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Feebish

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  1. My faction wins most WZ's. You know, that PvP mode that has balanced populations on each side. It doesn't matter if we're better when you can produce 3 ops groups to our 1 in Ilum (with 4x the Battlemasters thanks to those helpful days of exploiting the system). This is in no way a skill issue.
  2. Quite frankly I would be ok with that until they can come up with some kind of fun "open world" PvP. I don't even care about the stupid bag anymore at this point. The only time I or my guild ever goes to Ilum is for the weekly. The Daily is pointless.
  3. I like Rift's PvP gear better because of what you stated. However, virtually every other facet of that game is worse than this one. The PvP is (or, at least, when I played) completely worse in most facets (both PvP and PvE), terrible in terms of class balance and a good chunk of specs are totally unviable in PvP altogether (ie. tanks).
  4. Some kind of band-aid fix needs to be implemented ASAP before PvP is completely dead. Waiting for the next big patch to implement changes is not going to be soon enough to save this POS planet. As a point of reference, the Republic will see 20 people at peak hours in all of Ilum, and half of those people are typically doing the PvE stuff. It's not uncommon to see 5~ Republic in Ilum right now.
  5. In a full Seer build it is in fact your most powerful (both in terms of pure healing output and efficiency) single target heal. Also, thanks to free Nobles, it is also the most sustainable. So it's probably the most powerful heal you have. I don't know where you got the information that it wasn't. Although a good fast-cast Deliverance crit is great for protecting against burst damage, which is probably where Trance is weakest.
  6. Let me just clear this up for you. Yes its hard for 2-3 people to kill a heal spec Sorc/Sage with guard and a tank assisting them. If you can't bring down a DPS sorc with 3 *********** people you are terrible. They cannot heal for ****. I assure you that without guard, and without healing spec, it is not difficult to bring them down. The "Uber Bubble" shields for less damage then most abilities do if they crit. The main issue people are having is a completely delusional image of the class. People see heal specs and go wow they heal a lot, then they see DPS specs and go wow they have good DPS, and then the smash them together into some kind of Super-Sorc that doesn't exist and claim that they are good at everything all the time. Hybrid specs allow decent single target healing (that is completely unsustainable) with sustainable 'average' damage. DPS specs allow more damage. Healing specs allow AoE and sustainable healing. What I think is happening is that people are seeing Hybrid spec sorcs who completely outgear them and are whining about why they're having such a hard time killing them 1v1. I play a Jedi Sage, and a full heal spec to boot. I play the most survivable, sustainable talent spec of a Sage that exists and I explode into itty bitty pieces if I get targeted by a Merc, OP, or Sentinel. Another piece of advice. You should need more then one person to kill a healer. This concept you people think of as balance for Sages where you can just walk up to them and say "**** YOU" and 1v1 them in 5 seconds is completely asinine. A healer has always had to be more survivable then your glass cannon DPS because they are always focused. Remember that a hybrid spec Sorc has good single target healing. You wont solo them. You shouldn't be able to solo them. It's really as easy as having one other person use interrupts interchangeably with you.
  7. It is not based on medals, it is not based on score, it is not based on speed, it is not based on any measurable metric the game tracks. Someone above me already stated it. Whoever attacks second loses in the event of a tie. The first team to attack "sets the bar," as it were. If the second team doesn't beat it they lose. It's a messed up, completely ridiculous way of determining a winner out of a tie, but that's what happens. So I apologize, but you lost because of whatever RNG dice roll is involved in determining who attacks first.
  8. /facepalm The point of Expertise isn't to exclude anyone from PVP.
  9. Feebish

    PvP Healer love

    You need to DPS a little bit as a healer to get even half the medals DPS classes can get. If you heal alone, you will get 3, maybe 4, while DPS specs typically get 7-9. Sometimes its feasible to get the 10 kills, killing blow, and 75k damage medals as a healer. Other times the match is too intense to pause from healing and you will get 3 medals after a hard earned victory. On very rare occasions you might get the 25 kills medal as well, and if you spec right (in other words, heals/DPS hybrid) you can also get the 2.5k hit medal.
  10. Feebish

    PvP Healer love

    I counter your ignorance with a Scoundrel named Bubbles healing over 550k w/ 100k damage on my server. Which was more than my 400k healing and 70k damage in the same Voidstar match. And I'm a Sage. And no this is not the only instance of her kicking my *** in the scoreboard. Chalk the differences up to gear differences or skill differences (She was one of the first BM's on my server and I'm in half cent half champ gear) and we can conclude that Bubbles the Scoundrel and Feebish the Sage both can heal and DPS for similar amounts in WZ's barring additional factors. Your move slick.
  11. On my server (Twin Spears), this is true as well. The first day of bracketed PvP implementation I went on an over 10 game win streak in the 49- bracket. Upon reaching 50, I typically win 3/5 games PUG, and have yet to lose when I group queue with my guild mates. I guess the Imps are still just harping on their early-release steamrolling of low levels on their overgeared 50's and haven't realized yet that they're actually not the PvP gods they thought they were.
  12. I never really had a problem getting 5-7 medals as a healer in the 1-49 bracket. I never understood why people complained so much about healing medals. 50 bracket is totally different and it was kind of shocking. If you're in a legitimate competitive match (ie. its actually a fair fight, and no one is steamrolling the other), I have almost no time to throw out any DPS at all. The second I stop to throw out dots, or TT someone for a kill tag, or any of that, someone dies, or I die. Playing against players who know what they're doing (and are throwing out huge crits which does not happen pre-50), between keeping MYSELF alive and everyone around me, I'll be lucky to get the 10 kill medal, let alone 75k damage and 25 kills. "Objective" Medals are different in some sense, its pretty likely for me to get a defender medal here or there but that only really ever happens on Alderaan.
  13. Unfortunately I did not take a screen shot. But as I said, a number of my team (including myself) never even died because I and a Commando each put out approx 1 million healing together. (450k~ for me and 550k~) for her, so suffice to say they had a lot less medals due to that and the fact that they were basically feeding the meat grinder to interrupt placing the bomb. I'm thinking it could just be random, or like the above person said a tie and there is just no "tie game" score screen... or it could be objective points, I never bothered to check that although I don't see how they would have many considering no one completed an objective. That would seem to make sense, although that's kind of unfair in the first scenario. Thank you.
  14. Every single player on my team had more medals than every single player on their team.
  15. That makes sense, but in my situation no one completed any objectives. It was basically just two rounds of team deathmatch because no one progressed passed the very first door.
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