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Luckygunslinger

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Everything posted by Luckygunslinger

  1. 1) Yes it does matter. If a difficulty curve is not harsh enough to enforce gearing and that curve spans 70% of available end game content, it does not mean the 30% is also subject to this curve. You're delusional to think so. This is a perfect example of Schroedinger's Cat. You can't see, you can't know, you assume. 2) Yes because you crave conflict as proven by many points before. Show me a screenshot of your character with Revanchist and prove you've made it through all content with your DPS tank. 3) Pretty much. If it's not been done, it's not a legitimate grounds for backing a statement like DPS Tanks are viable in all content which is untrue, again, link an image of your DPS Tank with Revanchist or Of The Ruined World
  2. 1) Yes but they're not difficult. You can say "Well this makes up most of this!" All you like, it doesn't back the point you're inexperience in content that matters to what you're talking about. You're saying DPS Geared Tanks are viable in content that doesn't actually have a difficulty curve harsh enough to make that point not true, so you're applying that point to all content in game which is blinding you. HM Content is just content for people who are skilled enough to actually pull it and kill it. You may look at my achievements and the fights I've killed and roll your eyes all you want but it does prove I'm a better tank than you are, not bashing you but it's true. If I complete more content than you, including the content you've already done, it's pretty much showing my personal experience is more legitimate than yours. 2) All disciplines in this game, all of them, can do all content. That's a fact, it just depends on the player. Incorrectly gearing them is putting difficulty weight on them that's unneeded. 3) Nope, never said that and I can clarify. I've played Juggernaut since 1.3, both DPS and Tank. I've leveled it, learned it, played it in every single fight in this game bar one. I have seen how it performs, what its weaknesses are and what it needs to get better. I'm sorry to say, you have not, you haven't seen all content, so you can't make a lot of these claims until you do. You're backing DPS Tank but you've not matched my progression as one so why is my word wrong and yours right just because your weird hybrid works in content you've gotten down but doesn't work in other content, yet I'm the liar when I say that DPS Tank cannot cut it in content that I've cleared and you haven't? Now I feel like we can clarify here. Adproduction says DPS tank is viable for TFPS and Flashpoints and older Operations. This statement is true. Luckygunslinger says DPS Tank is not viable for current and fresh content and this statement is true as a DPS Tank has not yet cleared HM Revan, Ancient Threat, HM Coratanni or even 7/10 HM Operation this time around. Let alone solo tanked HM Monolith. Which is a test for you good sir. I want you to pull HM Monolith and solo tank it to a kill in Tank spec in PURE DPS gear, no shield or shield rating, no absorb, no defense, nothing. Pure strength, power, surge, accuracy, alacrity etc. If you kill HM Monolith, as a tank holding aggro 90% of the time in Immortal/Defense without a shred of Tank gear on. I will give you 12,500 Cartel Coins. Video proof is needed from the moment you pull to the moment it dies.
  3. There was actually, Dread Palace and Fortress heavily favored Shadow/Assassin Tanks to a point where the fights on them were trivial. As for Enforcing PVE Equipment, I wouldn't expect someone like you to have much force in their statement. Solo content is a joke, you can be naked and clear a solo FP. Group content is a different story, especially operations. But I would like to see this point proven so please provide some evidence you can clear substantial HM Operation content (TOS or Ravagers) with either DPS Geared Tank or a Tank Geared DPS that doesn't have a taunt i.e Gunslinger or Sage. The latter of which is required to have Aggro at least 50% of the time or this is void. And by going through the game you mean leveling? So you're trying to back a relatively silly point of view because of your terrible choices while levelling. And yeah... yeah..... Personal Opinion doesn't matter, here it's personal experience which I have as a tank geared tank and dps geared dps. Please continue lying to yourself though, I find it funny. Also I find it funny you're such a big fella that you need multiple chairs on your lawn just to take a seat. DPS Tank is viable in PVP, so have fun in that content. Flashpoints, Tactical FP's, I mean congrats? You've done something people in level 20 Green gear can do. I'm not really sure what you find so compelling and substantial in this content. Were these 3 Operations Karraga's Palace, Eternity Vault and Denova? Because congrats, you're DPS tanking content which people 2 manned back at level 55. 95% of the content without a wipe? So you've not wiped to; HM Revan, NiM Council, NiM Brontes, Ancient Threat, Hateful Entity, HM Coratanni, HM Master Blaster? Why the hell didn't Zorz pick you up? Hot damn! Oh wait, what am I kidding, you never wiped to them because you've never actually pulled them...
