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hillltrot

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Everything posted by hillltrot

  1. At least they started doing it 5 at a time instead of 10. Although I do think it is a good point that they should be more careful about about raising the level and that they should not do so Haphazardly. That being the case, I agree with most that the lack of individual class or crew quests could be the most disappointing part about this expansion.
  2. First they need to be labeled as such on the Mission Tracker. This is NOT that hard to do. Second your stupid warning box sucks. You need to change the warning to red, to more clearly show that a different text is being shown than the normal drop a mission text. They above two things are quick and easy changes to your code. The above should be a stop gap to the real solution. . . Planetary missions should be able to be continued with the last quest giver if they are dropped or they simply should not be able to be dropped. I know somebody previously whined about not being able to drop the mission since all they did all the time was PvP, but seriously, You took THAT suggestion seriously. This is not the annoyance of seeing something on a list that person was never using in the first place. I and others simply won't be able to see certain content unless I reroll and start at the very beginning. This really sucks! Sorry, but your leveling process is not easy or painless. My only consolation is that planetary missions can look very similar on alternate classes. Still this sucks. What really sucks is that that one PvP nut changes something in your game to the detriment of many more players and he didn't even have a good reason. And you probably won't even bother to read this one.
  3. Just dropped by Bioware and counted. Its Lots Lots Many Many one! Since we have this answered, can we close the thread?
  4. Clone War Adventures vs. SWTOR Apples vs. Oranges I can't stand playing Call of Duty. I find the game dull and boring. I hated Grand Theft Auto. Guess what, some people don't like some games. Key differences in SWTOR compared to the Mothership game WoW. 1. It is far harder to level SWTOR than WoW. However, things have been getting easier with the Cartel shop. Best Example? At one point, Bioware actual gave people 30 days of gaming if they made it to 50. I know many of you will scream at the top of your lungs, Leveling is Soooo easy. Compared to WoW, it's not easy. This is actually one of the guy's main and repeated complaints. 2. Interactive story line. If you don't want an interactive story line, I have to say that this game is probably not for you. Though I'd like to know if anyone spacebarred their first character all the way to 50. What isn't different. 1. The community is the same group of people who play these games. And yes, no real interaction occurs until max level. 2. There is seriously little to no RPing on any server, anywhere, in any game. 3. Quest which ask you to kill X, pick up X, or destroy X. Once again, the interactive story line helps with this, but if you can't look past the hexadecimal, the quests are boring and repetitive. Although this is true with all computer games.
  5. They obviously don't teach American in England. Affront is not used like that in American. Learn more American, less Brittish.(sic.) Follow Hugh Laurie's example. The Empire being based on the British Empire. The gall! I also feel disrespected by the fact that only Midwestern/New England accents are being used. They aren't the only ones who can run a self-destructive, corrupt "democracy". I'm having too much fun laughing about this.
  6. The fact that you are "affronted" as oppose to "offended", that you want to enforce your cultures beliefs on another's literature, and that you claim to be British says to me that the choice of accent they chose for the Imperials was spot on. Wait! Let's start a letter writing campaign complaining about the portrayal of Americans in Downton Abbey! No, really, let's not. Seriously, though. If you play the Imperials, you will see that they think of themselves as the good guys. They are not one-dimensional evil bastards. They just have a different government structure.
  7. Do you: 1. Buy a gun and rob a bank, or 2. Stay at home and play SWTOR? Hint: One of these choices is the wrong one. It's almost never cut and dry like that. But sure, when there is only one reason for people to be in an area and someone is there already, walking over and taking the stuff they are just about to be able to get is not polite. But also, if it happens, it's nothing to rage about. The amount of time you can lose due to someone needing something they can't use is far, far larger than the amount of time you'll lose in open world PvP/PvE. In addition, there are times when you are going to be competing for resource nodes, and you're trying to come up with and enforce rules which don't exist. I was fighting champion mob, nearby was a slicing node I was meaning to get. Oops, I didn't heal fully before I attacked. No problem, I used a medpack. Guy dies, I noticed the slicing node was gone, my health was at full, and a sage was running on to kill something else. Now i'm sure he felt that since in his mind, I wouldn't have lived if he hadn't healed me, taking the slicing node was perfectly fine. Also the mob I was fighting was in fact a quest objective. Now should I 1. Rage against the sage. Run to the boards and post about it. Put him on ignore. And tell all my guildies about this horrible person who "stole' my node. Or, 2. Shrug my shoulders and keep playing. Now, I don't believe there is a right or wrong answer to this question. But the choice someone makes here says something about the personality of the person. Is the person someone who asks the MMO company to increase the size of his or her friends list, or is the person the type who asks the MMO company to increase the size of his or her enemies list? Why am I raging about this? First, I was reading this post because I was in support of not needing equipment you and your companions can't use. But, I noticed that the thread had been hijacked to become about open PvE/PvP "node/MOB stealing". The problem with the second one is that you could spend forever sitting down and declaring rules in open PvE and PvP. Next, it's really not equivalent. Finally, people who complain about this never seem to look at the other person's point of view. This Hypersensitivity of worrying about "stealing" someone's node, quest objective or whatever and the reverse hypersensitivity about someone "stealing" your nodes, quest objectives, or whatever is just too much and creates a real negative gaming environment in my opinion. The reason why I make the "assumptions" the other poster talked about is that I very rarely have anyone "cut and dry" "steal" a whatever from me. Like once a month maybe. Once a week if I'm doing nothing but playing. So, if you're saying this happens to you all the time and is a major problem, you either 1. Have really bad luck. 2. Are refusing to see the gray areas and examine the other person's point of view. Usually in my experience, it is the latter. If it is the former, I apologize.
