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Luckygunslinger

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Everything posted by Luckygunslinger

  1. Not as much as Vengeance. I stack about 300-ish alaricty.
  2. http://dulfy.net/2014/12/11/swtor-3-0-rage-juggernaut-dps-guide-by-artorias/ ^ My rotation still works, still does decent damage but is a touch outdated in 2 places which will be fixed for the 4.0 guide. For now, just take War Bringer so you can use Vicious Throw instead of the first retaliation. The 4.0 guide with a possible new rotation will be coming in the next few weeks. People voiced dislike on Sundering Assault's placement and with some minor theory crafting with Rydarus, we found a rotation that puts Sundering in a decent spot but it's a bit hectic.
  3. NEVER put a defense augment into your gear, ever. The balance is Defense > Shield > Absorb but the toss up between the latter is minuscule, probably about 200 in rating by the min-max HM grade. As you put it, defense is now on everything, it's just juggling between Shield and Absorb augs. I personally have about 14 of each so if need be, I can jump to a full absorb or shield set if my gear changes become that drastic.
  4. Unless the relic window has been untouched for the duration being unaffected by Alacrity, I would take a small amount for that reason alone and then push the rest into Crit. Rage's passive hits, even if acting faster under Alacrity, in my opinion, are still not hard hitting enough to push a fast rotation into an effective one. So high crit with a bit of Alacrity for relic contribution would be the way to go.
  5. I can agree with that. The cooldowns are good, very good but push comes to shove Assassin is better in nearly every aspect, that's the reason I brought it into Revan over my Juggernaut because its versatility was far superior. I feel in 4.0, we'll have more up our sleeve and hopefully the old damage profiles will also be in our favor, but we'll see. In my opinion how drastic Force Shroud changes a mechanics risk is a bit in the realm of OP insanity.
  6. Uhh I think it's just Mastery + Power? I think? TORCommunity has the gear on it
  7. With how defense heavy the tank gear is, you'll be stacking primarily shield and absorb augments now. Defense is a mandatory stat like shield was. Tank mods only come in defense now meaning every mod will give Defense, on top of this; enhancements, implants and ear pieces will all have defense, it's just choosing between Defense + Shield or Defense + Absorb. TL;DR Defense, Defense Everywhere!
  8. Retaliation is not high on the issue list of Rage. Rage at present and in 4.0 will still suffer from not so good damage. The thing is, it's very crit reliant and base damage over all is meh. On top of this, the rotation is unstable where you at points need to weaken your rotation to make it work, i.e. use saber throw in rotation so you don't have to burn yourself out, something Fury doesn't have to do. Retaliation off the GCD could work but Rage needs a flat base damage increase on Obliterate, Scream and Retaliation, possibly even saber throw too.
  9. Use Doc. Healer companions are your best friends, especially for DPS disciplines. Also Rage is squishy as hell, go Vengeance, lastly just stack power and strength, maybe some crit. Not a big deal when gearing pre 60.
  10. The rotation guide difficulty is what we use as a reference for top tier, end game, max DPS rotations most of the time. i.e to get the perfect, optimal, max damage rotation down in Vengeance is 7.5/10. For leveling all rotations are like a 2.
  11. And if things do not change, will continue to be so in 4.0 considering the 6-piece if it goes live on top of things like Mad Dash will give a lot of tools for you to reduce damage with. That's realistically the mind set of any tank, to keep your raid safe. Doesn't mean you have to plaster your eyes to health bars. Important yes but as important as the guide is making it to be? Not sure. When you think about it, if everyone is doing their job, you shouldn't need to worry about protecting people. It's when people mess up that you need to do so. Threat is easy, agreed how ever that doesn't mean that what he is doing is correct, a la saber throw. As easy as threat is now, you can still make mistakes, there are rules to just avoid, saber throw in openers for most cases is one of them because it provides no benefit. Also Crushing Blow and Smash are still viable tools for picking up multiple adds even if Saber Reflect and Challenging Call are not available, easy proof of this being true is the Revanite Commanders fight, adds are spawning constantly. Hardest? Maybe but not really, I'd say Vanguard if you're unlucky to have Ion Storm not ready.
  12. Few things to nitpick on and I'll break these down as I go. Not true really, the passive mitigation of the other tanks is far better due to Shield/Absorb being more beneficial in this tier for Ops and most flashpoints. They do have some of the best passive mitigation if you take into account other classes like DPS and so on, but for tanks, they're pretty bottom of the barrel. Premise is correct bar Saber Throw, realistically no reason to use it and you're delaying you getting to the add pack by 1.5 seconds. If you have a sniper using orbital or Sorc using Force Storm as soon as your saber hits, they have a mile a head of you on threat, you can cut saber throw out realistically because it provides no benefit, especially not for threat. Secondly, you should not be using a might stim. Loss of HP and Defense is not worth a minor DPS gain. You say threat is easy so you shouldn't need the stim's extra damage. Third, you have some rotation hick ups you need to fix. Not to do with the guide itself but I notice you're delaying certain abilities, even in one case, Crushing Blow for a basic attack. Kind of a gray area. I mean you shouldn't need to feel obligated to keep an eye out. If you do your job you should be able to pick up adds. I don't agree with this statement but It's not wrong. Again, Tanking isn't this one way is the right way but personally these are the things I heavily disagree with. Still good video though.
