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MasterAtin

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Everything posted by MasterAtin

  1. Listed an Item on GTN for 120,000, item never sold, so naturally it expired and was sent back to me via mail. However, when I finally got around to gabbing it from mail (maybe 2-3 days after posting it on GTN) I only received ONE credit as the return deposit amount and the item itself. ***HOWEVER*** I right-clicked the item in the mail message and clicked the "receive credits" button and both the single credit and item disappeared. I assumed that they went to my inventory and the mail message disappeared. I thought it was unusual that I only received ONE credit back for an item that was listed for 120,000. I thought "listed item deposits were scaled to how much they were being sold for" Essentially meaning I should not have gotten ONE credit back but rather several. Moments later, I checked my inventory and saw only 12 items. Six different crafting materials, a schematic, a droid motor, warzone adrenals/medpacs, PvE medpac, and reflex stims. I refreshed UI and logged and restarted game, but nothing has happened so far. Also I made a ticket 10 minutes after my own troubleshooting. Not too concerned about the item/credits, but would be nice to know anything regarding this issue was rectified before I, or anyone else, put a much more pricey item on GTN only to have both credits and item disappear. Not sure if this is some exploit conducted by sketchy players or a bug. Very confident there was no user error.
  2. Yeah, I know nothing about PvP. I have about 70% worth of achievements completed in the Player Vs. Player Tier of the Achievements in the lEgacy Panel. On top of that, I've PvP'ed with every toon of mine. Like I said earlier in my original statement "In my experience" range DPS has always triumphed over Melee DPS in PvP. Based off the classes you named, I'm going to assume that you PvP mostly on Imperial side there and seeing I favor pub side, I'm inclined to also assume you just don't like me or my post. If you're gonna claim "I know nothing" in PvP which I highly doubt, you might as well claim that you're Ygritte from Game of Throne who I remind you, was a range DPS.
  3. In my opinion, based entirely off of experience in both PvE and PvP, range DPS will always be easier and more effective than Melee DPS. Sure, it depends on the player, but nevertheless, I still think in the overall scheme of things, range DPS will be more effective in all aspects of the game. I recently level capped my Commando Gunnery Spec range DPS and have had a great time questing with it. I really enjoy the fact that I can be running away from my enemies with my back turned to them and still shoot them. Also, range DPS allows a buffer between you and your target. If you draw aggro from the NPC or enemy player, you can easily root/bind them, CC them, drop aggro, and re-position and reengage. It also makes PvP a lot easier. IN my experience, everyone will focus the first/closest enemy that engages your team. Range DPS, again, has that buffer. Range DPS can easily LOS enemies. Melee DPS is particularly difficult to handle, in combination with rotations and stacking the right buffs, paying attention to the movement of your target can be a lot to deal with. As opposed to Range DPS, melee can't effectively LOS groups, nor should they. But it makes trying to survive in PvP and PvE harder. Melee DPS, the way I see it, has two severe disadvantages: 1) When Focusing a Target with friendly Melee, you risk getting caught in NPC or opposing Player Character AOEs. Consider Barrel Throw in Ravagers 2nd boss. 2) Melee DPS is extremely difficult when focusing Range DPS in PvP. Range DPS like having the distance buffer between then and all enemies. I can't blame them, it's almost instinctual. Melee just has to contend with binds/roots/slowed movement/stuns and pulls. Range DPS have several tactics that make chasing them a pain: -Sorcerers/Sages have DOTs that can also slow movement speed, they have multiple binds (depending on spec) and they have force speed that can be refreshed after force barrier. -Commandos/Mercenaries have ElectroNet which can be highly effective in making your target make a choice. Move and take more damage from the Electro-Net, or sit still and let the mando/merc continue to burn you down. -Gunslingers/Snipers can have a range of movement slowing abilities and binds. In addition to their extra 5 meters of range and their Hightail/Covered Escape. They also have strong defensive capabilities (while in cover) which allow them to stay in place a little longer before using their 18 meter escape. All Range DPS have knockbacks that can also bind affected targets. The way I see it, Melee DPS is at a massive disadvantage. Having to close the distance between target and character while in the meantime being burned down and slowed. I am aware Melee do have some advantages to boost speed and prevent being slowed, but good PvP players know when to save their stuns or use other tactics. I'd add the resolve meter also, since I think it's supposed to stop rooting/slowing, but the resolve system works very rarely for me. You can only use your CC breaker once, then you can easily be rooted/slowed again. Personally, I still think Range has massive advantage in game. Melee should be given better ways of getting unbound or whatnot. Or we can just make everyone a Range DPS and shoot each other while facing completely away our targets. Seriously, I'm chasing a Sorcerer and they are running away and dropping DOTs on me. However, Melee has to have their target somewhere in front of them in order to attack. Something about this isn't fair.