  8. Actually, If I did take it, a node for example, which is entirely unlikely considering the number of people playing this game, I would actually have something that I followed the rules of the game to have. Now you feel entitled to what I have and feel that you should have the privilege to bypass the rules of the game in order to get it. Since you are fighting some mobs nearby, you claim the right to loot all the nearby nodes whether you can or not? That is entitlement. Even if the other person could have just sneaked by the MOBs to get the nodes, you still claim the right. Even if the other person made it to the node from the other direction, you claim the right. Even if the other person could have flash bombed the mobs then looted the node, you claim the right. You consider any time anyone loots any node nearby you to be theft. That is entitlement. You believe everyone around you should wait to see if you are going to attack a mob. Whether you just left to go use the restroom, are writing the latest angry reply, or checking out your character's emotes, we gotta wait. I don't care if it's just for ten seconds. Those ten seconds start to add up and are really annoying. You believe you have the privilege to force everyone around you to wait a little while so that you can go first. That is entitlement.
  9. Why are you waiting to attack something? Are you just being blatantly rude? If you want to attack something, attack it. There is no prep! What? Everyone has to sit and wait for your cooldowns? How rude can you be? Why do you feel so entitled? "Someone loots the node that I attacked the MOBs to get to." How do they know that? Are they once again suppose to wait for you to casually take your time defeating the mobs, scratch your butt, and then loot a node that will repop in five minutes so that they can see if you have bioanalysis? (I can understand if someone is following you around constantly trying to sabotage your efforts. But constant stalking would get such people in trouble.) You're like the kid who gets in line and holds a spot for twenty of your "friends" or the driver that gets road rage for "being cut off".
  10. Nuts If you haven't played WoW, you can't claim knowledge of MMOs in general. It's so incredibly stupid to do so, it's not stupid, it's insane. WoW is not played because it got lucky, used Jedi mind control tricks, used a movie franchise as a base, or is completely free. They haven't lowered prices once! Yet they pull in millions! If you haven't played WoW, you can't speak about having a broad knowledge of MMOs. All you know is what failed! And yes, you just listed a bunch of MMOs on life support in comparison to WoW! Yes, Vanguard made money, but how many servers do they have now? Did WoW players swamp their game? No, WoW is still in millions of active subscriptions. You can't say that this is because people are afraid of losing their characters. Blizzard will keep the Toon stats alive for decades without subscription. Their story isn't that great, it's the gameplay which gets people to repeatedly play their game. All of the other games you listed are niche. "I've used Commodore 64, Atari, Apple II, OS/2, Next, System/360, and System/370 operating systems. I've never used Windows or DOS, and given the mentality and narrowmindedness of those I see here I'm thankful for that!" NUTS!
  11. Fade to black is generally ok. If it weren't you would had heard about it from Fox News by now.
  12. Oh boy! Someone who has never played WoW!?
  13. Is everyone here Like Newt Gingrich. They'll dump their wife as soon as she shows wrinkles?
  14. I like Corso Riggs. He's an awesome character. It seems many people hate him. Good characters drive high emotions. I guess this is because many are like the OP. They're more like Eminem and fantasize about ******, murdering, and then burying their mother in a shallow grave. Less like Ghandi. If this is the case, the dark side is wide open , especially with the Sith.
  15. Bioware provides the speedometer, tachometer and fuel gauge. Everything a skilled Nascar driver needs and is allowed to use. People who like add-ons want to add 1. anti-lock brakes 2. brake-assist 3. rain-sensing automatic windshield wipers 4. tire pressure monitors 5. a satellite view of the road ahead 6. a HUD displaying the speed, tachometer, and fuel gauge of nearby drivers 7. A computer display recording the average and instantaneous speed of all the drivers. 8. More only an add-on junkie could think of. Oh, none of these are allowed to Nascar drivers because they are suppose to have skill. Add-on cause lots of problems and solve none. Trying to add add-ons will only make customers who are going to leave anyway happy.
