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pathiss

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Posts posted by pathiss

  1. http://imageshack.us/f/13/screenshot2012042720121.jpg/

    Post 1.2 nerf that "completely killed sorc heals".

    Oh, and I was actually the only one who went to support our outer turret twice when it got attacked by 2 guys. If someone else would have done this, I would have reached over 1.1 mio.

     

    Sure light on the medals there considering you said it was post 1.2 ...especially the sorcerer with over 400k healing and only 4 medals. Anyways, grats on being left to heal an entire match. Thats how I broke 1 million several times on my sorc as well.

     

    Those situations really let you take advantage of having the highest healing bandwidth. Too bad competent enemies make the actual throughput laughable compared to my op :D

  2. you just have to play smart and make people waste inturupts on heals you dont want to be casted.

     

    A good player isn't going to waste an interrupt on the wrong spells. Try fighting other premades that know what they are doing instead of steamrolling puggers ;)

  3. You talk like you know anything about my skill level or the skill level of anyone on my server. To say I must be playing against bad players is a dumb assumption (unless you are on Giradda the Hutt).

     

    I said what I did based on what YOU said. Competent opponents will shut a sorc healer down.

  4. i would agree but ive been in matches where i will be healing my *** off and some bad sorc healer will get his 300k medal long before i would. I have watched sorc healers outdo my heals in situations where i have died once compared to their 7 or 8 and still have them beat me in heals. i dont have a level 50 sorc/sage but from a mercs point of view, i dont know what they are complaining about. it actually takes effort for me to get my 300k medal and never once have i gotten the 5k single heal or hit 400k healing nomatter how hard i try. and if this is due to my gear (i am just now getting to be full bm) then i will retract my statement and apologize to all sorcs im ************ about but the way it looks now, i am leveling a sorc healer 2 use in rated warzones because i dont think merc healers will be able to stand against them.

     

    You are going to be disappointed if you are rolling a sorcerer for rated warzones. You will be facing opponents that more than likely know how to play the game and will use interrupts and CC to completely shut you down.

  5. If healing should equal to dps when not interrupted then 8 man healer team would be immortal. Ofc u can interrupt the dps also.

     

    No. Assisting DPS > Assisting healing

     

    Why? A 100 healers cant keep someone alive when they die in a single GCD.

  6. If you want someone to keep your team alive at a vital point in a match Merc healers are still the best by some margin.

     

    No....

     

    Op > Merc > Sorc

     

    Bottom line against competent enemies for several reasons. I play all three healers, so I have a pretty good idea.

  7. I play sorc heals, 4/5 WH augmented atm rest is BM. Bubble+puddle = best thing ever and i always get around 500-700k heals per match (top in the WZ every time so far). But, I can easily be made useless by say a marauder due to interrupts and a good amount of sustained damage. Either way, every class has their advantage, and if you think a sorc healer isn't a good viable pvp healer option then I would have to disagree.

     

    You are sort of right. A sorc still has the highest healing bandwidth or in other words, the highest healing potential. However, they have the absolute lowest throughput when fighting against competent players. There is no advantage to playing a sorc against competent enemies because you are too squishy and to susceptible to interrupts. In other words, a wasted slot.

  8. As a Sawbones healer, I was considered Under Powered pre 1.2, but I thought I was doing just fine in WZs.

     

    Only considered that by bad players. My operative was the best healer against skilled enemies pre 1.2 and even more so post 1.2. My sorcerer is worthless against anyone except for random bad players in a pug. My mercenary is at least viable as a healer, but I will play my operative over it any day of the week.

  9. This game's pvp should only be balanced around Rated WZs. 8v8 premades.

     

    On topic, healing is still very needed in WZs. I am a scoundrel healer, full BM with 3 WH pieces, and have not noticed a big increase in TTK. IMO it has increased by a small amount, nothing that cant be overcome. The only real problem i have noticed is when there are multiple Mara's or Powertech's on the same target, but that should be adressed soon according to tbe devs. All other healers in my guild have no problems healing in WZs (commando or sage).

     

    I have still put up over 400k healing against the best premades on our server, with multiple ppl focusing me down. You just need peels from good teammates and guard. Just like pre 1.2.

     

    You want fighting balanced around rated 8v8 only, without consideration to the average player pugging it up. Not very reasonable or realistic. Not only that, you obviously are lacking for any decent competition because I KNOW the people I play with eat sorcerer/sage healers for lunch because they simply don't allow them to cast.

     

    I understand why your perspective is skewed because you play an operative against crappy players. I have a sorc, merc, AND operative healer. My operative has way more defense, way less susceptibility to interrupts... at the sacrifice of a little healing bandwidth. HOWEVER, my actual healing throughput is much much high against competent opponents.

  10. Are you playing such? Because I still can see sages on my server breaking up 700K quite often. The nerf was about two things as it is now - NO BURST HEAL ergo harder to survive or maintain focused target alive.

     

    Easy to put up numbers when left alone. Not so easy when the other team realizes your are a healer and interrupts all of your worthwhile heals. Big difference between putting up 700k against clueless scrubs and putting up 700k against competent enemies.

