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NooBoBooN

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  1. whats currently the best mh weapon for a sage in 55 pvp? is it the conquerer mh? is it one of the lvl 53 blue/ purple weapons? or is there a purple lvl 54 lightsaber that im not aware of? please help. i dont want to waste the wz commendations on the mh if its not really worth it with the present bolster BS.
  2. you never hit a wrong key i guess? However you come from BIG nerf to gamebreaking remains a riddle. Doom Gloom super human? Really? As you stated yourself its not as massive nerf for full heal specced operatives. So this time, (after nerfing us with no real good reason to the ground with 1.2) they take away (at least pasive) survivability. Since we have so much of it compared to other classes... You wont find me complaining anywhere about 1.1.2 or 1.1.5 or even 1.2 but now its simply enough. After 1.2 not anymore, It helped you to survive certain situations in WZs and duells. (Of course duell are also not a valid point because hey who is doing duells - RIGHT??) I could continue here but you arent reading/ understanding it anyways - see my next point. If this is what you took out of my threads your either barely able to read or to remember. When someone explicitly speaks about burst his main objective must be dmg in a wz - right?
  3. Not every operative is playing your 18/0/23 spec. For every concealment specced Op who gives a sh*t about survivabilty this is another hughe nerf. Face reality 6% less heal is a number that you dont get by this easy. And its 6% from EVERY heal someone drops on you - so how is that not a big nerf?
  4. Thats the problem - everybody was complaining about how op the operative medics are. Because the devs are taking the easiest choice again they severely nerfed the whole class massively. (Not only the Medic) Dont get me wrong - Ill still destroy other classes even after nerf #5. The big fat joke about this game is simple: 1: If you like to PvE play a marauder or a sorc for dmg or a sin if you like to be a tank - just make sure you have one or 2 twinks level 40 - so you have the buffs of other classes... 2. If you like PvP play an annihilation mara if you want to destroy others, if you want to make sure to play objectives - hey play a sin and since you have a sorc for PvE already you can as well use it for PvP healing. Oh and if youre any good with your sin tank or anni-mara - dont worry about getting the 75k heal medal in at least 50% of the WZs as well. With those 3 classes youll have the best possible line up in any WZ. But what about hte others? Bountyhunters - well yeah they do dmg, can heal and tank a little - but they cant do anything a mara/ sin/ sorc cant do better in the apropriate tree Snipers - Only few people like/ can handle the cover mechanics, players prefer mercs anyways Operatives - for this class you need so much skill, that its not a valid choice for a "common" player F... ank you very much for this gigantic variety of options to be really competitive. Probably rated WZs will be cancelled the night before the patch - its quite obvious to me that the devs dont care about PvP anyways. Let the exodus begin as soon as GW2 is available - thanks for making this step so easy.
  5. You didnt even try to argue any of my points against the talent. Not easy to use but easy to practice... 1. CB needs a TA and Energy - makes it even less credible than OvShot 2. Save your TAs for SP, in the few cases were CB is useful - youll need SP because either you or someone in your team is in trouble. 3. As a heal your strafing away from enemy dmg, not running around them to pew pew with CB, if the oponents dps is that bad you use CG, CD, DP, Grenade, Shiv, BS or Vanish+Stealth+HS - before you even think about using CB. 4. I tried it a bit and the aim mechanic is pretty bad. Only if your standing,(which I never do unless I cast KI or OrbStrike) the aim of CB is reliable. A 10 m range in a ~45° angle is a joke in pvp. 5. Even as a heal you have enough dmg abilities to not use this talent - so why bother with it? ... but since OvShot is an energy burner and CarbBurst is an energy burner and needs an additional TA the talent is next to useless. Instead of OvShot? I pretty much never use OvShot - this point alone is... questionable at best.
  6. @ the above 3 guys (mobiuszero, theopf and ryemfoh) You all brought up very valid points and situations ive been in as well - actually pretty much every one of your statements reminded me of some awesome/ funny/ tragic/ ... moments in game. @ Theopf: Sometimes its very frustrating when it seems like you are the only player giving a crap about the objective - especially as a healer - its frustrating to heal those guys to farm at least a few medals when you already know that you will lose the game because of (some of) them. The solution to that is very easy - respec only as a heal if your in a premade group and if the mindstate of your groupmembers allows you to do so. That will give you a few extra years to live Call me an ego player (Iam not) but sometimes i simply let those guys (even my guildmates) die if they are: - solo killing people nowhere near the ball - and whith doing this making sure that the ballcarrier will be killed by the respawn - run away from the door, the house or the towers to kill others instead of waiting for them. Instead of a heal use a /hug or /lol when they are dying. A brief explanation like "if you defend the position ballplayer etc i will not let you die" will help with some players - some will just start the namecalling contest in the game - cant help it. @mobiuszero: Its often the best you can do for your team (for the win) if you stay in stealth while others fight to play the objective. Think of the operative as a last defender while your teammates are respawning... The stealth of Sins and Ops, if used correctly are some of the greatest tools to win games (along with mara speedbuff and dps boost; force speed of inquis; and pull/pushback abilities as well as the warri - jumps). I know its hard, especially if you know that you could/ would burst the guy down, but wise choices are per definition hard. Nonetheless your completely right. Your job is to do a hell of a lot of dmg. @ryemfoh: all your points are true and valid, but just like mobiuszeros points it always depends on the situation. e.g. voidstar - the speedwintactic - kill no one - rush through. Highly valid tactic (probably the best there is), the problem is that it simply doesnt work very often because of the (at least) other 4 random players in your team and because of your oponents, luckily not all of them are braindead. Overall I like were you are getting at (objectiveplay using stealth mainly). This tactic is very effective, theres only one thing about it which I dont like - operatives can and should play like this occasionally, but sins are truly made for this playstyle. They have (by far) more and better abilities, while operatives should be a little bit closer to the battle. Every of the before mentioned operative specs is outdpsing (yes DPS!) every sin spec as far as I know. So bottom line Id say we always have heal talents (at least offheal), which puts us tactically a little closer to the combatwork anyways if were talking about useful team/gameplay that is. Those are my 2 cents on this topic - again you all are completely right and wrong, depending on the situation and group setup.
