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Mahoukenshi

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Everything posted by Mahoukenshi

  1. The cooperation of both factions is a succeed and everyone's celebrating. "Good job, guys. Now that our common enemy is dead, what now?" "Uhm... we have been able to get along without too much complications. How about we try to solve our former issues in a normal way, this time. You know like in a 'lesson learnt" retrospective view" "Or, how about we just continue our war like nothing happened before. This way, nobody will be surprised if our current or future leaders decide to turn insane all of sudden." "..." "..." "Okay, deal." But to be honest, it wouln't be too surreal if the alliance gets dissolved at some point. Either faction just need to launch a surprise attack or some plot-of-the-day and the clash's there again. Even in WoW a common enemy hasn't stopped Alliance and Horde to suddenly turn happy-go-lucky. IIRC there were only a few key figures who chose to cooperate.
  2. Personally, I was never interested in the endgame itself. Even though I never got invested into end-game raids, doing (normal) dungeons - no matter how easy they are - have caused "negative" stress in me when doing them in a group. Maybe it's because I prefer carebear mode or maybe because I can't cope with or don't want others being dependant on how good I play . yet for some reason open world casual grouping (or co-op mode à la GW2) are alright-ish. I enjoy the grind to the max. level but don't like other forms of farming. I'm the first to admit that this doesn't make that much sense! So once I have reached whatever I wanted, I either switch to an alt or lose naturally interest and stop playing (like I find something more interesting and kinda "forget" the MMO. No hard feelings). But I also don't consider myself as a member of an MMOs target group.
  3. Wait what? You are NOT one of them ? Wow, I've learnt something new today.
  4. I understand the reason behind it, but why di you have to give up that (special) little community? I'm sure most communities use any variation of Team Speak/voice chat clients, so you could interact at least to this degree outside of the game. And if your friends become also tired of SWTOR, you could move to another game (if there's one, of course). But as I said before, I can understand the primary thought behind the reason as the gaming together aspect wouldn't be there anymore.
  5. Lol, get off your high horse and smell the coffee. You are not as important or awesome as you believe and behave . If anything to go by; seeing how often you use the word disgusting and belittle a player group in your post, the only disgusting person would be you yourself.
  6. Hasn't WoW done the same thing since the very beginning? The whole Artas showdown behind raid-or-die, for example, even though their "solo" story telling was improved with the introduction of phasing (ignoring its weak spots when you wanted to team up but were at different phasing levels) and Cata's great area storylines. Otherwise, it is a bad thing. Grouping should be fun and provide enough incentive but not at the cost of being mandatory for the story. MMO is many people playing at the same time on the same server(s). One of that activity includes group play and for sure put epic gear, cosmetics and challenge behind it, and/or a separate interesting story.
  7. You sound a bit paranoid. In EVERY MMO community has been the usual 0815 battles between non-raiders vs raiders, pve vs pvp or whatever you want to name it. And it's the forums where usually the EXTREME opinions (e.g. the elitist raider who behaves like a jerk and tries to tell other how and what to play + the trash-talking non-raider faction who may indeed want everything now and for free) are gathered, that's right. There's no big toxicity aimed specifically at raiders just for the sake of trying to "trash" them, or behold, explicitly get kick out of ruining those guilds. People who don't know those special tight-knit raid guilds are not ONLY the toxic ones, but choose their playstayle for other reasons. Is it a shame? Surely for you as you have made good experience with it and other posters here, but not explicitly for every non-raider
  8. Yeah, it was funny how you can catch him off-guard at the end of Korriban with the light-side answer and thank him for all he had taught you up to now .
  9. SWTOR having a the clasic Holy Trinity has actually little to do with a WoW clone. Most MMOs with this kind of combat system (tab-target combat? something like that) have them, even before WoW existed.
  10. Same for me Or the sidequest in Ord Mantell, where you are asked to free some rogue criminal from his carbonised state and that guy is a totally rude jerk@ss. Another case, where I gladly choose DS points to kill that trash.
  11. I agree. For such a gameplay scenario, you'd need an active combat system à la BnS, where active dodging and timing is the core mechanic to survive (telegraphed) big attacks or using iframe abiltiys to prevent one-shot kills.
