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Neetroseven

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  1. So. Classes have evolved over the years. Unfortunately Warzones did not.
  2. Auto Class Buffs are meaningful, but can we get a replacement for the old class-buff that just plays the sound/animation, maybe as a legacy emote? u can cash grab here too!!!! I'd pay whatever it may cost. They were just part of the game for all the years and an excellent way to visually reply to other players quickly. I miss it.
  3. Might it be possible to get Operative/Scoundrel knockback back for the Overload/Quick Shot as a Tactical? Knockback was extraordinary for playing defense in Huttball.
  4. Vandin, three times in a row. Than Quesh. *ponders what will happen next...
  5. This is also a point of my reply, please consider reading the last part again. Thank you. And you can join the attached thread on matchmaking if we're are on the same page. Signing out. http://www.swtor.com/community/showthread.php?t=949078
  6. Uhhh, the new stronghold-pvp-thingy sounds awesome!
  7. Woah, look how whiny & toxic you all became, almost insulting if I would care. A delicate topic, eh? I love guarded healers! I'm the first who marks em and the last who stops chasing em (love how they dash in super-force-speed-circles *yipeee*). It is my favorite part of pvp, cracking healers and tanks. Please, I apologize: I don't want any healer to lose anything he or she so desires (and rely on). But there is currently a new duo-class available, and if they know what they are doing they can rule the warzone. It's cool, no worries - YOU ARE DOING GREAT - it's even more fun to crack the most specialized. But guarded healer(s) (+/-crosshealing) are overburden most of the random combatants you encounter in your daily work. They just wanna kill. If attacking an enemy does not quickly show the results they are expecting, they get bored or maybe irritated and change to a non-healer target and propably lose the match. So... some shiny, attractive ability-icon floating above the target (the whole point of this thread which, none the whiners and know-it-all addressed) would make attacking healers more attractive to the folks who aren't geared/skilled/orWHATEVER to successfully crack a healer. Do you understand? Scrap the break-part if healers will sleep better at night - i don't mind - just make it more rewarding & fun to focus em for the people who can't interpret marked players. We definitely need heart icons...
  8. A guarded heal, that has the proper equipment and skill/experience, is currently almost impossible to defeat. Here 's an idea: Attach a random class ability icon above the guard or the healer (or both) on the UI layer, like operatives fragmentation grenade for example. If this requested ability is triggered by a watchfull operative, another class abilitiy is displayed and needs to be activated within a certain amount of time. If this "chain" continues and is finally completed the guard will break and the healer is imun to a new guard for a couple of seconds. Would make the chase for guarded heals interactive and fun instead of frustrating and dull.
  9. I think a new approach of warzone design is essential. But maybe SWTOR is not allowed to become a competitor to other SW multiplayer games published by EA... what was its name... battlefront
  10. PVP balance is out of control. I agree. Warzones: http://www.swtor.com/community/showthread.php?t=949079 Matchmaking: http://www.swtor.com/community/showthread.php?t=949078
  11. The current problems are mostly class-related. I agree. But the main focus lies on pve content and that won't change. So, blaming the classes won't help. Blame the warzones instead! http://www.swtor.com/community/showthread.php?t=949079 And the missing matchmaking! http://www.swtor.com/community/showthread.php?t=949078
  12. (...there even was a remake of a vanilla one) With game update 2.0 - Raise of the Hutt Cartel (2013), if I remember correctly, the level cap was risen from 50-55. Operatives got the (t)rolling, bubbles for the casters and what not was added to the complete list of class abilities. I'd say the early fifties marks the toddler timeline and the classic warzones of this timeline are representing the toddler playgrounds. Now, in the 70's, we see unstoppable forces scoring goals within seconds. Mission Objectives that can rarely be completed. Tiny game areas stuffed with matured superheroes: They have grown up, became bigger, stronger and faster. But warzone? Warzone never changes... Nowadays a classic warzone match can be really boring and predictable within seconds - definitely not fun to play. That is a real bummer, as, besides some imbalance, the class designer successfully managed the horrible act of balancing all classes for pve & pvp and the core element of pvp works: It is an awesome dance of blades and blasters. Now it is time for the level/world designer as classes are geared for epic pve battles and geared for EPIC WARZONES too.
  13. It really smooths the faction balance and let you team up with rivals and become companions. It's cool. Please use in future endeavors. What we need now is a just a tiny approach regarding MATCHMAKING. It is out of question that one team has a couple of healers, while the other team has none. Solving this should be a quick task, with a very very very very......very high impact on pvp performance.
  14. No, it is not! It's annoying, repetitive and LOUD: SWTOR is the first game (ever!) where I feel the sudden urge to turn off the volume while playing. I am not talking about the whole game, no, no. SFX is great and the music, excellent! But the latest battleground on Yavin... does the blaster volume of the stationary defense guns has to be at this VOLUME or at such a short firing DELAY? Please, lower the volume of the blaster audio file, increase firing delay, OR ask a coder to add an adjustment slider to the options menu.
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