  4. 1. Can? Yes. Should? Never. Tank DPS is better than it was but no where near on par as a full DPS. You playing Vengeance half assed in DPS gear will do more DPS than you playing Immortal perfectly. 2. All the tanks are on par with one another, all of them have killed all bosses. There is no strong or weak tank anymore, each one has strengths in their own respective fights and areas. 3. Take the Unstoppable utility for knock backs. Beyond that? No, there's nothing to do about it.
  5. As KBN said it depends, they require a greater input from the buyer (i.e. you) to clear. TFB/SV can be stone cold carries. But Council and especially Brontes would require at least some decent participation. But one step at a time, I'll be online more or less today, poke me and we can talk in mumble.
  6. Feel free to contact me on Sairotra on Pub Side and we can discuss it. <Aisthesis> has done stuff like this in the past, especially for S&V and TFB. Kell Dragon Shells, Mounts, Decos etc. as well as the titles and achievements are purchasable.
  7. To be fair, that's a given of any tank to tell the healers when Enure is falling off. When I tanked it I did it like so; Enrage 1: Saber Reflect + Focused Defense + Enure. Enrage 2: Saber Reflect + Warding Call + Enure. Enrage 3: Saber Reflect + Scrambling Field + Focused Defense. Enrage 4: Saber Reflect + Saber Ward + Enure. Enrage 5: Saber Reflect. Died 5 seconds into the fifth. I took heavy spikes but Warding Call would be up for the fifth.
  8. If Saber Reflect Work, PT Reflect works, pretty much how I view it. I solo tanked him Last night, it hurts a lot. Because Juggs are le suck for fights of that situation/nature, it still died though so I don't really care. But with his buff coming next week, simon says will be mandatory since the damage output on the raid will be much much higher than just cheesing. Also the reason on your jugg that you're squish city: That stat distribution is really really bad. Destruction of All cannot be dodged, only resisted or shielded and since your shield and especially absorb are painfully low in comparison to defense which when utilizing Bad Breath strat, becomes a useless stat pretty much, you're going to be melting.
  9. If memory serves, Commando has an ability that says "If X is interrupted, the next X is more powerful" or something like that. If they have it that Ravage is disrupted broken and the next Ravage is 10% stronger or to a point where the loss of DPS is made up by the next Ravage then sure? On the move would require a DPS change. My suggestion has been and always will be, make Vengeance Ravage a 2 second channel and have it unaffected by Alacrity. Reason for this is because in absurd amounts of Alac, the channel time is like 2.3? So just make it a base number with no deviation that can get damage out fairly quick. But of course make it only work if the 3rd tick fails, since clipping Ravage is mandatory anyways.
  10. Just a simple request, I have a lot of them on my level 60's from the Cantina Crate on top of a lot of them I didn't pop or had left over from 12x EXP. Would be nice to make some use of them rather than having them sit there and be pretty.
  11. CC Immunity is useless in PVE. Bar a small few bosses, knock backs and pulls aren't present. Challenging Call is good Focused Defense is good. Guardian Leap utility is horrible. If it was a low level tier I'd probably take it but 30 secs off FD is much better than Guardian Leap. Daunting/Intimidating Presence is next to mandatory so at least you're taking it.
  12. I assume you're talking about PVP because... yeah. If you're talking about PVE then your utilities are, no offence, terrible for bosses.
