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Posts posted by Bugattiboy
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It's EA. What can you expect from a company that only cares about profits & products sold?
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/signed
There is so many problems with Resolve and honestly, EA is making way more complicated than it has to be.
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OK, thanks for help.
Does anyone have any tips for PvP? Or would be best just to rip apart the War Hero sabers and find an augment?
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I just bought some [Augmented] sabers from the GTN and I want to know what the best build for sabers would be. Like what the best mod, enhancement, and augment.
What would be the best for PvE? And what would be the best for PvP?
Watchman build in case you're wondering.
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Lastly, would it be helpful if I included an askmrrobot.com armory profile for each advanced class to demonstrate the concepts that I'm trying to convey here? Perhaps even they could be used as templates? If I can get some feedback on this, I'll add them tomorrow. I hope that I've answered your questions. Thank you for reading!
Sure. It couldn't hurt. Knowledge is power, and I like power.
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They are now able to deal out extreme damage with Master Strikes while being absolutely invulnerable. .
You are mistaken. You are uninterruptable not invulnerable. Even though you can't use interrupts on Master Strike and Ravage there are many ways to interrupt it.
Stuns, Mezs, Pushbacks, or just plain walking away.
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Just read this. It was pretty good read. I need some help on some things though.
I prefer to stack enhancements with +40 Endurance, Critical Rating, and Accuracy/Alacrity;You have this in your write-up, yet the enhancements link you below have no such setup. The 2 enhancements on your page that do +40 END have power and not crit rating.
V. LINKS TO BASE CLASS MOD LISTSThis part where it has links to mods for the classes, are you saying each respective class should one of mods listed in every single piece of gear?
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Yeah. I fail to see any point to Awe. It's a 6s stun that breaks on damage given an to advanced class that's only role is damage. Why even have it? Either remove the damage break or remove it entirely because in it's current state it's doing nothing.
This is probably the only stun in the game where "damage causes this effect to end prematurely".
Oh, and on top of the already uselessness it has a minute cooldown.
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Seriously BioWare, why do you continue to buff skills that are already OP? The skills that were buffed in 1.2.1 were already OP and now you want to INCREASE their damage?
You did this before with operatives as well. Their Backstab (or whatever the hell it's called) was already OP yet you buffed it's damage by 10% in the 1.2
I really don't get why you like to buff OP skills.
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I picked up Biochem on my Sentinel and now after 1.2 I'm starting to wonder it's worth it anymore.
Is Biochem still worth keeping? Or should I pick and level and new profession?
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They need to change the name from Huttball to CC-Ball/Knock back Ball.
I know. I feel ya on that.
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swtor is just a badly designed pvp game. Any game that prevents you from playing through lock outs, glass doors, timers on speeders, and chain cc is just poorly designed and will frustrate those of us who want to fight but are stuck "waiting".
They can pass out as many free months as they want, but this game is a joke to most of the best pvpers that i know.
+9001
Exactly what I was thinking.
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Somewhere in ones of these patches, maintenances, etc is the culprit. I used to not be able to spend comms fast enough because they just rolled in.
Now, it seems I can barely shake a stick at them.
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I know you guys are going eventually make gay romances, question is why?
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I completely agree 110% with OP. We are PURE damage class, yet we do one of the lowest damages.
What's up with that BioWare? Please give us our MUCH NEEDED buff.
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Most OP class
in PvP
You wanna talk the most OP classes?
Sorcerer. When you spec it right Lightning costs nothing, has no cooldown, and there is a slow on top of everything.
Same with any class that uses cover. It absorbs almost all damage, makes you uninterpretable, and no one can leap at you.
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A ranking system for PvP? Why?!
The only reasons this PvP is tolerable is because they don't track you and because you don't get item wear. I absolutely DESPISE PvP that tracks every kill you make and death you take.
Why EA? Why?!
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Like that, for a change, you guys listened to us. I can't wait to see this implemented. I saw you guys are not changing the GCD (for a lack of a better term) "cooldown lines" opacity.
The opaque GCD timer was, if not is, the most distracting thing for me. I liked the transparent one. It was easy to see what was on cooldown and what was available.
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This a biased opinion, but it's negligence because whether you like it or not BioWare is still EA.
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Here is what I think.
ABSOLUTELY HORRIBLE.
Why so many damn flashes?! Why?! It makes it impossible to see anything.
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New UI is absolutely horrible. Old UI was 110% better. You NEED to fix this TONIGHT BioWare.
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Absolutely horrible. I agree 110%. You NEED to fix this TONIGHT BioWare.
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OK then we put this way. Without involving the Auction House can I further than purple when REing?
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I just started a character, am doing Biochem, and I got my first purple schematic.
http://i41.tinypic.com/2ib0toh.png
Can I RE it any further? Or will I be waiting time, money, and effort if I try to?
Patch 1.2 - Honest assessment of Bioware Dev competence
in PvP
Posted
I had big epic reply, but then I thought of this. The entirety of all that is EA can summed up in one sentence.
"Screw the rules, I have money."