  4. Back when Tionese and Rakata Gear was the best, we also had weapons with names. Blackhand, Lucky's Last Stand, and The Last Bastion. I think it'd be cool if thoes were brought back, or maybe even new names were added.
  5. Betting you're someone who joins/forms premades, dominates other team into something beyond submission, and then relishes their frustration.
  6. I've searched for other threads regarding the topic of this one and other possible leads but didn't find any. For the Damage Overcharge Boost in GSF, there seems to be an underlying issue I have with it. I rarely pick it up, but when I do, I feel as though accuracy is severely diminished. Whenever I grab the power up, I engage enemies from bombers to scouts and whichever target I choose, chance to hit is always 1/5 shots. My weapon accuracy is always at/above 100%. And I have though about the evasive percentages that come with different customization on the enemy ships and what the pilot's customization might be. However, I do not think the issue is with my personal skill, my opponent's, or either of our customization. Without the damage overcharge, chance to hit is almost always 100%. My experience with picking up Damage Overcharge and avoiding it, has lead me to conclude that whenever I pick it up, my accuracy is severely diminished. I have not seen ANYWHERE that the damage overcharge boost reduces accuracy. Again I'll reiterate that my own/opponent's skill cannot be a factor and neither can their ship customization. I also observe to see if they have any evasive buffs to which they don't. The most frustrating thing is that they can be sitting completely still (gunships for instance) and I still cannot hit them.
  7. Update: I quit game to make this thread, and then logged back into game, queued for GSF, and got a pop about 15 seconds in. Wondering if a simple issue (still unknown) was rectified by relogging. Cheers!
  8. I checked other threads and did a simple Google search but didn't find anything useful. I've been in GSF queue for about a half-hour and still no Match. Not too irregular, but I wanted to see if other players were in a GSF match, just to see if people were playing. I did, however, the group I saw in Lost Shipyards was not full. Meaning they could take more players. Meanwhile, I was queued for GSF. I ignored it and continued to wait, saw a player asking for others to queue. I was already queued for a match at the time he asked. Waited another ten minutes and checked /who tab and saw the same players who was asking 10 minutes prior, in a GSF match. I was ticked off. I am subbed which means I/other subbed players get priority on queues. If I am remembering that correctly. I was not in queue for anything else, not that it should matter right? I hypothesized that this 'other player' was in a premade group, but seeing that he was in a match that had an unfilled group and in addition to him asking others to join queue for GSF, I deducted that there must be another problem or something else I am missing. I did refresh UI to make sure I was actually queued, and I was. Am I missing something relatively important here? Help/Ideas are greatly appreciated.
