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Larry_Dallas

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Everything posted by Larry_Dallas

  1. So, my logitech MMO mouse broke about a week ago and I'm waiting for a new one. In the interim, I've bound everything bound to the mouse buttons to the number pad (shaped the same way, so I don't need to relearn where everything is). Since the number pad is on the right, and I've got another 16 or so bindings on the left side (all of which I use commonly), this means most of the time I don't have my hand on the factory mouse in combat. What this has taught me is that keyboard turning is way, way too slow for any endgame purposes, even if you just quarter turn, then strafe away or toward wherever it is you're going. Now, this isn't a huge deal for me, because this is only temporary in my case. But for people without an MMO mouse or, I don't know, with hands that are too small to use, like, shift and a button like '1' at the same time, the keyboard turning speed is a huge disadvantage that could possibly prevent them from experiencing content. I don't really think it's right to require a peripheral or a particular hand size. So what I'm suggesting is that, just like with "camera rotation speed" for the mouse, a slider be incorporated that dictates how quickly the player turns when holding down the "turn" binding.
  2. So the problem is that pyros synergize with each other too well? Sorry, not buying what you're selling. The synergy between two or more pyros pre-2.0 was not better in comparison to two or more rage warriors chaining or any combination of carnage maras and concealment ops focusing the same target. Rage warriors arguably got stronger (at worst, they moved laterally) and concealment ops definitely got stronger. And I haven't even gotten to the neat tricks you can pull off stacking snipers. And the last and most important thing to mention is that every class I just mentioned that synergizes as well or better than pyros is considerably more difficult to drop, then and now.
  3. After 1.4, very few classes weren't capable of 1 on 1 ing a pyro PT, provided the player knew what he was doing. Even lowly classes like Lightning sorcs could just wreck them. Off the top of my head, the only in-use specs that couldn't drop a pyro in a 1 on 1 were the three merc specs, the other two PT specs and sorc healers. So yeah, I agree completely. There were OP classes before 2.0 but pyro PT wasn't one of them. Very considerable strengths and very considerable weaknesses. Only people having problems with them were the ones with low situational awareness. If he got 3 globals off before you noticed him and popped cooldowns to mitigate that initial burst (or, if ranged, got the fridge out of 10 m range), you're the bad, not the Pyro.
  4. How on Earth could the entire raid be fully min-maxed with 72 gear? Every DPS requires 3-6 advanced initiative enhancement 31s (depending on available earpieces and implants), which are uncraftable, not available in the knockoff gear and drop from a total of 3 possibly piece types, 2 of which every raid member needs one armoring from for the set bonus. The minimum amount of weeks it would take a raid group to be fully min-maxed is 12 weeks (but more likely in the 18-20 range). 2.0 hasn't been out that long. And that's just one problem with your claim.
  5. Haven't been interrupted with an interrupt far as I know, but have been interrupted by a leap, I think (tough to tell in a chaotic warzone...could have been a knockback, since I was against a wall).
  6. Guy in the thread linked a video of a sage doing essentially the same thing I'm talking about (he uses shock instead of tkt) with close to the same numbers. They're overlapping, so it's hard to see, but I'd ballpark his combo (plus the dot ticks and the echoes) at roughly 16k. Trade shock for tkt and you get 18 And in terms of burst vs other classes--burst is so much greater with my lightning sorc than my pyro now that I've respecced the latter shieldtech to see how that does in pvp.
  7. On my lightning sorc, I've hit for 18k in 3 globals. If you can lineup a barrage, then use thundering blast (which seems to proc chain lightning a lot now), and go TB->recklessness->FL->CL on an afflicted target, you'll knock off up to 75% of the target's health. Even if CL doesn't proc, Lightning strike also crits for a ton.