  13. Not likely. Bulo has been nerfed and sparky is faceroll. Hateful is still harder to tank than 3/5 HM TOS, not because of damage control, it's because the entire fight revolves around how you move Hateful and when. It's stupid easy not to take damage from it, but to do a good job so the raid doesn't take absurd damage from the pulls, pushes etc. is hard. I don't put it past a group of mostly guildies and some Pugs, since we did it with some random members of other guilds in the Antithesis group but a full pug is unlikely to do it, considering a pug has attempted it a few times post 3.0 on pub side and failed.
  14. My Shadow is in retirement right now. I bring him out for pugs and stuff like that but I recently got a 204 MH on my Juggernaut and I utterly destroy DPS comparisons with it, so there's little point of me returning now. I recently levelled a Sin Tank to use so I still play the class I love but right now, I'm just not happy with it.
  15. I swap Emboldening and Strangulate on certain fights. I.e Strangulate for Revanite Commanders etc. and Emboldening for say... Underlurker. I will be adding a utility diversity section soon. Working on getting videos, have Revanite Commanders done right now. As for threat, I find threat is really easy now and I personally do not rely on Choke as a threat tool, merely a filler. The buff to its damage and threat made it only slightly better than Vicious Slash if memory serves? A lot of abilities have been buffed in damage and as such threat. I honestly find Unstoppable useless outside of say... Deron for HM Commanders, Master/Blaster and then add packs. Maybe Ruugar but his knock back is so fast and unpredictable that... why bother? Path Carver is nice because most fights have adds and it helps AOE threat, damage output and so forth, also packs a punch when it crits which is the help of Pacification meaning you can use it as a filler if need be, not the worst thing in the world to do.
  16. Not to rain on any parades but has Allies successfully killed Hateful? I don't mean like a 10 man guild group and 6 allies people, I mean a full group of various people from different guilds.
  17. Beats me. I've made extensive posts before on how Rage is performing and I'm unsure if it was heard. I hope the next PTS build will yield some good communication but I can't blame them for being resilient with the whole John fiasco. 1) Indeed that is true, but it increases AOE max potential. Even if DoT's must be ramped up via single target, the potential to have those DoT's burn 7 additional targets does warrant a sort of "After burn AOE" effect. DoT spread is a fallout of AOE after all. 2) This is true but pre 3.0, AOE Snap threat for Guardian wasn't fantastic, they've fixed a lot of threat issues but keep in mind outside of those abilities you listed, Guardian Tank DPS is meh at best. You need to spam Slash as a filler, Hilt Strike is on a 45 sec CD and the buff to Force Stasis isn't entirely fantastic. Though the lack of basic attack is nice. Cyclone Slash is used and can only be used recklessly in Tank. You won't get away with it too much in Vengeance or Rage. Very fun, which is odd. A lot of poor performing specs are usually sucky to play, but Rage feels nice and flows perfectly and has a very simple dynamic rotation, much more than Concentration/Fury which is EZ mode in comparison. Unlike Rage, Fury can use Vicious Throw in the same blocks but never has to worry about a filler substitution or Rage generator to make the rotation Rage positive, and above that, the devs decreased costs of the spec even further and it deals more damage.