  9. I know I've read something similar a while ago, a forum post back in 2012, but I didn't get a clear answer. I've PvP'ed for a while now, all my toons that are level 55 all have at least valor 50. Particularly in level 55 PvP Huttball matches, enemy players with the huttball will get near the end zone (10-30 meters), then suddenly, they start to spas moving between two points no more than 2-3 meters apart. I'm trying to attack them, but my UI says their too far away. This is odd, since as Scoundrel Scrapper DPS, I'm typically within 1-2 meters of any target I'm focusing. As I'm trying to figure out what's what, the target I'm trying to focus appears in the end zone, therefore scoring a point for their team. I've seen speed hacks used in recorded Warzones on youtube and whatnot, and the strange mechanics are somewhat similar. In addition, I mostly see this odd gameplay during high focus objective areas, like an end zone, or the huttball stand. Enemy players spasing back and forth between 2-3 meter separated points, then suddenly appearing 10-20-30 meters away. It's frustrating, especially for a melee oriented DPS, to try and figure out what in the blazes is happening your target. I'd be lying if I said I didn't know any better and thought it was just lag, but with videos and websites explaining in detail how to exploit latency and other... exposed weaknesses in all PvP gaming, I would not be surprised if these "Spazzers" turned out to be exploiting and in all other words, cheating. I've seen weird stuff like this happen on both sides.
  10. Hey, I had questions regarding Scoundrel Scrapper DPS and diminishing returns. However, I'm not entirely sure if "diminishing returns" is the appropriate terminology, so I thought I'd ask the experts. I have a fully augmented Scoundrel in full 180s. Please note that all stats following are when I have a prototype nano-infused skill stim, fully buffed, and when I dedicate 3 points to sawbones tree to boost cunning, and 3 points to Dirty Fighting tree to increase tech/range crit. My Main Stat is 3770 Range Damage (Pri): 1625-2057 Bonus Damage: 1122.4 Accuracy: 100.27 Critical Chance: 29.50 Critical Multiplier: 73.96 Tech Bonus Damage: 1645.7 Accuracy: 110.27 Critical Chance: 28.98 Critical Multiplier: 73.96 I've heard from a lot of players that a crit over 25% will give you severe diminishing returns, but then I was told the Lucky Shots/Coordination Critical Chance Buff [+5%] (found on Smugglers/Agents) doesn't affect the numbers in terms of calculating diminishing returns, or something like that. In other words, get your crit to 24% and then buff yourself with Lucky Shots. My hardest hitters are the Shoot First Ability and Explosive Charge, ability info tells me that they both do a minimum of 6k damage. However, I have, time and time again, seen them do 3k and 4k more commonly than what they say they should do. My main question is this: These hits I get on NPCs (Champions, Elites, etc), are the the results of diminishing returns? Are my numbers screwed up? It's frustrating to see such ugly damage come from abilities that are supposedly the hardest hitters on the advanced class. These numbers I see just seem off. Though I'm sure things like this have been addressed before.
  11. Bombers in my opinion are over powered, if such a term is appropriate. Since their release, I've long since referred to the piloting of them to that of a dog taking a dump in the middle of a path where walkers will travel. Equivalent to taking several dumps near an objective and waiting for someone to fly into it. I see bombers as something that encourages lack-of-skill since you can easily, and lazily fly around and let your mines/drones do the work for you. Bombers nerf skill the way I see it. They're hard to kill, whether at a distance with gunships (you charge your rail-gun, get a hard hit on them, then as you charge again for another shot, the bomber LOS and you have to re-position). Or close range, if you're using a scout or strike fighter (in which you have to get close, which everyone knows, mines are likely to be as close to their deployer as you are). It's absolutely infuriating when a team, cannot take a single objective of effectively dogfight when there are "piles of crap" everywhere in which you can fly into. I know some players will refer to my skill as poor or I'm not combating the bombers in the correct manner. Nevertheless, I've seen players that I have recognized to be very skillful with all manner of craft and well experienced in GSF, still be slaughtered as easily as any player new to GSF because of bombers and the tactics in which bombers pilots employ.
  12. Yep, that's correct. I'm not OCD, it's just I eventually want to complete all achievements , or as many as I can. And frankly, hunting for flagged players multiple times across a dozen planets (give or take a couple) would no doubt, for many players, be a pain. Therefore, finding an easier way to complete an achievement without violating the TOS, I would deem appropriate. Unless you're on a PvP server (last I heard they were pretty dead) the chances of finding a flagged player is less than 5% I'd say.
