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TheEvilEeyore

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Everything posted by TheEvilEeyore

  1. I can see what your saying onager.. I honestly don't see the need for changing conveyance. and the change to resplendence is borderline mental breakdown.. the only reason that you cast healing trance at as as it stands is because of the force payback from it otherwise there are better spells to cast for healing efficiency. the fix to salvation i think everyone saw coming and doesnt bother me at all personally.
  2. yes because they got the item stats on rakata so on the button .... oh for those taht don't know the default healing rakata gear is garbage stats
  3. Calling Benevolence a emergency heal is like calling a liquid bandaid the right use for someone getting their arm blown off.
  4. -Resplendence no longer removes the health cost from Noble Sacrifice. - Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. - It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%. They apparently don't understand the functionality of conveyance at all even though they designed it. i don't care for a higher crit chance the reason i use the skill points is for the cast speed.... also on the resplendence i don't even think i need to address this. i click this button every 8 seconds in raid. So lets do some math.. i have 19k hp thats 2.9k hp lost every 8 seconds in raid meaning i have to burn a large heal on myself every 8 seconds just to keep up with my force power.
  5. this has been mentioned several times throughout the post so i will just say it again. DPS spells, namely the instants are VERY force costly. To 1) waste a global CD to put out a dot so that i can get a little more dmg or a kill assist i sa very large waste of a GCD, 2) the cost of a heal spell vs a dmg spell is about 1:2 ratio i am wasting about double my force power throwing out a dps spell, and at the same time loosing a much more effective healing spell to the GCD again. In an evenly match team. wasting GCD to get a little bit of dmg out can usually mean that someone on your team is dying, on evenly matched teams unless both teams have 3 healers, this is a very rare occurring thing on my server. I am usually spam healing at least one person to keep the 3 people tearing his face of from succeeding.
  6. I know its odd, but it is what i have gotten used to with this game. when i arena'd in wow, i had many binds. pretty much every combination of shift alt ctrl with every key to the YHN row. i just haven't found a good reason to swap from what i have grown accustomed to in this game. If i could have more hotbars. i would bind them all, but limited to 3 hotbars is kind of silly and the biggest reason why i don't have them bound to more keys.
  7. Today, huttball, 4.5k, 3.7k, 3.6k, 3.1k dead before my stun was gone. i was at roughly 85% hp before he came out on me. does taht mean i was "badly wounded"?
  8. +2 for reddit reference.
  9. This, you are much more eloquent than me good sir.
  10. .. you apparently missed to point of my thread.
  11. how is it wasting time if cant do anythign while i am swapping bars? I can have my next ability in queue before the Global cooldown ends. i loose 0 time.
  12. learn to interupt and stun. nuff said.
  13. This logic is terrible. 1v1 a healer should get melted? then no healer would ever last logner then 3 seconds in pvp and would thus make them a worthless spec to play. if people know how to interupt and stun i promise healers are plenty squishy as it is.
  14. i can swap bars before the global cd's doesnt matter.
  15. Hotbar 1 = dps spells bra.. note my main hotbar is listed as 3. Shift 2 ftw
  16. I use shield everytime the debuff wears off. its my favorite spell. it absorbs at least 4-6k dmg by my setimation
  17. So this post probably came off a little bit harder than i intended.. i was simply commenting on the things that have been discussed throughout the course of this thread. as i said. i always play to win. Not to get medals. i simply noticed this after a couple of games in a row adn was wondering why it is the way it is. I heal as much as i can because in general there are only a few healers on my server, and i enjoy helaing in pvp.
  18. I dot and aoe as possible, but when i am out of force power, and my team is dropping. not gonna waste the force.
  19. Look at the damage differences.. not much could be done.
  20. Honestly i never even noticed this till tonight. I don't "let the game play me" I just think its silly that bioware gives healers the incentive to just stop healing at a certain point cause they get no more reward out of it. I my self will not stop healing at this point because i like to keep the team alive and thus win games.
  21. Did anyone actually look at the images.. i am the 4th or 5th highest dmg on my teams as well. its not as if i just hold my **** in my hand and heal the frames. i do everything i can when i can.
  22. expand my role.. *** does this even mean. i am a healer for a reason. i am keeping people alive. this idea that bioware has that healers are a "hybrid" and they are supposed to be dpsing people and such is just silly. +2 points for the use of Elementary.
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