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SuperRedFlash

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  1. Finally got a chance to do a quick tour of the stronghold! I didn't get to decorate much due to time Generally, the highlight for me is the exterior. The facade is amazing and the external space looks very promising - I pvp mostly so I will to decorate the external areas for dueling. Looking forward to that. What would be nice is if a training dummy could be added to the outside area (I'm bored that very small training room in Rishi!). The biggest issue I have with the SH so far is that it does not feel sufficiently grand in some places. In particular, the throne room does not seem very impressive. There is an amazing view in the back drop but the window is small (even relative to the windows in the Guest Houses) so I feel like it's a wasted. The windows on the second floor of my Dromund Kaas SH are more impressive and certainly makes that room feel grander than this throne room. The ceiling in the throne room (and most other rooms) also feel quite low to me for a palace. If it is still possible to make structural changes, I would strongly suggest at least increasing the height of the ceilings in the throne room and making the windows significantly larger - the back drop will significantly enhance the grandeur of the room and bring the beauty of Alderaan into the room. Other minor things I noted/would like to suggest: - the wall immediately after you enter the main door to the palace should have hooks. Currently only the other side of the wall has hooks. - the doors in the guest houses were not opening properly upon unlock. - I tried placing companions below the waterfall and they were all in a "dead" state. - please include more hooks in the Kilik cave (query: does the number of Kiliks affect the number of NPCs we can place in the SH?)
  2. I haven't had a chance to visit the SH yet as I am away. Is there a training room? If not, I'd like to suggest the addition of a training room like the one in Rishi but larger and with more hooks so I can decorate it.
  3. Hi Eric, I just tried to log in but there is still no server list. Server status shows that the servers are all up. Is this still an issue or am I supposed to do something to fix the issue?
  4. Thanks 😊, I don't have specific ideas on implementation either. Just throwing general ideas.
  5. ROFL Dromund cheese. Now I can't see it any differently.
  6. 😆😥 I only meant the Empire disappears somehow since the Jedi thought the Sith were supposed to have been wiped out. But I am not a lore expert..
  7. I hadn't had time to check or really think these through so apologies in advance for my spelling/grammar. Generally, I'd like to see a coherent handling of the new focus on the war between the reps and imps. Here are some of my suggestions: Expansions Expansions should focus on key/major turning points or events in the War. For example, the Empire mounts a devastating attack on a key planet and the Republic is forced to retreat; or a new super weapon is found and over a few arcs, the Rep must stop the Empire from completing it. We all know the Empire will be defeated eventually so the stories should all build up to that final inevitability. Note to Devs: Main NPC characters can be bosses and they don't have to die... If Malgus/Jadus is brought back, he/they would make a good enemy for the Reps over and over again. PVE content CAN end in storyline defeat for one side. Old planets can be reused with new zones opened up for 70+ level players especially to reflect the outcome of the latest updates eg a decimated Dromund Kaas area. Updates - PVP and PVE While expansions focus on key turning points or events, the regular updates can focus on the in-between battles that take place during the War. New content for PVP and PVE which are in theme would be great. For example, a Battle for [Planet] update can include an update or series of updates focused on the battle to secure the territory. New WZs which tie in with PVE story lines would be great. For example, a strike force (reference to PVE group) is attacking [key rep/imp base/planet killer] (PVE content), so PVP players must engage defenders to secure distract the enemy etc in the WZ (PVP content). Or PVP player must secure some specific data (eg Void Star) and PVE content refers to the data secured being used in the mission. It could also work the other way round. Note: PVP is now cross-faction so we just have to pretend and make do here. It is up to the Devs to resolve the conflicts in one way or the other. There should be a back and forth in the War after all. It would just be fun to be in actual War again. There was so much potential before the Zakuul expansions. Conquest Conquest can also be tied to the whole theme. For example, each week, the top guilds' scores for Imp side and Rep side can be tallied. If the Imps have more points, they "win the conquest of sector". Perhaps bonuses/rewards should be legacy type so that no one faction is locked out of gaining the benefit arising from faction pop imbalance' or alternatively, this can be looked at as similar to the "light vs dark" mechanic except if one faction wins a planet/setor, a group of "rebels" will pop up. WZ A PVP "conquest" running in parallel with regular Conquest. Tallying up the WZ specific points in Conquest for all players (guild/no guild) will determine which faction wins. Rewards credits, tokens for new War decorations etc for participants that complete regular WZ conquests - inconsequential to gearing. PS: No more huttball.
  8. Can we have the Freelance Hunter hat on a Brutal Executioner style face mask? This item can be sold on its own as an alternative headpiece. Freelance Hunter: http://dulfy.net/wp-content/uploads/2018/05/swtor-freelance-hunter-armor-set-male.jpg Brutal Executioner: https://i0.wp.com/torf.mmo-fashion.com/wp-content/uploads/2017/02/parts-2017-02-07-22-04-54-72.jpg
  9. Red = Dead. When I come across an enemy, I attack without discriminating (weak or strong) and regardless of whether they are mid-fight or otherwise. What I don't do is camp and wait for weak enemies: not because I think it's wrong (it's a PvP server) but one's gotta think of one's reputation! In general, in a PvP server, I don't think anyone should ever let their guard down, mid-fight or otherwise.
  10. In the first duel, when you enter the room you will find two Siths standing at the door (clickable NPCs). When I fought Thanaton, I ran towards these NPCs and funnily they ended up taking him out in jiffy (not planned!). LOL Anti-climatic really.
  11. I actually stuck with Andronikos in the end because Ashara often (more so than Andronikos, at least in my own experience) gets caught in the AoEs especially in boss fights since she's melee (ie she's in range of the AoE when the boss casts it on MY position) and I have no problems with targets jumping on Andronikos because I usually just mass taunt when that happens.
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