  7. Damn now Im in Theopfs and Diplomaticus position (defending my hybrid spec) Allright then, I dont like to play a full 31 heal spec. (personal experience) I think, unlike the group heal of a sorc were players can simply run through or stand in it, its overall not that useful. Some players (as myself) will like to avoid standing to close to each other because of the massive amount of aoes in the game. For this reason and because of the before mentioned energy expensive 31 talent which is on a very long cd i simply prefer to put the points in the lethality tree. Another reason, besides the before mentioned "stupidity" of the talent itself I rarely found the "big advantage" of it in pvp. I rather put some hots on the targets of my choice and kick their health up with KI, SP and KInf as availabe and necessary. Sure sometimes at voidstar or Coast or civil war people are that close to each other - but the picture changes completely one second later... I would love to take the talent accomplished doctor, but then I would lose combat stims and I dont want to sacrifice this talent, especially not since I help out with expensive dps talents quite often. (Orb strike, grenade on cd, CG quite often, CD against stealth classes that might/ will vanish very soon, stun, demolition probe on cd and of course for shiv for even more TAs) So bottom line - my playstyle benefits from this build, I sacrifice some heal over dmg support - which I consider "agressive healing" If theres no enemy doing dmg - theres no heal necessary and combat stims allows me to do so whenever I want.
  8. I had the same thought - but if you are constantly running around, kiting other players it loses much of its value, at least if you dont backpedal - which I never do even though it might be nice to try it for this purpose in the medic tree. Now I remember why I dont backpedal - you walk slower and are in fact unable to kite, so bottom line: 1. if your in the center of (enemy)action youll need your TAs for SP - not Carbine Burst - in about 95% of the cases 2. Since I usually run sideways to cast KP or SP or do dmg on players "behind" me carbine burst is not an option because it deals dmg in a direction where no enemy players should be/are. 3. General latency probs in WZs - you simply miss targets and waste the TA, I rather use it for a SP on someone with 98% health than on Carbine Burst Those are the detailed reasons why I made this statement, please let us know if you disagree - maybe im doing something wrong. Exactly. The only build where CBurst could be useful is in the medic tree with 3 TAs. Thats why I mentioned it in this spec only, and above why I consider it not very useful (in 95% or 85% of the cases dont nail me on the exact number)
  9. Now that sounds completely different already. I talk in absolutes - true - I thought I was already quite non definite in the opening thread. Other than that I answered to some specific questions in a - lets call it spur of the moment thought. Im not always right, Im the first to admit that. Which advise you consider lowlevel advise besides the ones I mention explicitly? Give me a hint and I change it accordingly. And off topic - in terms of specs im playing this atm: 9/32/0 Not so much to say its better than anotherbuild - but its just like any other specc posted in here - they all have their advantages in specific situations. The one I currently use helps me to survive a lot longer... Its far away from ideal but is it fun to play? Heck yeah at the moment it is
  10. Thanks Exactly. I agree to all the above, but you forgot to mention 2 important things: 1. Typically maras these days are playing theyre dot tree (anni). Those dots are real hard hitters. 2. Maras will also snare you after you kite them a little For most players those are real problems - not for operatives - decurse both (dot+snare) with ToxScan well played concealment operatives OWN annihilation maras well played lethality operatives OWN annihilation maras medic operatives will live long enough so their teammates can kill the mara BUT: CARNAGE maras will kill all of us (if they are any good) and all maras are able to (well, if they are able to...) kill us if we dont have some of our cds ready - even without force choke, godmode or cloak of pain.
  11. awesome - enlighten me - oh wait most of the stuff your talking about was already mentioned by someone. If I remember right it was page 1 text 1 in this thread. I believe no one does that stealth-take care of the respective wz objective-burst the other player down-throw in a heal. Thank you I believe my ability to play an operative already improved by, well at least 100% - of course Im still far away from your skill level Funny statement. I was always under the impression that an operative per definition of the class is a solo-kill hero. Interesting that you never made this experience. Oh and thanks for your consideration about premades - I only play with players that are also as noobish as I am... So far we are doing quite good though. when there is 1 topic - in this case the max burst rotation - how do you come to conclusions about a completely different topic? sign - how about you write a guide about all those situations - so I can troll into it repeating the stuff on page 5 that was already mentioned on page 1 and put other things out of context.
