I too agree on the open world pvp part. They could actually work with your ideas.
Not so much for the stat normalizing in warzones.
I never really got to understand why some people so harshly oppose pvp gear progression. You have that in pve, too. You work hard in order to stay competitive. In pvp, whether for you that means index finger muscle training in order to click faster, tactics crafting for specific warzone "encounters", grinding gear (there it yes) or - imo ideally - a mixture of everything, what does it matter so much.
If you're really that skilled, you won't mind facing a bunch of tards with slightly better gear in a rated match, because you'll beat them nevertheless. You'll even welcome the challenge they provide, their lack of skill being somewhat compensated by their gear. If you absolutely can't beat them, you may have to reconsider your self-assessment.
I do admit that myself comes from good gear probably just as much as from skill. Yet there are probably far better geared players out there playing this game, I still got some champion slots. Bottom line is, on my tiny server, when it comes to the decisive mixture of gear and skill there's hardly anyone, whether same or opposite faction, who can beat me and any three friends from my guild.
I thus oppose the idea of stat normalizing because of two reasons:
1. It's going to take away the only remaining reason I play warzones / pvp extensively. Three warzones just aren't that many, and while there are still some good laughs and mediocre challenges every now and then, looking forward to the next level of gear is what ultimately keeps me - and I bet most of the rest of the pvp community too - playing.
2. It will destroy all customization options of characters. Because once you have mutilated e.g. all jedi shadows into one set of stats, why not go on and remove skill trees, for that advanced class to have one set of abilities so they're all on the same level. And while we're at it, why does a scoundrel get more cunning (arbitrary wtf4k) than a gunslinger (3999, 1 presence)? Right, we should give EVERY char the same stats and same abilities. Balance! That's super casual train of thought, and it's not gonna ruin this game for serious players, too.
Before anyone stops taking me seriously, jokes aside. I personally consider equipment customization too an important aspect of player skill. This game offers a refreshing variety of customization currently. Three skill trees, mixing pve and pvp gear, heck the whole equipment modding is awesome. Remember all the guys complaining about too much accuracy on their bm gear, guess what? Replace it. Yes, you can do that.
I personally don't consider the impact of gear levels in this game weighted too heavily. It does a deal from zero to max, alright, but then everyone has SOME level of gearing, and the differences between say, champion and battlemaster, or rakata and battlemaster are rather mild. The difference between a character with gear modded and balanced around his strenghts, even on a lower level, would scare me much more. If you are a skilled player in all respect of the aspects that I have elaborated so far, nothing they throw at you gear level wise is going to outperform you. However, I find it absolutely legit that when on the same skill level, the one with better gear should win over the other. Agree with me on this or don't, but the so called "casual pro gamers", claiming for themselves to have superior skill at the game, but at the same time have too little time to grind their stuff, are a rather contradictory joke in my eyes.