Jump to content

Auhfel

Members
  • Posts

    522
  • Joined

Everything posted by Auhfel

  1. If you use the lvl 45 expertise enhancement you can remove from the PVP weapons (+endurance,+25 expertise,+power) and use lvl 49/50 purple armoring/mods, how would you hold up?
  2. Everything. The missions and purple augments you get at max level slicing missions SELL. For ALOT. Not to mention, it costs like nothing to run because the boxes typically give you your money back. Slicing makes a ton of money, and if you use the missions it gives you you get so much mats..
  3. They are the most capable of it, mostly due to mitigation and more CC than they need. You can intimidating roar one opponent and fight the other.. whenever he breaks, you can backhand him. whenever they do end up both being out of CC, you can use your defense CD's and CC the other guy with force choke and then force push. They simply have enough CC to keep two people occupied by themselves..
  4. expensive, sure, but not as expensive as trying to RE a full set of armor to Purple.. especially if you want it to ahve the "right" bonuses.
  5. On a more interesting note, Juggs are imo the best at 1v2 combat.
  6. Juggs don't have escape, rather strong CC and mitigation. My jugg is Immortal/rage hybrid, as high as backhand/no channel grip and as high as 25% dmg increase per tick on smash + 50% chance for charge to cause smash to crit. Juggs can survive an incredibly long time given that they have a 40% damage mitigater, Saber ward, Endure Pain, and a buttload of CC time, with an aoe slow to boot. The Pyrotech just can't seem to keep the same mix of survivability and DPS at the same time.
  7. I would say Powertech, if only they had a little more escape. Seeing how that isn't true, Rage Juggs/Marauders are mean.
  8. That definitely needs to happen. A snare might as well be a stun for most melee chars.
  9. My strat is always 2 left, 2 right, rest mid. 2 people can usually hold off a cap or defend a cap for awhile, unles the enemly grossly overcommits to one side. This allos the majority of your players to be in the middle of the map, who can then easily transition to either side that needs help.
  10. Auhfel

    Known hacks?