  13. Yes, they're viable. Vigilance trumps Focus in every area, just learn that. Focus is a nice change of pace and rotation but its damage output will be not be optimal in HM Raids, but for SMs and Flashpoints, either works.
  14. We killed him awhile back and have been farming him since. Sorry to hear about your roster getting shafted by the summer.
  15. Vigilance. Focus is viable but is not worth the time and effort in its current state. It deals less damage, takes more and over all doesn't perform as good as Vigilance does. Focus has a bit more burst but that's it.
  16. Rebounder Reflect surpasses all.
  17. 1. It isn't. I sent updated values off to Dulfy, expect them up soon. 2. See 1. 3. It's up to preference, You want to aim for unlettered enhancements but high endurance mods in the 198 grade are optimal. But for 192's just stick with unlettered. 4. Just wait. 5. 6 Piece > DM 4 Piece.
  18. 25% Force/Tech Reduction which would reduce DoT damage but agreed, not that great.
  19. You should be breaking 4k in Partial Resurrected, I do about 4.8 to 4.9 in 70% 192's, 25% 198's and 5% 204's. Our dear difference would not warrant a 1400DPS difference. So from the looks of it your gear is fine-ish but the flaw I think lies in your rotation.
  20. Targets will not be sundered while in Tank spec so if you're in immortal the debuff will not be applied.
  21. No, you won't generate enough threat in situations that matter. If you're in defense and always have full HP due to healing, you're doing your job right. You shouldn't need more damage to clear bosses to a point where a full respec is needed.
  22. Yes but cheating Trail directly results in less DTPS, very simple. Taking less 15% less damage over all is a benefit. And who knows, if healers are messing up their job and a heave throws you down to say, 10%, hell those stacks may have just saved your life. But contrasting to that, if we're talking about the benefits of Impel for healers sure, but if it doesn't benefit the tank realistically. *shrug*. To be fair, if the tanks are doing their jobs correctly, damage in first phase is trivial in general. It's about how smart DPS are about ducking out for cleanses and getting back in to push Revan. Irregardless, is it not sensible to relly on your Assassin tank to stop Trail from hurting them on top of incoming Heave so that you can actually focus on your job? Again, Impel poses no issue unless Revan bugs and exploits you with your body turned towards him and yes that can happen. Actually this can be negated very easily, Phase Walk. Makes Impel a lot more trivial and keeps Revan realistically in the same position. And if your group can progress with Double Merc, they can do double scoundrel, but what do people use to make Revan easier? Hydraulics. It's all about using your class tools effectively, no one cares that Rage Jugg can do it because they'd rather be secure in their kill and bring an IO merc. More Damage Taken at 5% a stack? That matters, maybe not noticeably but to a tank, taking less damage from abilities is a priority, if shroud helps me accomplish this, then so be it. Healers can say "Welp, Arty's doing his thing so might as well focus on who ever." and there you go! And then look at 2nd and 3rd floor, where distance poses problems and where push and pulls and Aberrations constrict how and where you move, that's where trail kiting negation becomes a proper tool. No idea what the 'Zorz' strat is. But from the sounds of it, it's not the strat we use since Revan is also nice and tucked beside the raid for burn so not a big deal. How ever, Floor 2 is so static that any realistic strat that works for your team can be repeated. Having tanked to Core. I can tell you negating trail makes tanking realistically a lot easier to deal with. And if you're worrying about trail as a DPS I'd be concerned. And for floor 1 and 2, jump gap closer and long duration sprint aren't an issue. I'm not going to go into too much detail but if you watch Blamespace's stream highlights you can see how I deal with distance on Floor 1 and 2. I know a fair amount of healers who'd disagree with your placement. But what ever floats your boat. So can Assassins. I.e "Assessment: I'm gonna do a instakill on you." drop phase walk, run, pop phase walk. Done. Okay but I feel you're getting really like, uber defensive (no pun intended) and assuming what I'm saying here is "Don't take anything else, only Assassin. ASSASSIN REVOLUTION 2015!". I'm not, keep in mind my co-tank for the first Core descent on Ebon Hawk was a PT. She is probably the best co-tank I've ever had, I know how we mesh together and I'd rather not tank Revan with someone else on their Sin or Jugg and pull that night than vs. calling it and pulling another day. I'm not disregarding the other classes at all, that was your assumption. This is a state of Darkness thread, not a crap on Immortal/Shield Tech thread. You're the one who brought in the other two tanks, I never disregarded their tools, only praised the ones Assassin had. But realistically I've known how thread debates like this have gone before and how this one will go. I've said all I've had to say on the matter and that's that. You and I have different POV's on how to Tank Revan, I did it my way and got to the Core, so I'll stick with it. I prioritised what I felt was important to me and the raid and it worked. That's it. At the end of the day there's no sure fire right or wrong way to tank. Just what ever works for your group.
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