  16. Well, maybe there's hope here. My problem is that you say this was horrible for a well designed MMO to do. Now that you've agreed that a well designed MMO which has had millions of customers does this, we can get beyond trying to say that SWTOR was poorly designed compared to other MMOs and that you were simply expecting more. The Base model of an MMO is Tank, Damage, Healing. It's boring and stupid. The big bad monsters are somehow convinced that they have to hit the hardest to hit, hardest to damage target who coincidentally is likely to be doing the least damage. Say what? At least SWTOR makes this somewhat believable in saying that the Tanks have to use mind control to make this work. While this is happening the healer sits back and casts heals on the tank while being almost totally unmolested. Seriously? So to try and make this entertaining, MMOs force people to jump at certain times, move a certain way at certain times, move to certain spots, change tanks, use more than one tank, stop moving or attacking at certain times, face their toons a certain way at certain times; and the one you seem to hate the most, complete the encounter in a certain amount of time. Regardless, there is usually one big bad guy and some peons. The peons and the big bad guy always has an IQ of less than 25. He never focus fires the Healer(s) and then moves on to the DPS. All the mechanics are almost always contrived, you have to read about them ahead of time before you do the fight. Those who fight the boss first read their logs to see what happened. Nobody gets to the "major" boss and completes it first time through skill and competence. No, they have to figure out the moves and where to stand and so on. Boss fights are boring homework assignments instead of being actually interesting. This is basically true of all MMOs. This is why people do PvP. The MMO model was broke to begin with. Only one MMO I know of tried to break the model. DDO is truly a different gameplay at least until you get to raiding where they relented and decided to use the same old MMO model. Not that everyone didn't try to play DDO like every other MMO. In fact, the lack of familiarity was it's actual downfall. So, after seeing what happened to DDO, do you actually think that Bioware and EA were going to think waaay outside of the box with the investment they were making? No. They'd rather add smoke and mirrors to make the standard MMO model seem interesting. Now are you looking for something truly different, or are you wanting Bioware to add better and more expensive smoke and mirrors?
  17. You're right WoW is a lousy and horribly designed MMO. Especially that clear and obvious time check in Dead Mines . . . . . You act like you know what you're talking about when you don't. I have no doubt that you've logged more hours onto this game and other MMOs, but you don't have the intellect to properly analyze one. Requiring the DPS to actually do well to complete the fight makes sense and improves the game play. You can't have some idiot you know (a drinking buddy or the guy you buy your pot from.) take the place of someone who can DPS and expect to defeat the encounter. I truly doubt Bioware made the encounter unbeatable. Just unbeatable by you and the people you've chosen to raid with.
  18. Rift died because their story, world, and game sucked. Sorry, but it's the truth. 1% of WoW subscribers play arena. Why do people like you keep on thinking that SWTOR will survive by going after the top 1% of WoW nuts? Are the WoW nuts ever going to do anything more than a temporary hiatus from WoW? Who cares what the 1 percenters are doing? Take your profits and divide it by a hundred! It is far more important to see what the 75% are doing. Before arena, they need some valid social grouping added so that we don't have to keep spamming general to get groups. They need to focus on new content where could smash Blizzards slow development process.
  19. If you don't like crafting I would suggest slicing. At least when leveling. Then once you hit 50 decide what you'd like to craft. Crafting your way on up is time cunsuming, painful, expensive, needless, and unfortunately stupid. You can buy mods, blues, etc. while leveling. Don't do crafting while leveling unless you like crafting for the sake of crafting. This even includes blue and purple biochem which will cost quite a bit of money while leveling up.
  20. When 80% of your subscribers haven't hit 50 yet, 2 "raids" IS lots of endgame comment.
  21. I can understand why people wouldn't like a WoW-like LFG Force you into a group of people not even on your server and with whom you've never talked to and won't ever meet again. I mean it doesn't even matter if someone is a jerk. The "community" will never know. But how about an LFG where you could list the classes you want or need and the Flashpoint you plan on doing. All without having to spam a channel. Then players look down the list of groups forming and choose the one they like. Even allow people to mouse over the group to check and make sure they don't have a problem with anyone in the group.
  22. The Farming skill, LOTRO. Same problem. I don't think slicing should get more "money" in the lockboxes. Creates too much inflation. Inflation is bad. In fact, another nerf wouldn't be bad.
  23. No, this is bad idea. The purpose of putting it in cyber tech was to force people to rely on others to make equipment for you or force you to "finish" your gear. I wouldn't mind armormech and synthweaving getting something to make their use more worthwhile, but this is not it. Crafting is designed to be dependent on other crafting skills. If you don't like this, you shouldn't be crafting on an MMO.
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