    I'm not asking for hacks. I'm asking if there are many known ones to be in the game, that hopefully the devs are looking at? Yesterday I was in Huttball and I had just spawned, and ran towards center. I got pushed down into my pit, and then pummeled to death... by a completely invisible and untargettable person (AoE's did nothing). I thought maybe I was getting DOT'ed from far away, but there was absolutely no one nearby.. and I kept hearing lightsaber clunks off my character (sounded specifically like vicious slash) I went from 100% hp to dead in about 20 seconds.. trying to figure out how I was being hit by a lightsaber when there was no one there. Shortly after that, the enemy team scored with the ball, but no one could see the ball handler. We could see the ball's location on the minimap, but there was no one there in game. Hollow man score.. Has anyone else seen stuff like this>
  11. Artifice would be better, because it covers your weapons while cybertech already covers your armor. Not to mention, you can also make the shield generators for assassin and get different color crystals. Artifice also complements Cybertech because it fills the last mod void, which is Enhancements. Cybertech covers Armoring and Mods, Artifice covers enhancements and hilts. Synthweaving produces the same quality stuff that you could get from Cybertech mods, and doesn't really diversify you at all.
  12. Dunno, but I would highely like the level req for armor slots to all be the same as it is with mods... It's highly antagonizing only being able to upgrade one or two slots every couple levels, when a modder can have a full set of upgrades at one level.
  13. http://www.swtor.com/community/showthread.php?p=1896308#edit1896308
  14. When you get missions from slicing, they usually sell for 20k+ for the good ones. a single purple augment can sell for as high as 80k, depending on the stat (endurance ones always seem pricey). You can comine this with the fact that running a slicing mission usually returns the credits back to you in lockbox form..
  15. in my own experience, I have had more luck critting on low level items, but NOT more luck RE'ing items.
  16. You absolutely want Slicing and Underworld trading; the third option is preference. Slicing is the most cost efficient mission to run, run, and run again, and everything you get from slicing is highly sellable. Slicing gets you missions which you can use to get the best mats to sell, or sell the mission itself if you don't have the crew skill to run it. Purple augments can sell for a lot, as well. Underworld trading mats are highly desired, as they support cybertech, armormech, and synthweaving.. all of which are also by far the grindiest professions (numerous slots to RE, while something like armstech has only 1 or 2 slots that you really need to work on). Good picks for a third would be: Scavenging, Diplomacy, Bioanalysis, in no particular order. Honestly, I'd go with Biochem.. Sure, it's a crafting skill, but it gives you an edge in PvE and PvP.. it saves you a lot of money from not buying stims and medpacs and it can easily be considered 'profiteering' at that point.
  17. Have your 0 affection 0 bonus droid craft an item like 500 times, record the number of crits and divide for a percentage chance to crit. Probably not 100% accurate, but accurate enough for your purposes. Appears that higher grade items have less of a chance to crit, so you'd have to re-do this for every tier item to know the crit chances.
  18. You couldn't really be sure without testing it. You're increasing your crit chance with two known variables, your companion affection and companion bonus.. which only explains the two variables we already know. You might be right, but it' only be luck that you are. Needs testing.
  19. Either way, I will be running my tests. That link doesn't say that nothing else affects crit chance, just explains what affection affects. I will have a sample size of 1,000 grade 1 slicing missions ran, and I'll even go the extra mile of using only the droid with no equipment on the droid (People say droid equipment is like affection for it.. makes sense, I know putting a little eq on my droid reduces mission time). The droid has no affection and no bonuses, so it would make a great control.
  20. I only craft items with one companion who is at 8k affection. All the items are made with the same companion, but I crit and get augment slots more often on low level items than I do on high level items. I use Mako at the moment, and she has no crit chance for armormech. You can call me wrong because it's the companion that's crafting, but that makes no difference when it's the only companion I use to craft. The others are always running gathering missions. Yes, I do RE low and high level items all the time because I'm making items for lower guildies and higher ones for when level up that char more. The low ones definitely crit and get augment slots way more often.
  21. Hell no. Slicing is the best profiteering crew skill by far. The 340 mission discoveries it gives you are invaluable. They can sell for so much... if you get UT, Bioanalysis, Scavenging, Diplomacy, or Slicing missions.. that's easy bank. A 340 slicing mission will likely give you an augment you can sell for 20-80k, the credit box it gives you will easily pay for the cost to run the mission, and will probably give you another mission. Slicing missions all pay for themselves without any action, any other crew skill will cause you to have to sell your items for credits to be profitable. Slicing might lose you a tiny tiny bit of credits by running missions, it actually varies from making you credits to losing you credits but only marginally.. but you will ALWAYS be making money with the items you gain from slicing missions. You want Underworld as well, so you can use the UT missions you get because using a UT mission will net you more credits than selling a UT mission will.
  22. I'm fairly sure that is an incorrect statement and that there is much more to it. My 400 Armormech crits on lvl 9 items all the time, and has great success in RE'ing those items, but has absolutely terrible luck doing the same for lvl 49 items. She is level 36. You can't assume that something is so because it's the only common knowledge about the subject. There are always many hidden factors.
  23. If you want to ahve the most edge in PvP you can get from crafting skills, it's best to start your char with Biochem/Bioanalysis/Diplomacy, and keep all those until you get to 400 biochem and have the best reusable adrenals/stims/medpac. Once you have all that, keep Biochem as your crafting skill but drop bioanaylsis and diplomacy. Take Scavenging and Underworld Trading (to gather mats for Cybertech), level up an alt high enough to have a companion, and feed the alt mats for Cybertech. Use these mats to make the lowest level Cybertech grenades, and use those grenades on your main. They are cheap to make and produce, and give you an extra CC every 5 minutes in a fight. Only the highest level cybertech grenades require cybertech to use, the lowest do not. The damage on them will blow, but you still get nice things like an AoE 4 sec mezz or an AoE stun that hits 3 people, still highly valuable for PvP.
  24. If you'd like, I could provide you some data. Right now I'm leveling my 8 characters to have 400 slicing each.. right now they are all mostly at 180. When they all get to 400, I can run many low level missions and record the number of crits over, say, 200 or so missions sent out. Unfortunately I did not record data when they all had 1 slicing skill level, so for that portion of the data I'd have to probably roll alts on a new server, something I'd much rather not do. Perhaps I'll increase the sample size to like 1,000 and also record which types of mission discoveries I get.. so we can so how often each mission drops. 1,000 missions ran would probably take a few days to get, though. (With level 1 slicing missions, I can log from character to character and send their companions on missions and get the rewards non-stop.. at roughly a rate of 2 missions per minute (assuming I only have 2 companions/character). So, to get that high of a sample size really would not take too long.. mostly just boring to do =P) I could have the data by the end of this weekend, probably.. but there would still be more data needed, from people with low level slicing. It'd be impossible to say for sure if it gave you more crits, but there should be a notable difference that we could comfortable assume so. Lots of factors to take into mind, Crit chance from crew skill bonus, affection, crew skill level, relative level of mission grade to character level.
  25. I assume that the lack of replies implies that the answer is not an easy one.
×
×
  • Create New...