  8. Depends how long the aoe phase is. The longer it is, the more likely it's a lightning sorceror. hardcast CL->fs 2 ticks->instacast CL->Fs 3 sec->Fs 1.5 sec->HC CL->FS 2 ticks->instacast CL (repeat). Orbital strike hits for more than a CL, but sorcs get CL at a ratio of 10 to 1 vs orbital. Although I do wonder what numbers pyros can do now that flame sweep puts a dot on.
  9. For Lightning spec, I'd argue it's Xalek. On makeb, there are a lot of trash in the mobs and you've got a lot of aoe. If you can get him to pull, they'll cluster around him and you can hit them with a chain lightning, a force storm then a second instant chain lightning, which pulls aggro, but not before almost all of them are dead. With revel or ashara they don't cluster as well, or else they'll aggro you and stun you before you can pull this off. Not to mention you're squishy and, with bosses, there is no way your DPS comps will end up higher on the boss' threat table than you will, meaning you'll be tanking, which is bad.
  10. On the bright side I think I saw it suggested that the event might become recurring. Had something to do with Nar Shaddah.
  11. I've got other classes to play so I'm not all that hot about these nerfs at this point for pvp (preferred to pve on my Pyro anyway), but what you're suggesting hasn't been true...pretty much since the bubblestun and OP smash got added to the game in, I think, September of last year. PT was a one-man army before the range nerf. After, it was a class with clear strengths and weaknesses. It had the highest burst and, if a player was inattentive, could kill before the player even knew he was being attacked. On the flip side, every single DPS spec in the game, played correctly, was capable of soloing one--except for an arsenal merc and only if harpoon was off cooldown. In addition, in ranked, it went down the easiest of any AC. Now? Glassiest class. Least utility. Less cannon in the cannon.
  12. That's just the sandpeople gear. There's two other sets, one was limited edition and discontinued.
  13. If it's what I'm thinking of, it was from an event. Think something to do with some cartel of those bug brain things from Starship Troopers. Edit: Oh, you can't get it, if it's what I'm thinking of. However, there's a similar set on the cartel market, I think.
  14. Considering how little pvp testing actually happened on the PTS, every subscriber should be positively ecstatic with the results. My experience is that, as long as you aren't bad, you can take pretty much anything into a warzone and do reasonably well with it, which wasn't the case in 1.7 unless you were a complete outlier with your chosen spec of an underpowered AC. I'm pleasantly surprised at the classes having good rounds in each warzone, and pleasantly surprised by the classes I see having terrible ones. Now, this isn't to say it'll keep up. It's possible gear scaling or player ingenuity will see "haves" and "have nots" re-emerge, but right now, this is as good as it's ever been. The only thing that seems out of balance (overpowered) to me is, perhaps, Sins. That you're a Sin and you made a thread like this speaks volumes about your real problem.
  15. PvP = exists for the purpose of competition against other human beings OPs = exists for the purposes of solidarity and coordination with friends Asking why gear shouldn't trump skill in pvp is like asking why your opponent in a duel doesn't have an enrage timer.
  16. If you have 30 tools at your disposal and are consistently losing to people with 10 tools at their disposal absent a gear advantage, then yes, they have more skill then you do.
  17. If the purpose for pvp for you is to seek to attain a mathematical advantage that can hide a skill deficiency as opposed to enjoying competition and seeking to get better, then the answer to your question is that no, there is no reason someone such as yourself should play SWTOR anymore. Sayonara.
  18. Weekly limit on classic comms needs to be, like, quadrupled, or left out completely. Edit NVM Good news.
  19. Don't apologize at all. This is the most thorough answer I could possibly have hoped for and answers my question as well as I possibly could have expected. Off to the respec guy.
  20. Hmmm. Isn't psychic projection going to take longer to proc that way? And won't this problem just compound the longer the fight goes?
  21. From what I can tell, Concealment operatives and all snipers.
  22. Sketchy on exactly that myself.
  23. Question for you guys: Lightning sorc who's not quite sure where to put the last two points: Force Gift, Critical Kinesis or even Drain thoughts (not out of the question with the double ticks on mind crush this skill might be pretty useful for TK now). Any ideas?
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