I chose to play op because of the ability to heal, but so far I am a bit disappointed of the results. Although some of the problems arise from my own inefficence in how I play, there are others that don't. Proactive healing can never equal reactive in efficiency and as most agree op is not so good in reactive healing. Some of the problems I see are: -Casting times (specially kolto injection). They are slow and do a rather moderate amount of heal. A healer should be mobile to avoid opponents since tanks don't have skills that bind aggro on them (at least I don't know any). Standing for 2-3 seconds to cast healing skills makes you a perfect target. -I agree with another poster's position regarding HoT's: they should heal more (in total) and cost less than direct heals, since their effect is over time. -Player tabs are too small to correctly identify the status of a player. Maybe I need to get used to them, but my guess is that I am not the only one. In general, I can manage healing one target but when damage is spread I can do little to help.