  12. Step 1: Create a farewell thread, like "I quit because" or "Bye bye forever SWTOR" post, where you state to give away all your credits and that you will be deleting your characters. Step 2: Once you have reached the limit where SWTOR is not more fun for you, you'll quit BUT in reality haven't delete any characters. Step 3: Should eventually be any semblance of interest return, you can play again and chuckle at the people who believed you (or went to your farewell thread to troll).
  13. And that reason is perfectly fine. Quitting a game is NOT a bad thing (other than for the game itself), contrary to popular believe. If the negative overshadowed the positive aspects of a game, I'd quit as well - among other reasons of course.
  14. I also want many things but don't get 'em. Cruel world we live in, isn't it . Oh and don't be surprised but your definition of "good Star Wars MMO" may not be the same as other players's definition. Who's right now, the stuff you don't care about, or the stuff others don't care about?
  15. No. More group content is perfectly fine and reasonable, but not putting (main) story content behind group-only modes. You can have your own independent storylines for each FP or OP for all I'd care. As for Cartel Packs: Just don't buy new ones There, problem solved. Cash shop is the new thing in MMOs with no (mandatory) subscription (e.g. SWTOR, GW2 or B&S and most other Asia Grinders).
  16. Your attitude is the problem. Protip: You can be angry/not satsified with the game AND come across like mature person, instead of raging like a clown But maybe middle school hasn't taught you that much yet
  17. Don't wet your pants, nerdo. He apologized, thus it wasn't intentional. Kids, these days...
  18. Too bad you didn't take such a philosphy 101 course. Maybe it would help in making you not sound like such a whiny raging teenanger Of course, it's perfectly fine to call 'em out for a subjective inferior experience, but repeating it over and over and over and over again isn't helping your cause.
  19. As if you had had ANY idea about how easy or hard, or how much development it actually takes to develop it Sounds more like a childish nerd post of wailing for not being catered to your specific need. And I say that despite agreeing on the general note that an MMO should (ideally) cater to most play styles
  20. Baras: Disciple, can you see the smile in my face? Warrior: Wait, I need to pinch myself Personal conversation with Vette, if you answer her sweetly: "Who are you, and what have you done to the Sith I know?"
  21. I'm only an average player (despite having played a few MMOs here and there) and a neurotic "clicker" . In my case, it clearly depends on the class + discipline I play. Like I cannot warm up to the Sith Juggernaut during my level phase as I feel like dead weight compared to my companion - ignoring reasons that are obviously my own fault - in the early H2 missions. With other characters this wasn't the case (and I didn't have to use heal-mode to "survive") despite some rough times. Again, I'm only an average low-ish skilled player and also die occationally in some H2 missions (eg. when there are two gold mobs to kill) and I certainly don't complain about it. But I agree that leveling up is VERY fast. By the start of Act 2 I'm usually around lvl 45 without doing repeatable content more than once. With my Jedi Consular I'm level 60 and am about to enter Corellia (which is I think the final story planet in Act 3). And I also agree that level scaling negatively affects the final story arc bosses.
  22. To be honest, it feels like that quite a few MMO devs spend more time responding in twitter, facebook, reddit than their own actual forums. It happened in Guild Wars 2 (where it should have gotten a bit better by now iirc after the community called them out for it more than a dozen times) and in Bots and Souls. The main work those forum moderators did was deleting posts and warning the users for inappropriate language etc.
  23. After intentionally spoiling myself with the IA story, the twist in Act 2 left me simply with disgust. I'm sorry, but I really *hate* that kind of stuff, even though I'm sure it's used in a(n) (emotionally) gripping way and all. It catapulted the IA to my least played class up to now and I'm aware how dramatic/sensitive/"wussy" I may sound *lol* . The Smuggler story is comedy so far with his largely indifferent voice to most situations . And they did a great job to make Skawak a sleazy annoying archenemy. Jedi Consular (my highest character so far) has been good actually. Act 1 was dragging as the planets grew larger, especially if you made the same mistake as I and just wanted to get Nadia asap But otherwise, not too bad.
  24. W... wait WHAT? Vette is too awesome to kill
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