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Lundorff

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Everything posted by Lundorff

  1. Premades should simply be paired against a similar premade. No other similar premade in queue? Too bad, guess the one tryhard premade can't play and ruin the fun for everybody else. And no I don't have any friends to make my own premade
  2. Game Plan (2) +2% Mastery (4) When your Adrenaline Rush’s Fired Up / Kolto Overload’s Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you. From a damage perspective it should of course be Concentrated Fire, but in an effort to be less focused it might be relevant?
  3. I very seldom venture in to 75 regs these days, because frankly it is a horror show. The matches I get are: Huttball. So many huttballs that I never, ever play. OPG. It can be okay now and then, but mostly not. Unbalanced teams. Either through shear random or by premades. Clueless people. People can not do even the simplest things now. I can end up guarding a node as a healer. There is basically no difference in quality of play between lowbies and 75, and with lowbies I get arena pops which never happens at 75. I would queue arena regs only if it existed. I have no idea how any of you can find enjoyment in this. /end rant
  4. If we are talking a straight up 1 v 1, then the jugg will most likely lose combat when the sin cloaks out i.e. jugg can H2F as well. Even without this, my money is still on the jugg due to far superior DCD - some which might come off cool down when the sin is out healing. A jugg that knows how to leap for immunity will leave the sin quite vulnerably for most of the fight. That being said, there are many sins that would school me on my jugg because they are straight up better players, but generally speaking I would not fear the encounter. Sorry but that is terrible advice. The only reason to move away from a sin, would be to leap for immunity - and you certainly don't want a sin on your heels while trying to lumber away. Sins has terrible defenses, and you should stay right in their face.
  5. You write sins, plural, so I expect you mean at least 2 at a time. In short, you are boned. Assuming equal level of skill, the sins with burst you down and kill you eventually. You should be able to force 1 of them to cloak out, but they will be back with full health to help finish you off. 1 vs 1 is an entirely different matter, and my money would be on the jugg, again, assuming equal level of skill.
  6. Oh Prum that is super, that is what this forum is for. Thank you
  7. Tactician or Aggressive Treatment? Is the Toxic Haze thing worth it? What about tactical? Critical Surgery Diagnostics Probe Regenerative Waves Combat Medic Training Or something else entirely?
  8. Well at least they finally fixed juggs this patch. Oh wait....
  9. From a strict DPS perspective then yes, lingers are amongst the weakest in raw numbers: http://parsely.io/parser/stats. That, however, is mostly a PvE issue. For PvP lingers are now top 3-4 in most OP class along with sins, maras and opers. Only people as terrible as myself can not do damage with lingers right now, and that is sole a L2P issue on my part and has nothing to do with the class.
  10. Why are you quoting this: https://s3.amazonaws.com/fi-courses/tsdi/unit_2/Essentials/Statvsmath.pdf ? Trying to sound smart? I think this topic has run its course.
  11. A debuff "will allow more people to see more diversity in their maps"? What does that even mean? That people will be force-exposed to maps they don't like, because they are afraid of the debuff? Please. In the actual world a debuff would kill the queue. People would either still quit or simply afk the match. Again, if you want a deserter lock-out you first need to: Give people a choice in what to play Fix balancing issues between classes Fix bugs, dsync, hackers Ban all premades to the fiery pits of hades But of course nothing and more nothing is ever going happen.
  12. I have not played a single buttball match in the last 2-3 years, and I am not about to start now. Its very existence is partial the reason why I seldom border with regs in the first place. A debuff will only make me queue for regs even less and never prevent me from leave. What they ought to do, is give people a choice. Group regs into Arenas, DsyncBall and Warzones and then allow people to queue for one or more groups. It might increase queue time a bit, but people like me are leaving anyway. I would love to queue for regs arena to practice for ranked. Alas none of this is ever going to happen. Edit: And of the last 7 matches 4 was ¤#¤%¤#%#¤&%¤&%¤ suckball.
  13. Lundorff

    DPS jugs

    Juggernaut Grit Grants 75% DR for 20 seconds and lowers damage output by 60% for the duration. Skill is cancelled when using guard. 30 minutes cool down. There, fixed. Has a 30 minutes cool down that refreshes between rounds in arena, but will be a 1-trick pony for both regs and PvE and probably near useless for both. It would gives juggs a tactical aspect as in when to pop it, and it would make them less appealing for the other side to focus first. Do you still spam all your skills when they only do 40% of the original damage? Do you try to run to drop combat to re-gen? Do you try to be bait at the start? It would make juggs far more interesting and it would very much play into their core class i.e. stay in the fight.
  14. Lundorff

    DPS jugs

    Do you have a link?
  15. Never drink and post at the same time.
  16. I have only managed it once with reasonable effect on my jugg this season. And that was only because they couldn't really decide whether to focus me or our PT. So far the signs strongly points to no for both PTs and Juggs, as we are simply focused first and hard. With multiple juggs / pts / sins on the same side, then maybe some cross guard can take place, but not nearly to same effect and frequency as previous seasons. I suspect off-guarding will mostly be a sin-thing this meta.
  17. DPS Juggs are perfectly fine for regular PVP. In fact they are one of the most played classes and will often top DPS scores. I would stick with juggs for both tanking and dps if you only want to play normal warzone. But you want to mess with ranked, then go for fury mara and get the Defel Spliced Genes tactical. I dare say it makes maras every bit as OP as sins and opers right now, if not more so.
  18. Umm yes jugg is terrible in ranked atm., but the pts I see explode even faster. Sure they have impressive damage, but with no immunity they don't live long. I have run into exactly 1 dps PT that impressed me in a pure 4 dps match this season. There was another today that was also impressive, but that was a healer fight.
  19. Yes pyro is doing a lot more damage due to tactical. And no you should not run dps PT in s.ranked. You will get focused first, hard and explode.
  20. In what possible pvp scenario are PTs better than juggs? Maybe group ranked cleave match? Or premade healer/tank regs?
  21. Welcome back, it is a good time to come back now, as gearing is quite easy. I can not speak for Operations, but juggs are generally considered the better spec for tanking right now (PvP and PvE) and when the tactical Embrace the Pain comes into play, juggs will be even better. For PTs the tank class is called Shield Tech and for juggs it is Immortal. If you "only want to pvp on the side", then you are completely free to chose which ever class you consider most enjoyable. Only for ranked and operations would the class really matter. Pyro PTs (DPS) are currently one of the highest DPS parsing classes and with considerable burst and I suspect it does wonderful in PvE. For PvP it will be focused hard and will "need" a healer / tank to really shine. Vengeance Juggs (DPS) don't need quite the same babysitting. As a jugg main I am extremely biased, and I think you should try both, but I strongly perfer juggs
  22. Yes sins would only get 2 stealth-outs without tactical swapping, but with their burst being what it is, that is still mildly inane. It forces your team to spend time focusing the sin, and if your side have a jugg/pt/sniper well rip. It is hard to say if this would really change anything. I doubt every sins is tactical swapping. And yes 1 v 1 is not a problem on my jugg, but that has so far never happened in 6.0. Literally. If I run a jugg I get focused by at least 2 burst classes - I seems to attract lightning - and I have to use my dcds sooo fast. That is not to say I can't win a match with a jugg, I am 50/50 so far, but that is more about random teams and being lucky rather than carrying my own weight. I might try that tactical for s***s and giggles Edit: Are you talking about regs with your rage jugg or ranked?
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