  12. Wrong. Youll get Lac procs on average every ~12 to 15 sec if you use them (shiv+lac) on cd.
  13. There are 2 changes Id make - 1 is a personal preference and 2 is a must: 1: put the points from chem resistant inlays in precision instruments 2: ignore flanking and put the point into energy screen I tried something similar to this, but I prefer the Lethality tree combined with the medic tree because of: - combat stims mainly - increased movement speed of slip away and the 30 sec cooldown of the talent - razor edge is awesome since you need shiv anyway to do some dmg I knowt thats off topic but concealment without AB and the armor debuff on it is something I really dont like.
  14. All right you agree that your specc is less credible than the full lethality. Mission accomplished.
  15. Now please dont be offended. If I comment something sarcastic or ironic dont take it personal - its about the spec and not about you after all. (I try to keep the sarcasm down) First of all thank you for the contribution - its more than welcome. (NOT IRONIC) I played this as well for a while but after discovering the abilities of a Lethality Op I switched. By now I switch only between the 3 specs I posted in the guide. And thats al I want to say - hey if someone loves to play 0/0/0 - be my guest but dont put this in this thread to promote it without expecting any negative comments. Dont take the duell remarks too seriously - I wanted to explain the special weaknesses of this tree and maybe I exaggerated a little bit... who knows 18/0/23 might be ok to play, simply for the fun of it- but it has considerably more weaknesses than any other viable Ops specc I could think of. Its the "not whine nore water specc" as I called it earlier. Now lets see your arguments: Which is also one of the main arguments against this build - Im not saying its horrible - its just not as good as it should be. - You said it yourself - and between the lines there is a big "Skilled oponents cant only counter and kill me because they are better but because this spec is weaker than it could be" shining through. The dots are the most important dmg ability for lethality and also for your cull-spam spec. Difference is that in your spec they can be cleansed way more easily. Against which classes do you think you survive longer than a full lethality or even concealment operative? And what is the average class? Juggernauts? wait no they are really hard to kill. - MAYBE you are kiting really good and use the terrain well for KI and maybe you use the cover routine excellent and maybe you time shield probe and dodge like a pro, maybe you use flashbang to interrupt their devastate - then you might be able to kill them - but wait, you said you have no chance against a mara, well then you will lose against a jugg even quicker - especially with your one (unskilled) snare only - adhesive corrosives is almost a MUST have as lethality specced Operative Marauders? As far as I know only snipers and well played operatives with a real specc can kill them Pyrotechs? No wait they outlive you as you mentioned further down Why? because you dont have AB or WB and the extra crit in your dots, you cant root them and your dots are ticking way too slow to really effect them - even cull isnt strong enough because their armor is pretty thick - i guess there is a talent missing to be more effective against this class matter of fact against none of the melee classes you can do much because your also missing adhesive corrosives, escape plan and counterstrike. Mercs? no chance - they decurse your dots and then out dps you by far+ your melee attacks are way to weak to scratch their armor (you mentioned your using melee attacks thats why I bring this up) sorcs? you cant do anything against their dots which crit only a little bit weaker than yours - they slow you, have a bigger range and while they lightning cast you to nirvana they smile about the funny man with his green thingys surounding him while the life bar goes down constantly - you cant kite them - they will kite you, if youre lucky you might be able to use 1 or 2 culls against them, flashbang and vanish+zap isnt an option because of your dots and theyre stun and heals are as good as yours a healing sorc is decursing your dots and smiles about your 1,5k cull crits - youll need 3 to crack his shield, by then his shield is ready again but you cant do anything about it because your out of energy sins? you said that its hard for you to kill them - I fully agree and Ill take it one step further a player that has the same skill than any operative dd playing a sin no matter the spec will kill the operative. operatives might look shocked when they realise that after cleansing the dots are gone fully - even a full 31 medic will kill you after a while - your energy is gone twice after you used adrenalin probe and his energy is full - how the heck did he do that? Did I miss a Class? Yeah the sniper - Ill talk about it later. So again - how do you compare the survivabilty and usabilty of your spec with an "average class"? (whatever that might be) 2 things about this statement - yes situationally your dmg is very powerful Im not saying anything about that, but dmg is not everything, taking def cds and abilities (as mentioned above) from you and from other classes into account youll be out of energy before you kill them and youre melee skills are extremly weak besides shiv (which is not a big hitter anyways) - so forget about them - in this spec youll need to save the energy. Hm? Yes and I say absolutely nothing against that or that the cull dmg is really awesome - but other players arent NPCs. with this specc you castrate yourself - just because you kill some guys every now and then doesnt make this spec a good spec - its weaker than all the others + you have way less energy available since you need to produce TAs and re-dot more often for a very expensive hardhitter (Cull) which you need to spam to get anything out of it. Every Operative (with a clean spec) needs to keep an eye on the energy levels - youll need two eyes for this alone. And why is that good stuff? Your dots make Cull a hard hitter and your dots are weak - any healing class will take them off - then he doesnt even need to heal much while he brings you down in a 1on1, every merc takes them off anyhow and every operative as well. And how big is your cull dmg than - in its already weakened form without WB? 1,3k maybe - less against sins, juggs and any Bounty Hunter... yeah but spreading hots is energy youll need - your dots arent that cheap - especially for cull, more hots and dots and dot refreshment and dot refreshment (...) Throwing Heals around? What Kolto Infusions? After throwing one or two and after an CG>CD>Cull>Cull youre already out of energy... In addition the heal from KP is so low that you shouldnt even mention it - face it - KP is simply your TA producer. Your CG dot does more dmg than one of your unskilled KP is able to heal - try it in a duell. Throwing heals around... Its like the sorc that stands in the acid and heals himself throughout the huttball game - amazing numbers in the end but what exactly does it count for? I hate those statistics - of course you do dmg... but especially in a WZ not as much as you could. If you like statistics - just ask 2 other operatives if they can help you - 1 Lethality and 1 Heal - in the end compare numbers in a voidstar game. Im sure youd be surprised. In my opinion the only valuable statistic comes from various duells against GOOD other players - if I beat some of them I must be a good player myself and my spec must be quit good as well, if I beat them all - well enough about me... (just joking) do you see my point? Thats a real funny statement - you dispute my 1v1 argument to say that Im right? Actually your saying that your spec in a 1 vs you and your friends is great? AWESOME - in a 1 vs me and my friends nobody could tell which spec is good because the other guy is gone in 1 gcd... And here its getting better and better - your chances against snipers are 60/40 at best. They are extremely easy to kill if you are Concealment yes but as a Lethality Op or even a Cull Spammer? Sorcs... well I already wrote above how they can kill you. But Im really curious about the mercs you mentioned - even after the nerf they truly are dps monsters as tracer spammer - ok those are easy to counter - but what about pyromercs? How about now? Do you almost fully agree with me that 18/0/23 is a specc one can play but by far not as effective as other Ops speccs?
  16. partially agreed - keep the TA if you expect a longer fight vs more than one oponent, but priority is NOT the 2% extra dmg its Stim Boost. After getting stim boost hit Lac whenever you have it as long as you have enough energy. in addition to the above explanation - in a 1on1 its (no offense) never better, because: (AB)>HS>(CD against tanks, heals, Sins or Bounty Hunters>)Shiv>Lac>Lac>(LacProc>)BS>(DP if ready or Shiv- if Lac procced before)>... is in general the best 1on1 combo to burst someone down as quick as possible regardless the energy level. Of course you cant always use this combo because their might/ will not be enough time to regenerate - yes. But what if youre about to cap a door/ base against a single oponent? What about a duell? Besides the obvious objective - a WZ is just a series of duells against multiple other players. Think of it this way and please use your lac whenever its ready Energy is everything - you wont use an OrbStrike, a grenade, OvShot or a CD but youll pretty much always use Lac - you dont if the other guy died before you were able to use it or if you die. Keeping the TA makes only sense when you are healing and again not for the 2% extra heal, but because of the talent Medical Consult which gives you additional 6% heal and of course to have Surgical Probe Spam ready when you need it. I really wonder why people keep thinking about those 2% bonus dmg in PvP (I completely understand it for PvE) Ill give it another try to explain it as simple as i possibly can: In a WZ theres an objective X, the other team has the same objective, which makes killing the members of the other team a sub objective. Those players have around 17k life. They either heal (which leads to more incoming dmg) or do dmg, therefore its urgently necessary to kill them one after another as fast as possible. Why? So they cannot do more dmg to your team. So far so obvious - but here it comes: 17k life! Are we using lacerate which is good for at least 2k dmg? Or do we keep lacerate to do 2% more dmg with other abilities to erase those 17k? NO WE DONT! - We use Lac whenever possible - only Stimboost is more important sometimes (see above) Its like having a shiny axe in the basement while taking the tree down with a kitchen knife because you just sharpened it. PLEASE guys - forget those 2% "extra" dmg - dont sacrifice Lacerate.
  17. No and yes. Shiv is the bread - but lacerate is the butter. Infight youll have an additional Lac every 12 sec - not 20. In 12 sec you use shiv twice. Which gives you based on a 2k shiv: 2*(8% of 2k ish shiv dmg)= 320 extra dmg in 12 sec Now I dont know about your Lac dmg but mine is considerably higher than 320. Before 1.2 my Tactical Oportunity was buggy, it worked only with CD on the target (not with AB). Now the talent works also with AB, so its a must have. I didnt know that, too till last week. (thanks for the info ktkenshinx)
  18. Same here - I went into a civil war game with my guild Unsubstuncial yesterday. Problem is that we faced the rep guild stunfrgoggers and now the score is still 600-600 because nobody can find anybody and if they do their simply afraid to start a fight - needless to say that the first striking stunnlogger will be re- stunnlogged immediately after. If we want to open on someone we cant - what if theres another stunfrogger around? I heard those guys have a freighter flying by every now and then killing stunnlogged people. Imagine that... a FREIGHTER!!!! now were playing this game for 28 hours straight and... cheez i think i heard the stealth sound - I got to go
  19. Thanks for your Ideas and considerations, thanks for trolling. I edited my post after spending millions of credits into respeccing, doing a lot of duells and some warzones. I hope you like it better now - most certainly I do.