  13. Hi. I had a concern/idea regarding the completion of Planetery based PvP achievements and how I thought I might go about completing them. However, it also comes with concern and a possibly, "a violation of the Terms of Services." The idea was that I would make a separate account, preferably Free-to-Play, then, one way or another, get them to these faction-neutral planets and simple "farm them to death." Simply kill them with any of my toons on my subbed account BUT on a separate computer, have my F2P toon get repetitively massacred by Subscribed Power. Therefore allowing me to complete the achievements. I asked if such a concept was possible, considering that an endeavor to scour each planet for a flagged player and hope that you ca beat them would most likely take a great deal of time on any server that isn't PvP environment-based. Would such an endeavor regarding farming PvP kills with two accounts be against the Terms of Services? I looked at the TOS, though not thoroughly (because who wants to read that right?) but didn't find anything. Any insight or suggestions would be appreciated. I'd rather not have to ask friends/guild members to slowly grind with me to complete achievements. I also consider transferring to a PvP server my last resort. Sorry for the long post. I am also fearful about posting something like this, since it would be something like a loophole and I'd rather not get my account banned. Bioware, I'm a loyal generous customer, please don't ban me for this.
  14. I'm assuming you mean legacy 50, considering the '0' and the '9' are right next to each other. Just want to make sure I spend the Cartel Coins and not end up wasting them.
  15. Just one question Though I am not sure if this should belong here. I transferred from the Harbinger to the Shadowlands (this one obviously, so it makes sense, right?) in order to play with a friend of mine who lives towards the East Coast. We decided to group up from level one, to whenever we finished our class-only storylines. Did that, now I PvP a lot and have on average of 90-100 ms ping in server latency. Not brutal, or bad, it's just I could do a lot better in PvP if I had a better, more stable connection. I completed a lot of achievements, unlocked a lot of perks, and completed all the storylines for the Republic Faction and therefore have the ability to cast all the character-specific buffs (e.g. fortification, force valor, force might, lucky shots). If I transfer back to the Harbinger with just my scoundrel (to PvP) will I be able to retain my ability cast all the character-specific buffs and/or keep my perks? I asked in general chat and got mixed responses. And I do apologize if this is not the appropriate forum to post this question in.
  16. This goes out to all you PvPers that have at one time or another, proceeded to, and successfully capped an objective at the last possible second to get a win, despite the not-so-good odds you and your team face. I know it's hard to brag, which is why I wanted to recognize that there are indeed instances and occurrences where a single, individual player truly does mean the difference between a win or a loose. I, along with the many other PvPers of all levels and classes salute you and your tenacity, to cap your enemy's Pylon in a Hypergate match mere seconds before the discharged, or maybe you capped a node on an Alderaan Civil War match therefore increasing the damage done to the enemy's ship and giving your team just enough time to recover and eventually win. I again, salute you and have the greatest respect for your determination and the last second adjustments to your tactics and strategy. May you receive many more MVP votes for your heroic and ultimately most crucial actions that can, much of the time, be ignored. Happy Hunting! Long Live PvP
  17. I'm a frequent player of GSF and about 1 out of every 5 matches, the entire game crashes. I'm not sure what may be causing the problem, but the crash only happens mid-flight in GSF. Sometimes at the start of the match, other times when I've racked up the medals and kills. Nevertheless, the only symptom that allows me to tell if it's going to crash is that the game freezes or becomes choppy for maybe a second or two. Then almost immediately following that, the game crashes to desktop. No problem in logging back on or queuing and playing GSF. Is anyone else having this issue? It'd be great to hear any possible fixes or ways to determine what may have caused that crash.
  18. I just started a new character on Ord Mantell and in the first 10 minutes or so, I had no issues. However, almost immediately following that, I started getting high-latency like symptoms. Such as certain abilities not activating, enemy NPCs not reacting, and the inability to interact with objects/ friendly NPCs. I asked on general chat regarding the issue and several other players also reported having similar issues. It wasn't server wide since other players checked out the other beginner planets, so as of right now, Ord Mantell seems to be the only location. The 'lag spikes' if you will, last about 45 seconds to a minute and then recede for about a minute before coming back. Odd thing though is that Chat works perfectly fine during the 'spikes.' Another player had mentioned that similar issues were happening the previous night at the same time (1/10/14) [month, day, year]. I was told (several months ago) that similar symptoms show up when Bioware is doing 'background patching' therefore causing increased server latency. But I'm no expert and I should get some professional opinions first before making a conclusion for myself.
