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Neetroseven

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Everything posted by Neetroseven

  1. It's a game changer! Especially in huttball games. Changes the flow of playing this classes enormously. +2 extra interrupts 10/10 would knockback any pouncing class where it came from!
  2. It would be nice to have group mates' nametags vary in some way. Includes focus target.
  3. In pvp it is very annoying to constantly hear the "hurt & scream" voice samples at the current volume. Please consider adding an adjustment slider. *UNGHS!* *ARGHS!* *HUNGH!* A "disable intro speech in warzones" checkbox would also be much appreciated.
  4. Since launch a lot of changes have been made, new abilities were introduced and classes have become an ultimate breed. BW always managed the horrible balancing act of having each and every class working together inside pvp pretty well. True: Sometimes less, sometimes more. But overall an awesome job, based on the fact that the focus lies on pve. But recent changes made to certain classes are unfortunately (or fortunately?) demonstrating the failure of the player versus player structure. Squeezing 16 of ultimate players into battlegrounds, that were introduced with the release, isn't doing the trick anymore. There is now a great variety of class constellations that can break the design of those battlegrounds from the very beginning to the unsatisfying end. Very annoying and definitely not fun to play. The player vs player system deserves to be adapted to the current & future class situation and needs a more extensive approach than the current designs are offering. An approach that may also be able to represent the struggle of Light vs Dark more interactive than just having an interface pop, saying one side is victorious for X time. Lets see if the new update will deal with the issue.
  5. This can't work. Classes have grown stronger over the years and are squeezed in outdated warzones. Update the pvp system to a modern one, seen in other online team based games (I think EA is publishing some major ones, maybe that's the reason???).
  6. [suggestion Box] http://www.swtor.com/community/showthread.php?p=9254519#post9254519
  7. Since launch a lot of changes have been made, new abilities were introduced and classes have become an ultimate breed. BW always managed the horrible balancing act of having each and every class working together inside pvp pretty well. True: Sometimes less, sometimes more. But overall an awesome job, based on the fact that the focus lies on pve. But recent changes made to certain classes are unfortunately (or fortunately?) demonstrating the failure of the player versus player structure. Squeezing 16 of ultimate players into battlegrounds, that were introduced with the release, isn't doing the trick anymore. There is now a great variety of class constellations that can break the design of those battlegrounds from the very beginning to the unsatisfying end. Very annoying and definitely not fun to play. The player vs player system deserves to be adapted to the current & future class situation and needs a more extensive approach than the current designs are offering. An approach that may also be able to represent the struggle of Light vs Dark more interactive than just having an interface pop, saying one side is victorious for X time.
  8. "... in order to make Damage-over-Time Disciplines more viable in Warzones and Warzone Arenas" I think they haven't noticed the pre-3.0 dmg results of dot classes and the amount of sorcs running around
  9. Check your graphic card settings performance/quality and go for performance.
  10. ... preview-able in GTN! ... add unlocked emotes to the abilities window ... allow drag'n drop of emotes (icons) into the quickbar
  11. My suggestion implies more than just one. A new era of "mounts". Think of it as all car manufacturers would go for this - you'd have all kind of variations/types.
  12. I would like to see some buff/debuff customization options for the own player portrait window too. It's hard to identify a temporarily buff as they re-order like a bunch of tetris blocks, each time a new buff is applied or has disappeared. Some options to separate/move/group/disable different kinds of buffs - class, permanent, procs ... an option to detach em from the portrait and movable by the interface editor. Maybe an additional window classification just for buffs/debuffs
  13. Since you have raised the size of some mounts to a hugish level, it would be reasonable to have a future minimal mount generation. Some kind of technical equipment instead of speeders 'n creatures: Some gear you belt on - like a boba-backpack or the legacy rocket thing.
  14. I'm sorry to say this - as I was looking forward to GS - but it can't compete with a 14 years old game called The Sims, nor with the player housing of a mmo called STAR WARS Galaxies (2003)... And the furniture scale looks a little bit wookie'ish
  15. A great percentage of the current gameplay consists of driving from point A to B and back. The more the players advance in their level, the greater this distance gets. Finally, when traveling on the last planets (Makeb doen'st fix this by just removing the getting back part) it is getting annoying, boring and absurd. But as traveling is an essential part of the gameplay, why don't you spice things up a bit in order to make traveling with vehicles way more fun? Here are some quick thoughts: Implement some kind of physics that allow some cool driving actions and also accidents. (Driving the Warthog in Halo is fun!). Also make it possible to bump into each other - just for the fun of it! (Ignored players can't bump into you anymore) Pimp your vehicle: Allow players to upgrade their vehicles, similar to spaceship-upgrading. They will get more attached to their mount and will enjoy driving more. Time Challenge for reaching your quest location (High Score for each Planet/Class/Quest) Mounted Combat Racing Events (Duelling): NPC Events & Player made: Players can set up their own race by placing checkpoints on the map Jump 'n Stunt Rewards Of course this may be a lot of work, but could have a great impact on the gameplay and would perfectly fit into the Star Wars Brand... I apologize if this has already been recommended
  16. I'm supporting this thread. I need to verify my login every time since the upgrate. It can also take up to 10 minutes till the email reaches you - that is totally uncool!
  17. It's not about "horrible guides". Fan made guides are great, but it is about the break that happens if you alt+tab out of the game... from the game design point of view, this should be avoided at all costs. Look at Secret World for example: They have implemented an ingame browser and are also encouraging the audience to browse the web for hints and solutions and it kinda gives questing some sort of a cool/fresh feeling. I also feel like I'm cheating if I use a site to locate datacrons and the personal reward is dulled... .
  18. Hidden collectibles are great and it mostly makes fun in trying to reach the bloody thing after you've discovered one... ... but is it fun to get out of the game to google for their locations? This is what most player's do, as it's too hard (IMHO) to find them on the vast planets, or to stumble across em by accident, in hangars where no men has gone before... Since you don't use web-browsing as a game element, what about some toys to make the Datacron Hunt a bit more fun? - It could be a tracker device that kicks in when you are in a defined range... - Or it could be droid that will seek out and place a rough marker near the Datacron's location on the player's map... - Oooor whatever your designer's may come up with... Of course they will be several profitable ways of implementing such things. If this has already been recommended, I apologize... P.S.: I know, some guilds are organizing Datacron Parties and that's a cool thing, but it's happening quite rarely
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