  18. I'm not trying to undermine your points and apologies if that sounds like the case. I guess I'm a bit over passionate with saying how Meh Rage is because of how much I love it. I honestly cannot think of a fight I'd bring it to because the strengths it had pre-3.0 they gave to Vengeance. :/ If they fixed Obliterate on Core and gave it more defensives, hell even a 5% base Endurance increase, something would be a start. But Rage is suffering bad and I plan to make an extensive post in 3.3's PTS build if there's no change. More so because like Madness, Rage is stuck in hell right now. I hold the top parse with mostly 192's, Ruusan and a Mono MH. In more Revanite I could push for a 4700 with good crits but comparatively I'd be breaking 5k in Vengeance and we come back to the question of why bother with Rage then. Vengeful Slam has higher potential, more frequency and above all others, buffs further AOE in the spec with Bloodbath + Path Carver. Rage has Path Carver and that's it, at least Sweeping Slash in turn reduces CD's which is a welcomed change. How ever it lacks say... a crit chance increase but has a surge. I feel like they should do something with Sweeping Slash to make it amazing. Infiltration's AOE is insanely good because of Whirling Edge which is a Crit + Surge Buff. The thing with Rage is that Smash cannot be used on CD, buffs bottle neck timing, rotation priority can shift, hell you can burn yourself out if not careful, Vengeance? You can use your AOE liberally and literally never skip a rotation beat. I don't think any good PVE'r underestimates Vengeance's AOE, if you see a Slam crit Vs. a Rage Smash Crit, you know the potential out weighs Rage. Rage has consistency, but in operations consistency sometimes doesn't cut it. Vengeance has a lot more to offer, in its down time; DoT's, Back to Back Ravages, Set Bonus etc. Rage's Rotation doesn't benefit from Downtime, it merely just hits a hard reset and you begin again, the burst isn't stackable, just... restable? If that makes sense? Since we lack offensive CD's, downtime doesn't particularly benefit us unlike say, Powertech or Shadow. Rage is in a poor spot right now, I'd play it if I was confident in its current build but, I'm not.
  19. Never made it to core, but keep in mind only one Veng Jugg killed Revan. Top players of their specs (Non-aim typically) barely met the checks pre-nerf and since Rage is about 300DPS behind Vengeance, if Vengeance barely scratches the check, it means there's no point in trying Rage, especially when it's bugged. Secondly, I fail to understand how Rage > Vengeance for the first 20 secs of Soft Enrage.
  20. I actually have toons on others servers. And I killed Monolith off of EH.
  21. Shadow DPS don't exist anymore.
  22. Actually it's worse for Revanite Commanders and here's why: Takes more damage Harsher rotation management Single Target DPS is worse Other than Shii-cho, Rage has no passive defensives Vs the good few that Vengeance gets, meaning it'll take more DTPS than Vengeance. Secondly, the rotation/resource management in Vengeance is easier than Rage because you need to think ahead a good few GCD's in Rage and hope an ability doesn't fail. Vengeance has become easier with Resource Management since Shatter only has a final cost of 1 now. Lastly, it has worse single target DPS and its AOE is consistently better but has worse potential. Vengeance is pretty much the go to for every fight. There is no reason/fight where Rage should be taken over Vengeance. As for Revan, with how buggy Obliterate is in the Core burn, I'm unsure. Rage would theoretically be decent outside of the Aberration windows since you can set up burst but again, it's a case of can Burst between Aberrations beat Vengeance's somewhat decent burst (Back to Back Ravages + Vicious Throw + Scream + Impale w/ Set Bonus Vs Concentrated Slice w/ Set Bonus and Focused Burst.) and great sustained. Of course crits are debatable but Vengeance can rely more without crits for damage than Rage can. But again, DTPS is a factor in the earlier stages of the fight, at least the best CD of HM Revan works in favor of both DPS specs.
  23. I'm that certain someone. And I've matched Rydarus' clears in DPS Spec just in case people are curiously curious. And to be fair, this server had less DPS Shadows than Guardians even when Hatred was viable. Aerre, Myself and one other person were downing at least 5/10 HM weekly. Not sure why we need to outline Jugg as this small percentile of dedicated players to a class. Also Reflect should deal damage if it doesn't stop DoT's and debuffs being applied, if not it'd be a lesser resilience. The issue is the cap should be only be increased to its.... 15k? in Tank Spec and restore it to the 5.6k in DPS Spec. Done, If you wanna stack 10 Guardian DPS to do damage to a boss with Reflect, bottleneck the damage via discipline. Reflect works fine from a Tank POV, it's the DPS POV that's causing instability in PVE because DPS most of the time have the liberty of moving into circles and not caring for boss positioning or mechanics 9 times out of 10. TL;DR Nerf DPS Reflect, leave Tank Reflect where it is.
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