  20. well 18/0/23 is neither water nore wine. from the heal perspective, youre koltoprobe is just a tactical advantage producer - to get something out of it you miss 2 important talents - in tier 5 medical therapy and in concealment tier 1 survival training. Those are the skills which let the heal tree shine. The dmg youre able to do with cull only is good but by far not enough to solokill a skilled oponent. You miss the 31 talent - which is an amazing dotbooster. If you face a decurse class your cull dmg drops from 3-5k to 1,5k in no time.You lose as soon as the player discovers the dispel button to decurse your dots - which wouldnt happen with lingerine toxins - tier 6. In terms of survivability youll be rooted to the ground - you cant kite anyone because you miss counterstrike. Those are the talents that make the dot specc competitive in pvp. NO SIR. Maybe your lucky on your server - and nobody is clever enough to counter your specc but believe me this one is really weak compared to the both speccs i posted above. On my server youd die with this specc if you face more than 1 oponent. If you face a sorc, merc, assasin, sniper or another operative with skill you lose the 1on1 already and they are not losing more than 5k life.
  21. edit: I will not update this thread anymore. With nerf 1.3 at the horizon I lost the last bit of trust in the devs. In my opinion this thread will help you to improve your skill as an op - but sooner or later you might find that its too complex to play this class competitive - when youre at that point level up a mara, pyrotech or a sin and discover how simple other PvP classes can be. Before I begin Id like to say that in good hands the operative is still one of the most capable classes in SWTOR. Thats 100% true in the lowlevel warzones starting with lvl 36 (Hidden Strike+ stun from talents) and then again in (full) warhero gear. Actually operatives are pretty awesome with level 10 already and the rotation between level 10 and 20 is extremely simple which makes it fun to play as well: Stealth>Backstab>Corrosive Dart>Demolition Probe>Shiv>Overload Shot>Autoshots until BS and Shiv are ready again. Throw Grenades, use Cover>Snipe and keep your stimboost up. You wont get the 2,5k heal medal so dont try too hard. Its better to regenerate and then continue to do dmg. I also like to mention that pure healing is NOT (yet) an option, there are too many talents missing. To become a reliable pvp heal the Operative needs at least 22 talent points. Keep in mind that the better you get the more you are focused which means youll have to get even better. The statement below that Operatives should not be focussed sounds funny to me, if someone is constantly killing me I do not like him - I want him dead... 1. Keybinds If youre a clicker or if you like 3 button or faceroll chars (no offense) the operative is nothing you will like! First of all you need to bind the following abilties to hotkeys and get familiar with them. Remember one thing: "I WILL NOT BACKPEDAL." Most Important Keybinds: DMG: Hidden Strike (HS), Backstab(BS), Shiv, Demolition Probe(DP), Grenade, Corrosive Dart(CD), Overload Shot, Autoshot and Cover (for DP and Snipe) - From Skill Tree: Acidblade(AB), Lacerate, Corrosive Grenade(CG), Cull and Weakening Blast(WB) Heal: Kolto Injection(KI) - Tree: Kolto Probe(KP), Surgical Probe(SP) I rarely use Kolto Infusion, I never use Diagnostic Scan. - Nanotech is not that as good as the group heal of a sorc, not always reliable, expensive and has an extremely long cooldown... see below Survivabilty: Vanish, Dodge, Shield Probe, Toxin Scan - Tree: Counter Strike Others: Stealth, Sneak, Stim Boost, Stun, Flashbang, Adrenalin Probe, Sleep Dart, MedPack, Relics, Adrenals 2. Gameplay The next step is the proper use of those talents. The following examples are not the exclusive solution against the respective class - but they will sure help you to beat them. This is were your own experience and situational awareness comes into play. Every operative skill tree has its typical strenghts and weaknesses and every skill tree is completely different to play. Which is why I like the operative more than any other class - you have not 2 but 3 completely different choices (+ hybrid speccs). On the other hand this means that some classes will own you in one tree while you easily outlive them in another. The smart usage of your stun, flashbang, vanish+zap, vanish+HS, toxin scan, dodge, shield probe, cover+snipe and of course youre ability to kite other players will determine how good you truly are as an operative. Those tips will help you against GOOD (equipped) players, even more so when you are one of them, dont use your cooldowns for "Noobs" Use your stealth wisely, its not always your job to be the hardhitter, sometimes you can be the player of the game doing nearly no dmg, just because you were hiding in the zone to score in huttball, to plant the bomb or to defend the "boring" door in voidstar, or to do the same capping/ defending points at the coast or at the civil war. Read the game of your teammembers and read the game of your oponents and then decide what to do. I guess thats by far the best advise in this whole thread. Now some more detailed "infight" informations, after all you are a hardhitter: - AShot is more than just a gap filler - its solid dmg up to 30m - use it - Cover>Demolition Probe>Snipe is a very strong distance burst combo (e.g. if youre rooted or at Huttball) - use your dmg abilities while you are in cover - you cant be knocked back - use your Grenade only if there is more than 1 enemy - AShot does nearly the same dmg on 1 single target - Orbital Strike - guess where the fight will be in 6 sec and call it in (or - zap>OrbStrike>vanish>HS>stun...) - ALWAYS position yourself carefully - dont let them kick you into fire, acid or down the basement - decurse DoTs and snares from other Imperial Agents, Bounty Hunters and Warriors - use toxin scan(!) - if BS is ready it has priority over Toxin Scan - dont lose a BS cooldown use toxin scan immediately after - Wait until everybody is fighting before you join a fight with multiple enemys - your not a tank - before you vanish check for DoTs - use Toxin Scan and (or at least) dodge - if your stealth is not ready when your out of combat - use your group stealth and then continue to fight - its always worth to wait until HS is ready again - just use Stim Boost and sneak while you wait for it - your stun(if skilled) increases your movement speed - use it to kite or to close the gap to another player - sometimes its a great idea to run around the corner and use a Kolto Injection - Keep in mind that if you dont have the talent surgical steadiness its senseless to heal when you receive dmg - snare/kite Warriors use CD and AShots - decurse their dots and use dodge/stun against their casted attack "devastate" you have no chance against a well played carnage marauder - thank god there are only few of them - Assassins will likely kill you, use Flashbang or Vanish+Zap them at a point, use AShot/ OvShot if they use their shield, use your shield when you see you might have a chance, use dodge when your at 30% health>stun+heal - sorc stuns, knockbacks, dots and snares are our biggest pain in the a*, use Shield Probe, Dodge>Vanish>Zap>HS...