  19. Hey, so on October 30th (2013) night before 2.4, I logged and decided to download the patch the next night. I did just that, however, the launcher failed to download and install completely. The 'installation' process stopped at precisely 17.6% and hasn't moved since. I've restarted my machine, re-downloaded the launcher, checked the reliability monitor since I saw a similar post and tried to follow the help instruction there, but to no avail. During the download/installation process though, I did lose my internet connection twice due to unexpected storm interference. I reestablished my connection only to see the client sitting coyly at......17.6 percent. I would be eternally grateful for any help/recommendations! And I apologize if the content of this post is not supposed to be in general discussion. "Posting random quotes with no relevance is...interesting." -Keldabe
  20. So one thing I've noticed, plainly, is that the Imperial side has been dominating at PvP. Though I don't know if that's the case on all servers, but it definitely is on the server that I am on. Drooga's Pleasure Barge. Very rarely have I seen a victory with any of my classes other than the Empire toons that I have. I do know that cheating and the use of third-party programs are indeed very possible, but it's difficult to determine it it's the root cause of the imperial side, (the side that I first joined and have been more into since launch), winning mosty every single time I PvP I have heard many rumors, theories, whatever you want to call them from both republic players and imperial players. These are some of them. Names will not be disclosed. 1. After launch, most players decided to do republic over sith thus creating an imbalance in population. Later on, when people became more familiar with The Old Republic, they switched to the imperial side. After a new batch of players joined TOR, they immediately chose republic. Now take a look at the situation: You have the imperial side with experienced PvP players against less experienced PvP players on the republic side. 2. Since launch, the republic side has had more players. (I read a post in another forum elsewhere saying this is not true but bear with me) Because the republic has more players, they have a greater chance of having a full ops group when a match starts. Now if an ops group had only six but the players were highly skilled, they could still easily win but in PvP, having a full ops group can be the difference between a losing streak and a winning streak. But going back to what I said earlier, if the Imperial side has fewer players, their chances at getting a full ops group are decreased. This leads me to the actual rumor I heard while in game from a fellow imperial player. He/she had said that if and imperial ops group for PvP does not have a full group, they get a minor PvP advantage. This seems believable until I read recently that the Imperial Side actually has more players than the Republic side. However, can it still be possible that this is more or less true I have no idea. 3. Another rumor/theory I have heard was quite simple. The Empire's side has been favored since launch. I doubt this since all the gear (armor, weapons, relics, stims, ect) are all the same and if imperial gear was better, it could not be kept quiet. I heard this rumor from a republic player so it could be very based on just a very biased opinion. I do not doubt it. 4. Now the last rumor I've heard of is again, simple (this goes for both sides, imperials and republic). People cheat. Third Party programs as a "Galactic Service Droid" called them. I've looked on youtube to see if cheating was actually possible on TOR which it is quite possible actually. Players use speed hacks where it actually makes them look like they are teleporting. Especially in huttball. I have witnessed this first hand also from both republic and imperial sides. I've also seen critical hits that were 6-8k several times in a row. I do believe that's possible if you stack the right buffs and have a high surge and critical rating but still. You would virtually be a God or Goddess in the game if you could kill an enemy in only a few seconds. Now this may seem biased, but I can assure you that this is exactly what I heard. I do not let any possibilities escape my reach. I can also assure you that everything I have seen has mostly been witnessed on the imperial side. I do have Imperial characters and the imperial's side was what I chose first when I started this game. I am approaching this community under the belief that imps have tactical advantage in PvP. There is no doubt about that since every match I join with my imperial characters, I win. But everytime I try my republic character, I lose. So I ask for the rest of the community's input on PvP. Both 10-49 and 50 PvP. Is any of this true? If so, what parts? Is any of this false? If so, what? Are there other reasons? What are they? Many questions I have asked myself as to why PvP is the way it is? And the final question I'd ask is if Bioware knows about this. If they do, will they do anything about it? Assuming something is unbalanced. I apologize for this very long post. Any POSITIVE feedback will be greatly appreciated. Thanks.