  11. Yet...they were considered one of the worst classes about 3 months ago? Funny, people learned how to play them, learned how to utilize their defensive abilities and suddenly they are FOTM!

     

    The only people who thought they were bad three months ago were people that were clueless about how to play the class. Competent mauraders were a wrecking ball then and pretty OP. The biggest difference now is that many other classes have gotten weaker, ttk has gotten faster, and healing has gotten far weaker in 2 of the 3 healing classes... meanwhile the level of power of Mauraders has stayed mostly the same.

  12. People with any sort of clue about pvp knew sent/mara were op since launch, it's only natural that the more they stay op, the more people realize it and roll one. And with 1.2 actually buffing them it only got more rampant.

     

    Those are the only reasons you see many/more threads about it "now" but make no mistake, they were op even 4 months ago.

     

    This is the truth. Good players and competitive teams knew this a LONG time ago.

  13. Im so tired of seeing all the Healer QQ on the forums serously, i play a fully decked sorc healer and do amazing still, i also play a newly 50 maurader and do good as well

     

    Since you play a maurader, you should know how easy it is for you to shut a sorc/sage healer down. right?

     

    Any healer can do well when left alone.However, healers vary widely in their ability to function when they aren't left alone. Your maurader cant do much to my operative, but if you were a good maurader, you would be able to shut down my sorcerer.

  14. Strange.

     

    I play in a premaid with either sorc or operative healer, somethimes both.

     

    They do fine under guard/taunts.

     

    Just do not heard whaaaaaaaaaambulance from them.

     

    What's your problem?

     

    The problem is that a class can't be viable only in premades. Also, there is a huge difference between an operative and sorc healer, and if you were a skilled player, you would realize that. Also, you would know that against any real competition, that sorc healer is going to be worthless due to the competent player on the other team owning him with interrupts.

  15. why do people care about records..............they want the record that no one cares about except for themselves and there is no proof that they have the record across all servers and such. its all about egos.

     

    Exactly. The only one who can honestly know what a record is anyways would be BW. The highest healing total I've ever seen was 1.2 million in voidstar by a sorcerer.... and that was with me healing for 800k in the same match on his team.

  16. This Post 1.2 Screen shot, is a shot of me (chris) healing on alderann for 867k. I was wondering if this is the record for Alderann especaily after 1.2 patch. I believe the old alderann record was 700k something before 1.2 so so for me to do this post 1.2 I think I may have the record. I know people have broken 1 million on voidstar but not alderann and that was before 1.2

     

    http://assets-cloud.enjin.com/wall_embed_images/1335494642_Screenshot_2012-04-26_19_59_34_396615.jpg

     

    No record, unless you are referring to a personal record. My highest on Alderaan pre 1.2 was on my sorcerer for a shade over a million. It took the game ending in a score of 5-0 and the center point being contested the entire time as well as zero deaths on my part. Pretty much a perfect storm of situational events.

     

    Post 1.2, I shelved my sorcerer because healing with it is not enjoyable. I can't output the same numbers on my operative due to less ae healing ability, BUT I still managed to due 797k in a void star.

  17. This is what I've seen too. The players that played these classes that used to be seen in the WZs a lot, are gone, or healers now.

     

    That is called Bioware 'balance'.

     

    They nerf sorc healers into the ground and then nerf operative dps viability forcing them into healing roles to replace the void left by sorcs. Heh

  18. Well I think being able to cast heals while running away is a ridiculous concept to begin with. I can fight a Op/Scount and interrupt every heal they cast and they'll still not die because all they need is the instant heals, and I think there's something wrong if a DPS cannot defeat a healer while interrupting EVERY heal that can be interrupted.

     

    Though in general healers are relatively weak compared to DPS in this game but I think it makes the game more interesting. In SWTOR heal is more like some kind of temporary way to keep some important guy alive. You're not necessarily always coming out ahead if you just heal like a madman.

     

    Well you can just as easily say that doing DPS while moving is just as silly. :)

     

    On a side note, the insta heal consumes TA until the operative is below 30%. Use that as you will to your advantage ;)

  19. Interrupts are kind of overrated because the best PvP healer (Op) has only one heal that can be interrupted.

     

    Well overrated vs. Ops ...not overrated against sage/sorcs because it completely owns them. Heh

     

    Edit: Glad I am not the only one that understands Ops are the best PvP healers.

  20. I just read through Pathiss' post history. Don't waste your time. LOL He will not get it.

     

    Please DO read through my post history. I know exactly what I am talking about, and all the ad hom attacks in the world wont change it.

     

    You want to attack something, attack the points I made instead of your lameass attempt to attack me instead.

     

    Edit: Of course I am not expecting it, because it is very obvious that you have no clue about PvP.

  21. So the game isn't broken for pre-mades...but the pre-mades left because the game was broken...??

     

    Lack of end game content, completely failure of the engine to manage open world PvP, and failed oRvR design/concept/implementation.

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