>BS - youll see some of your biggest hits against them (POSITIONING) - youll have trouble/ wont be able to kill a good sorc heal solo- but he wont heal anyone else beside him... - use cover often against snipers, bounty hunters and sorcs - they cant knock you normally they use knockbacks after they get off the ground from your HS so HS>Shiv>cover>DP is a good combo - you easily survive snipers if you use your shield, dodge, flashbang and stun (POSITIONING!) - you wont have too much trouble against pyrotechs if you constanly decurse yourself and snare them - interrupt mercs, wait for knockback>shield>CD>use your stun as interrupt and destroy them (POSITIONING) - PTs might give you trouble - I never met a really good one besides an above mentioned pyrotech - if youre in a 1on1 and other enemys join in use Tab>flashbang or vanish+zap if its only one additional player You are able to kill two other players if you have your cds ready - despite some comments below- its not easy and it depends on the oponents classes but using vanish+zap+HS, snare, flashbang and stun wisely youll live (Zap the second target- a good player will not waste his Stunbreaker in this situation), use Flashbang as soon as he starts fighting you again if both are stunned try to heal yourself and save your stun but watch their resolve bars carefully - before opening on 2 enemys zap the stronger one, or the one with more health, never zap a stealthed player - the stealth wont break and the player will unleash hell on you as soon as the stun breaks - good mercs and other operatives will decurse your dots and snares if you dont push them hard enough - in some situations its important to burst another player down and sometimes its better to not drain your energy every situation is different, it depends on the other classes, the respawn, the objective etc. figure it out 3. The Specs There is a lets call it "best spec" for all of the trees(31 points in the tree), with quite some room for personal preferences. Those preferences should also depend on gear, on (premade) groups and of course on the individual playstyle - objectiveplay vs.the ego player "WOW IM AWESOME look at my dmg/heal statistic". In total there are 3 relatively valid hybrid heal specs. Ill talk about the 25/3/13 later, there is the 18/0/23 for more info read the pro and contra discussion initiated by Diplomaticus on page 2 or 3 of this thread. and there are some Laceration heal speccs (somewhere between 18/18/5 or 23/18/0). Keep in mind that you will lose some key talents with those hybrid builds, such as: - Surgical Probe, Surgical Steadiness and Medical Therapy in Medic - (Energy Screen) Jarring Strike, Meticulously kept Blades and Acid Blade in Concealment - Lingering Toxins, Devouring microbes, escape plan, counterstrike and Weakening Blast in Lethality Concealment: 3/31/3 The last 4 talents can be put in Incisive Action and(!) Surgical Steadiness if you like to offheal infight. The combination of Razor Edge and Slip Away is also very strong but only if you constantly play with a healer or with another max dps class. Other than that you can put the points in Precision Instruments, Inclement conditioning, Scouting or Survival Training - this entirely depends on gear, personal preference, playstyle, group setup and how "hated" you are in wzs on your server. Now lets talk about burst - BURST use it ONLY when needed. otherwise use an occasional AShot. Max Burst for standard 1on1 with full health: AB>HS>Shiv>Lac>Lac>BS>DP>Shiv>Lac>(Lac>)OvShot Forget about typicall PvE advise about saving one TA when your bursting - for what? So you can use it for Stim Boost in the respawn room? The math is easy 2% more dmg versus a 2+k Lacerate to burst someone down. What matters, when it comes to burst, is that you are not in a 15min Bossfight, were those 2% are a lot. Keep in mind that after your HS-stun the things your oponent can and will do might be different everytime. Which means that youll have to throw in a stun, CD, Stunbreaker, snare and so on. If your enemy is a heal or tank use CD after HS to maximize your dps in a fight that will last a bit longer. Remarks: For infight heals make sure your opponent is either stunned or rooted or at least not in the line of sight otherwise youll waste 1-2 gcd if he interrupts you or if you need 5 sec to cast a KI. Make sure you have AB up for HS and BS - you lose massive dps if you dont (same for CD in longer fights). Stim Boost (revitalizer) will save your *** more than once - keep it always up. Lethality: 5/3/31 For the last 2 points you can choose between Endorphine Rush or Incisive Action. Another Idea is to take the points out of Adhesive Corrosives and to put them in one of my favorite talents in the tree Counterstrike which has a 45 sec cooldown and you can use it against EVERY snare and root including, especially, those of Inquisitors. (Toxin Scan CANT decurse anything from a sorc - and it wont cleanse snares always if you have additional DoTs) The best part of Counterstrike - it doesnt need a gcd, this alone is a hughe advantage. This tree has the advantage of lots of snares (kite!) and it does the most operative dmg in a warzone. Unfortunately the tree has not that much survivabilty, (Revitalizer, Kolto Probe, Pin Down, less Stealth) but it gets better and better with your ability to kite and its a lot of fun to play. But remember, its a completely different game compared to concealment, you cant and you shouldnt play "roguelike" but if you give it (more than just) a try youll like it. You wont see very big numbers with this, but you do more dmg overall and you dont have to worry too much about your energy. I used Counterstrike instead of Escape Plan - now I started using both (6/3/32) I think the points in Devouring Microbes are not very useful in PvP. If a player is below 30% he either dies quickly or he gets healed above this "magical" number. Therefore the player simply isnt long enough in this "below 30% window" to make this talent a very good one - spent those 3 points in it for