  21. Hear me out before you realize how long this is and decide to leave. I am unsure about this particular issue, but it seems as though the Imperials/The Empire, whatever you want to call them, have the advantage in PvP. Unless of course these players that perform uncanny feats in PvP warzones are just using third-party software that they downloaded from a secret website. Whatever the case may be, I do believe Bioware is obligated to do something about the performance of Sith and Imperials alike. I have seen my hit points and those of my fellow republic players rapidly disappear the second an agent or assassin begins their attack. On top of that, I do believe that healers must refrain from moving in order to activate their most powerful healing ability. However, I have seen Mercenaries and Operatives heal their way to the goal line in Huttball time after time. I am also aware that Jedi Knights or Sith Warriors are able to use Choke or Stasis on enemies. However, if they move or are knocked back while they use this ability, then it is interrupted. This is not thew case for when I participate in Level 50 PvP. I have seen countless times Sith Warriors using their Force Choke ability, moving around their targeted victim, and attacking at the same time. Lastly, I have seen Agents, specifically Snipers wreaking havoc on enemy players and defeating them withing seconds. Whether they use the Call-of-Duty-inspired knife attack several times in a row to stun and impale their unfortunate PvP victim or they simply use their snipe ability and do 3-4 k damage per hit. In one particular case, I witnessed an eight thousand damage snipe from a sniper. I do believe this is possible, but only if they have all War Hero gear, relics activated, stims and adrenals self applied, all character buffs applied, and a high surge and critical rating along with the correct specifications in the skill tree. I am forced to conclude that I have never seen an attack greater than 3.8k that any of my fellow republic players have done and that Imperial Players do have the tactical and supporting advantage in PvP. Furthermore, whenever I complete the PvP daily quest, it's usually because whatever team I am on loses. This happening 6 times in a row. (Level 50 PvP of course) And in other instances, I have seen republic players killed within seconds of making contact with imperial forces. I would estimate that the average win rate for republic players on the Server "Drooga's Pleasure Barge" is about 7/10. If this rate continues as a constant or increases, we will see a massive drop in the number of subscribers to SWTOR. Common sense would dictate that if a Costumer is not satisfied with his or her product, they will return it, or in this case, no longer use it. Or simply get a "better product." Either way, the producer will lose support from its clientele.
  22. I have been doing PvP since level 10 as a Smuggler, and Jedi Knight. As of this point, I am a level 50 scoundrel and a level 50 Jedi Sentinel. I have a lot of wins and losses, both against fellow Republic Players and Empire Players, mostly losses against the Empire. I have seen some crazy stuff on rare occasions in PvP, especially level 50 PvP. And when I say crazy, I mean seeing Assassins do 7-8k damage in a single strike. I don't know if this is possible without cheating, like if someone is completely outfitted with augmented War Hero Gear, using stim boosts and adrenals, and buffs or whatnot. However, I don't think it's fair to be able to kill someone in two strikes. I've also seen people, specifically Sith Inquisitors running through the fire traps in Huttball without any damage. I've have observed them and when I looked at their status, I was unable to see any Static Barrier icon that would suggest temporary invincibility. Lastly, I have also seen Operatives tank against several enemies at once and survive just be healing themselves. Now it may be possible that they are just dedicated healers, but I still think it's unfair to be able to tank against 4 dps classes and survive while completely alone. I know I sound really bias and really unhappy about sith being better than repubs, but everything I have said is the truth. So enough of my rambling on, I would like to know if Bioware is going to do anything about this, assuming they know about it or not. Because the sooner I know, the sooner I will be able to make a decision as to whether or not continue my subscription, or cancel it.
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