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Krozzy

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  1. Just think, if there are three people doing that AOE, they would just kill them in 3 seconds.
  2. Also keep in mind that I only did two warzones, I'm sure someone else could play this spec much better than me.
  3. Tactical opportunity and collateral strike are better than cull, in my opinion. But that's just my opinion.
  4. no, if you knew anything about me, I make videos to help other players. I may not be the best, but I have plenty people that thank me and ask for me to do more videos. But I did not do this for you specifically, and I not going to defend myself. So don't bother replying because I am not going to acknowledge it.
  5. wow some people are soooo negative, right? if you bothered to not judge a book by it's cover, you would see that it is a good spec for killing people. Good Luck with your ignorance.
  6. The Nerfs are Coming... Hey guys, I tried my hand at a hybrid spec and I am impressed! Check out this little Guide i made for Operatives and Scoundrels, I hope it helps someone!
  7. The Nerfs are Coming... Hey guys, I tried my hand at a hybrid spec and I am impressed! Check out this little Guide i made for Operatives and Scoundrels, I hope it helps someone!
  8. The Nerfs are Coming... Hey guys, I tried my hand at a hybrid spec and I am impressed! Check out this little Guide i made for Operatives and Scoundrels, I hope it helps someone!
  9. Greetings Bioware, My long time friend and I host a small show on youtube called "The Red Moon Sallon." We have a couple questions that we would love to have answered. First off, I would like to say that you guys have made an awesome game, and we have been loving every minute of it! However, there are a couple issues that we would like hear back on. Question #1: Ilum has been having a lot of trouble and we understand that things are not working as you had intended. Is there any chance that you will introduce a "bolster system" for outnumbered factions? (for example if republics are outnumbered 3 to 1 in Ilum they would get plus %100 health and damage.) Question #2: It seems that the tanking stats defense, shield chance, and shield absorb are worthless against 90% of PvP abilities, and yet they are present on PvP gear. This also makes accuracy a bad stat to have on PvP gear. Are there any plans to fix this? (for example changing some player abilities types, or making tech/force abilities trigger defenses.) If anyone is interested in these questions, please do your self a favor and respond to this thread, as to keep it in the eyes of Bioware. -Thanks, The Red Moon Saloon
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