PvE, for PvP its just a gapfiller at best. Max DMG: (TA ready) CG>CD>WB>Cull>Shiv>BS>(your in range anyways so what the heck)Cull>DP>Shiv>Cull The burst with CD and CG on your target and 2 TAs (e.g. from Kolto Injection) ready is AWESOME. You can also start with HS - it gives you an additional TA but make sure to use your sneak- your normal stealth sucks in this tree. Also use WB, (Shiv) Cull, Stim Boost and Adrenalin Probe on CD. Remarks: You wont be able to use stealth often, its important to know how to kite people and how and when to use cover. It is really a lot of fun to play this, but until you get used to play less like a rogue and more like a hunter (yes this is a WOW reference) you will die very... VERY OFTEN. Deep Medicine Hybrid: 25/3/13 In my opinion this is the most interesting Heal Specc. Granted - you will heal 15% ish more if you go for the 31 talent BUT in this specc you can decide anytime if you like to heal more or if you like to help out with some credible dps. Why I consider the 31 talent crap is simple: it is not only very energy expensive, often useless because other players are not in range, its also on a very long cooldown and its a "stupid" talent - it heals a player with 100% Life while another player in range with 50% Health doesnt receive any Heal. With those game mechanics I rather spend the 6 points elsewhere. Thats only my opinion - there are some good 31 talent heal guides - read them for additional info. Typicall dmg support: CG>CD>Grenade>BS>DP>Shiv>AShot (your only an "Off" DD in this spec) Sure you can easily solokill some other players but this will take time, so bottom line, this specc is clearly heal - NOT dmg oriented. Heal: Have always at least 4 KPs up (2 on yourself) and use SP whenever you have more than 1 tactical advantage. Your heal benefit from 1 active TA is awesome and you never know when you have to spamheal someone below 30% life. Make sure you have it always up. Your Big Heal is KI but its very Energy hungry so be careful and combine it with SP, I use Kolto Infusion only if I was interrupted while casting KI. Remarks: Keep CG and CD on your enemys and keep at least 4 Kolto Probes up (2 on you) for Tactical Advantages. Use Your TA for Stim Boost whenever ready and besides that for SP only - Carbine Burst in my experience is useless, also in this spec with the extra TA use the above mentioned dmg talents and OrbStrike if its ready. Dont waste the TA and the additional energy on this talent - despite a comment on page 6 or so. When there are more than 1 or 2 enemys in 10m range your either busy healing or snarekiting. Most definetely you shouldnt waste TAs and energy that youre about to need in a sec. And if there is no real danger, use the talents mentioned above youll do more (reliable)dmg with them. 4. Gear I always use the 2 piece bonus of the enforcer gear as well as the fieldtech gear. In my opinion an additional OrbStrike is great for voidstar, coast and civil war and 1 sec extra dodge is pretty cool if you vanish or fight maras, juggs... So Id say those are the better 2 of 5 pretty bad boni choices. The other 3 choices are: - the 4 piece bonus for 5 (LOL) extra energy - +15% crit on BS but you have to sacrifice dmg from all other dmg abilities and health because of the loss in expertise and augmented gear. - the Nanotech bonus from the medic gear - that might be useful if your playing a lot of PvE but I doubt it 5. Stats These are my current stats (without any buffs in the above mentioned concealment spec) 725 bonus dmg 30% crit 1200 expertise 17100 health 77% surge State of the art in my case would be 735 bonus dmg, 31% crit and 75% surge. (Its a hughe wz grind to get there) Now statwise Im not the expert, but Im really happy with my gear. I always prefered power over crit - the important talents have critboosters in their individual skilltree anyways. 6. Some Operative warzone tactics in short Those tactics work quite well for my team - in the past and at present Huttball: - use your stealth to hide in the endzone and score - clear the middle (also the high grounds) - kill all enemy players and secure the recapture of the ball - carry the ball only over very short distances and pass it - thats a lot quicker and you might survive this - if your in the (hybrid)heal specc you can also carry the ball - make sure to you have shield, stun, stunbreaker and dodge ready - tactical deaths are awesome depending were you are and were the ball is - those fires will help you Voidstar - Offense - Use your groupstealth to surprise them with an out of stealth teamattack - stay in stealth and wait until everybody fights to plant the bomb - sneak alone to the door with no action and wait a little bit - sometimes the "bouncer" gets bored - when the door is opened stun, root, kite and kill a few enemies before they reach the second door Do this again at door 3 and 5 if no one of your team was fast enough to plant the bomb already - tactical deaths are a great tool if you have a good defending team, spread your dots, burst your energy and make sure you have no energy left when you die. then come back and do the same again - use your adrenaline probe wisely Voidstar - Defense - stay hiden and guard the "lonely" gate - if you end up in an 1on1 keep the door in sight ALWAYS and use your stunbreaker only if theres someone planting the bomb - inform your team as soon as they are moving your way - you might die in no time if theres another stealth class - kite and make sure that the defending team uses the heal around the corner - better you with 90% life than an enemy player - if they are through - go as fast as possible to the next door to defend it - have your stunbreaker/ vanish ready - remember that you can heal - use your relic/ adrenal for healing in the defense - halt them as long as possible Civil War - stay hidden - capture the base when everyone else is fighting - you would be surprised how often you catch the "guarding" enemy off guard - make sure to kite enemy defenders away from the base - dont let them kite you away when you are defending - in general you should burst in the defense and use your stealth in the offense (not always, but...) - if you are one of the last 2 persons at a base you captured - stay - the other player will disapear anyways Coast - same as Civil war - but completely different... This is a summary of knowledge about how to play the Operative and for most of the PvP situations one can face at this time. There are rumors about servers which have people laughing at us - the hints and tips in this thread (I was just the guy writing it) will help you to make them cry again. Now go out and spread FEAR!
