pretty awesome. 2a. There's another topic on this already and a mod is probably going to lock this anyway. http://www.swtor.com/community/showthread.php?t=81698&page=11
  2. 2A, for sure. I believe an interview mentioned they planned far into the future, so I think the best bet is to go back and fix all the old companions and dialogue options first before moving forward. Companions would be pretty difficult, so I'd be happy with, as a start, being able to flirt with all the handsome Imperial men on my power hungry little Inquisitor. Lording over an ancient, powerful creature just isn't enough for him.
  3. I know for some dailies and things there are just the little computers that have the text and you can 'accept' right away, so those should probably replace NPCs for dailies. Or at least, droids. Droids are REALLY to the point, perfect for dailies. If fixing everything was as simple as throwing money and people at it, they probably have already done so. Some problems just can't be solved by throwing money at them. They need time and the right people on the job. You can keep telling yourself that if it makes you feel better. When TOR adds achievements, I want to be the game-first for Space Herpes!
  4. I don't get this. I'm a roleplayer and find the sidequest text to be obnoxious. It's much easier for me to just take a quest and run with it, rather than trying to justify why my huffy little Sith Assassn is going to even bother LOOKING at a lowly soldier, even go so far as to talk to him.
  5. Well, it's really more, the people who play video games and the people who worship the ground Bioware walk on and believe that Bioware can never do any kind of wrong and they're perfect in every conceivable way. The former group does break up quite a bit. The MMORPG fan, the RPG fan, the casual, the hardcore PvPer, the player with a critical eye, etc. But the drones will always be drones.
  6. Ehh... I will give you that the music in this game is really, really bad. It's mysterious, chipper and dramatic at all the wrong moments, if it's even playing at all. Thank Odin for Grooveshark!
  7. The Wadsworth Constant. The first 30% of anything is filler and can easily be skipped if you REALLY want to sit through every single sidequest dialogue tree. Otherwise, just skip through it all! The storyline is a different story, (hah!) but sidequests are purely filler. It always goes like this. NPC: Oh no, a bad thing happened! Player: Oh no, something bad happened to you!/Sniveling worm! NPC: My name is X. I do Y for Z, but A came and now I can't do Y and Z will be upset. Player: I must help you!/Are you offering credits?/You're a weak, pathetic fool. NPC: If you can do X for me at Y, I'll give you Z! Player: Elaborate on your plan NPC: I will now overly explain what is essentially a fetch quest, or something asking you to kill a bunch of crap. Player: Accept/refuse quest. Occasionally, NPC: First go talk to NPC #2. *trot trot* NPC #2: I am NPC #2. I'm only here to provide an opposite alignment outcome to this quest, though you essentially do the exact same thing anyway. Almost EVERY SINGLE sidequest dialogue tree goes like this. The story dialogue trees are usually great because they pertain to you and your character, but all the sidquests are nothing more than NPCs whining because Jabba the Sith Consular pissed on their parade. Just skip sidequest dialogue, read the Codex entry. Saves you time. I give Bioware credit for at least attempting to make fetch quests entertaining (even though I do recall them disowning fetch quests, hmm...) but it's simply impossible.
  8. DCUO already did a system where when you equip a piece of gear, you can use that gear's style, while retaining the stats of any other piece you want. And actually, their decision was better given Wager's predicament.
  9. I like the mental gymnastics some people do to justify any flaw there is with the game. And, um. No. I don't think anyone would be complaining if there was some kind of difference with the factions. Nobody complains about Stormwind looking nicer than the Undercity, players appreciate that the developers put forth time, resources and creativity towards giving the different races/faction their own aesthetic instead of lazily copypasting the entire layout of one over to the other. I mean, seriously, how much would it suck if the Undercity was just Marilyn Manson's version of Stormwind? How much would it suck if Silvermoon City was just Stormwind City with gold roofing and a few creepy green orbs? People* would say, "Wow, that's actually really lazy. Do the developers even care?" *not blind fanboys
  10. Yeah. I was floored when I loaded into the fleet to find... it was the EXACT same thing as the Imperial Fleet, just painted yellow/orange in various places with decoration variations. It's the laziest thing I've seen in the game.
  11. Republic isn't interesting in the slightest, Jedi most of all. The Empire is a complex organization. Mystic wizards running the show, in power struggles against the "grunts" who scrape away, trying to keep this beast of an Empire limping along to the next conquest. Imperial Agent>All other storylines.
  12. I'm really not too sure what mine will be, if I use it at all assuming you have a choice. I'm a roleplayer, so the idea of my Twi'lek, human and Chiss all sharing the same last name is just... odd.
  13. Are you sure your equipment is up to snuff? It isn't some kind of bug? etc
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