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Darion_Leonidas

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  1. I'm fed up with the "Lord Trok" nonsense, as well. I'm hearing a lot of folks say "If you are a (TYPE) with a well-geared (TYPE) you should have no problem". This is a critical failing in this game; needing specific "types" IS the problem. No one "type" should be any better than any other, especially not in specialized missions like this, where a bit of coding could make the bounty sufficiently different depending on the class of the player engaging it to make it challenging and fun for anyone, rather than easy for some and frustrating and annoying for others. As for the fact that technically, these are "group" missions, once again the Devs drop the ball in failing to understand anything about the type of story they are trying to write: Outside of silliness like "reality" TV, there are few careers that are not more "solo" than bounty hunting.
  2. Plus, would it be too much to ask of the Devs to give us binoculars that ACTUALLY WORKED LIKE BINOCULARS? Instead of a very limited mission tool that only zooms in when the mission objective is in the field.
  3. Groan... You're kidding me... Grinding for special equipment to make space fighter combat... wait for it, kids!... GEAR-DRIVEN!!! In other words, to make it utterly meaningless, pointless, worthless... crap. We finally had a shot at having on - just ONE - truly skill-based aspect to the game and instead of a decent space flight combat sim, it's just going to be more of the same old "my-stuff's-cooler-than-your-stuff-so-I-don't-have-to-actually-get-GOOD-at-anything" nonsense. Tie a pillow across your butts, kiddies, and fall ***-backwards into "greatness" you don't deserve. "X-Wing VS. TIE Fighter" showed everyone how it's done 20 years ago, but these idiots think they have to re-invent the wheel. May the lameness be with you. I'm outta here.
  4. These are WONDERFUL! I love seeing the passion people bring to miniatures. I have been playing the West End Miniatures rules since 1991, with a huge collection of the old metal and the plastic figures, and those rules are still my favorite. I run a "Battle of Hoth" event at some conventions in 1-to-1 scale, so you can see my commitment... or maybe I should just be committed...! I would love to see someone do some 3D printing of the character and capital ships form SWTOR for use in fleet scale minis gaming, too. If I ever find anyone who does, I will post it here! Keep gaming!
  5. No offense, but I am not going to waste my time running around checking Twitter (which I don't use), forum posts which I don't have time to wade through, websites I'm not interesetd in or even smoke signals just so I can keep up with how my money is being spent. BioWare has our e-mail addresses, they should keep us informed. We are the profit; they are the overhead. I'm appalled at how few gamers have the stones to stand up for their rights as consumers.
  6. Excellent question. Also, if we wait and are forcibly relocated - you know, like internment camp victims - then our Guild names, Legacy status, Guild Bank items, all will of these just be trashed? We won't even receive in-game money for the value of the deleted items? Is it just me, or does this all seem very poorly conceived, even terribly half-assed?
  7. All very nice ideas, but we can already find all of our friends to team with; ALL FIVE OR MORE OF THEM. THE GAME NEEDS BIGGER TEAM SIZES FOR ALL MISSIONS, NOT JUST OPS. The four-player team limit is killing this game for us; we transferred over 20 players from an MMO where 8-player teams are the norm, and now we have to turn away at least three players every game session. BIGGER. TEAMS. FOR. ALL. MISSIONS. Please.
  8. Number One: Team Size is TOO SMALL. MMOs have been around for a while now, and entire Guilds are switching from games like WoW, LotRO, CoH etc. to play SWTOR. That means a lot of folks are hoping to play together at the same time. Here's the math: Our CoH guild alone has ported over 33 players - that's 33 paying accounts, if the Sales Department is listening - with 14 of those players being couples, generally with at least 8 Guild members at a time being online and our typical team size is 6 to 8 people, which means split teams, which means not playing together, which is not why we form a Guildd or, indeed, subscribe. Team sizes need to go to AT LEAST six, optimally eight (8). Number Two: All-or-nothing battles. A team of four fights a Boss. One teammate dies. If the Boss isn't already below 25%, you can pretty much assume a 50/50 chance of a Team Wipe, because - incredibly - there is not in-battle resurrect. Well, also because the "cooldown" mechanic on heals is an ill-advised WoW carryover, but it would be tolerable if teammates could be revivied in combat. Number Three: Successful Play Requires Perfect Builds. Some will dismiss this as "bring the right build and stims and team and play better", let me say that is not the solution; it is the problem. A "perfectly structured solution" to a problem is a poor game design. When a movie monster can only be defeated one way, that's fine, but i am not paaying to watch a pre-plotted movie; I am paying to play a game with - hopefully - multiple paths to a given outcome. I can apreciate that this is an illusion in the storryline - multiple choices may enliven the play, but do not alter the ultimate outcome - but in a battle, it's weak design. If the only way I can win is the GMs way, why bother to play? I may as well just watch a movie. Rant over. But the team sizes need to be increased AT LEAST to six (6).
  9. Amen. The short answer is, the Devs pick the ones that are easiest, most convenient, least embarassing for them to answer. I know that sounds cynical but hey, that's just business.
  10. I'm sorry, I just have to weigh in here to say that the whole hop-jump, Super Mario Brothers exercise to get at datacrons - or anything else - is a royal pain in the arse. Far worse than being silly and annoying, it is just plain trite. The bugginess of the MGGS is just the cockroach-cherry topping on this dung-beetle-ball sundae of a game mechanic. Why on earth - or Corellia, or Hoth or wherever - is this stale old dead horse of a game function still being dragged out for a flogging? I would far rather fight multiple Champions for a datacron than endure this immersion-shattering drivel. In fact, I'd even suffer running up ramps against a giant Whampa in striped shorts throwing barrels down at me; at least that would be an honest rip-off of this ghastly, boring, infantile concept.
  11. Yeah, I got one of these from a friend, and while the Buffs are nice, I'm running a Marauder and frankly, reducing my damage by 50% is just... not... acceptable. Plus, I'm a little bemused by how readily everyone accepts the "Cooldown" concept that keeps you from using any other Stim/Adrenal/Medpack for 90 seconds (an eternity in battle). I really don't care for this mechanic at all, and if this wasn't "Star Wars", I wouldn't put up with it. I'm suprised so many Beta testers didn't petition its replacement with something more dynamic. But, hey, if Salma Hayek snored, I could learn to put up with that, too.
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