  22. danke herr oberschullehrer, in punkto trolling kann ich von dir vermutlich noch was lernen. das ich unter anderem wow gespielt habe tut nix zur sache und ein wirklich begründetes argument gegen meine vorschläge kann ich in deinem beitrag nicht finden - aber vielen dank fürs teilweise recht geben und fürn push. wieder zum thema: mein beitrag richtet sich an dinge, die ich, genauso wie vermutlich viele andere pvp orientierte spieler momentan als störend empfinde. wenn das nicht genau, oder nur bedingt deine meinung ist, dann ist das eben so. /push
  23. hab mich nur kurz im forum umgeschaut und weiss nicht ob es einen oder mehrere ähnliche threads bereits gibt... ich bin der meinung ihr solltet das pvp gruppensystem sowie das pvp anmeldesystem verbessern und die voidstar sowie alderaan für spieler derselben fraktion ermöglichen. huttenball ist zwar ein sehr gelungener spielmodus aber bitte nicht 99% der zeit. des weiteren finde ich, man sollte/ MÜSSTE die möglichkeit haben sich erstens als 8er gruppe anzumelden und zweitens nach einem bg wieder in der gruppe angemeldet zu werden anstatt die gruppe automatisch aufzulösen und als einzelspieler gelistet zu werden. häufig ist es der fall das man nach einem bg direkt wieder ein neues betreten könnte, allerdings muss man dieses erst abmelden, die gruppe erneut laden und sich erst dann wieder als gruppe anmelden - wodurch man meistens erheblich länger auf den beitritt eines bgs warten muss. das ist auf dauer etwas frustrierend. ich sehe kein problem darin, das sich 8er (im späteren content hoffentlich 16er) gruppen für die bgs anmelden können. es ist nämlich wenig erfreulich das man selbst in einer 4er grp gezwungen ist ständig "schlechte" bgs zu spielen (wegen afk spielern, schwach equippten spielern etc.) !!! ich habe absolut nichts dagegen ein gut gespieltes bg zu verlieren !!! ABER ich halte es für sinnfrei das "meine" gruppe ständig auf 4 zufällige spieler angewiesen ist von denen einer afk ist, einer nur im chat aktiv ist, einer mit ner skillung unterwegs ist mit der er sich höchstens selbst schaden zufügen kann und der letzte spieler sich zwar viel mühe gibt, aber mit seinem grünen korriban gear ständig ge-one-hitted wird... in flashpoints und operationen zwingt ihr uns (gott sei dank) auch nicht talentfreie, schwach equippte und afk "randoms" mitzunehmen, warum also in den battlegrounds??? kurz zusammengefasst- BITTE... - ermöglicht 8er grp für bgs - löst die gruppen beim betreten des bgs NICHT auf - emöglicht eine erneute (automatische) gruppenanmeldung nach verlassen des bgs - lasst uns voidstar und alderaan auch gegen dieselbe fraktion spielen 3-2-1 flame on kids!
  24. Ich zock mit nem laptop und die taste is ständig im weg, bin eigentlich kein grobmotoriker aber ich hab jetzt schon das x-te mal im kampf die ticketerstellung (die von bw sowieso nicht genutzt wird) unabsichtlich geöffnet. ich dreh durch. -.- im tastatur/ quickslot menü kann ich die nirgendswo ändern. hoffe das mir jemand helfen kann. cheers
  25. ne hab dasselbe problem. ich halte es aber für eine frechheit das mir das nach gestern bereits zum 2ten mal passiert. gestern ne std gewartet und heute bereits fast 2 std. ist ein absoluter witz wie bioware mit seinen kunden umgeht - mein ticket von gestern ist noch nichtmal beantwortet obwohl ich mal behaupten würde das etwa 30 std für eine simple antwort reichen sollten.
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