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failr

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Everything posted by failr

  1. Didn't you hear what bioware said? They actually use our youtube videos to pinpoint this issue, not client logs or server logs mind you, youtube videos. You can't seriously say that we weren't helpful? rofl
  2. I m pretty sure every time a server goes down a thread like this pops up rofl, its known that ability delay seems to go away at times, often after server restarts. They just posted a dev update saying that they put the changes that "might" fix it on the PTS and need to test them first, do you really think they would ninja patch into live servers like that lol?
  3. Most of these MMOs have 1.5 sec gcd which makes it so that even the worst players can succeed in anything if they just pay a little bit of attention. So long as you have 1.5 seconds to think what button out of 10 should be clicked next the skill ceiling in these tab targeted games will stay at the all time low. Even an 8 year old can play these games and succeed in them. In order to have an actual skill, you either need apm or aim involved, or both.
  4. Is "each" planet really bigger in TOR? I mean zones like Tatooine which is probably the biggest, where the zone is just separated into several segments with impassable terrain making it appear bigger, or Nar Shadda which is even worse where only 20% if not less of the zone you can actually go to, or corelia etc As for the argument that "every MMO" out there leads you on a leash, that is just wrong, try UO, EVE or Darkfall
  5. Probably due to the fact that almost every quest has a bonus quest with a name, I wonder if torhead counted those too.
  6. And their breath smells bad as I found out from IA story line
  7. It already has pet wedding and cybering system, it already surpassed wow's pokemon ambitions, fanboi.
  8. Dual spec is bad because it is so much fun having to do dailies when you r heal specced and it takes half a day just to do dailies... Get real, people.
  9. Looks like someone is jealous that they can't get even one character to 50 yet.
  10. I disagree, I found some text based rpg stories very immersive and fun, take baldur's gate 2 for example. I hate to mention wow, but even wow back in vanilla when there were no quest marks on the map to show you what to do and where to go, you had to either read the quest anyway or go to allakhazam and find out where you need to go, where former was faster in most cases so most people read them me included. If it was for me I would definately exclude the map markers one way or another, you should have to actually listen to the quest in order to understand how it needs to be done in my opinion, quest text or voice overs, works for both. I watched quite a few movies based on books which I ve read and I can say that in many cases I preferred the book to the movie, so can't be the same for everyone.
  11. What does textbased or voiceovered have to do with the quests being repetative? What you just said was about the same as this: "I like watching movies and prefer it to reading books, if you like reading books instead then SWTOR is not for you and I ridicule people who find books entertaining"
  12. 1) Depends on the size of the speeder and the speed of it doesn't it ? lol 2) Not if you could observer your choices in action or make immediate decisions via holocalls or whatever to reinforce this side or that side, then it wouldn't really be more of an RTS thing. There have been plenty of RTS such and one of the C&C series where you were playing an FPS inside an RTS. 3) Why I think scamming people for money would sit very well for a smuggler wouldn't it? 4) yea 5) Don't have to be too many of them, but some here and there for diversity sake wouldn't hurt Regardless like I said some of them wouldn't work due to mechanics ingame not supporting them, but that is Bioware's fault not ours.
  13. If you can't think of a build for a class in SWTOR that is efficient, then I don't know what to say... Talent trees are so terribly done that just by having a 1 minute look at any of them you can tell which build they "wanted" you to make, you have your 2-3 pvp talents in each tree and the rest is pretty much no choice, just choose the tree.
  14. Other than you need to kill a darth of some sort in both stories and that in both stories you essentially start from slave/nobody and turn into a hero/most important person. Don't both stories revolve around sith council being a pain in the *** as well? I did IA story and wasn't impressed by it, other than the homosexual turn(where your arch-enemy dude turned out to be a chick and confessed his/her whatever love to you before dying) at the end everything was very predictable.
  15. I can think of plenty of examples that do not involve killing or right clicking on something. It all boils down to ingame mechanics, which swtor is very limited in. Lets see what I can come up with: 1) A quest where you need to set an ambush on a cliff for a speeder that is suppossed to fly by in a few minutes and a jump on it while it is flying by in order to capture it, then bring the speeder back to the quest giver. Would require a dynamic world events, such as npc speeders flying around which we do not have right now. Lets just label this platforming. 2) A quest where you are to capture an enemy base, you are given a number of troops for your assault that have different strengths, lets say 3 rocket troopers, 2 machine gunners and a jedi, your goal is to take over 3 objectives inside the base but you yourself can only go to one so you need to decide which combinations of troops will attack from each side. Lets label this strategy element quests. 3) Multiplayer oriented quests? Why not this is an MMO after all right? Why not have a quest where you need to lure another player into an ambush and he suffers from it, while you get a reward? Exploitable through friendlies, yes. Still interesting variation tho. Make the ambush spot random so people don't learn to avoid coming to it as well. Or a quest where you are given something that looks like a blue weapon for example, but has some defect in it, so your goal is to sell it to another player and rip em off essentially, without using auction house? Something requiring interaction with other players one way or another. 4) Puzzle based quests? A lot of rpgs have those, why not here? 5) Escort, defend a base type of quests? Most other MMOs have those, I ve seen one very short escort quest and no defense quests through lvling 1-50 on an operative. I can keep going, do you want me to?
  16. What they should ve done is make twice more planets, make no voice overs for planet quests, except may be the main planet chain, if that. Then have 2 planets per lvl range and have dark/light side choices in the story line decide to which planet your class quest sends you. That way you could make plenty of alts and have plenty of replay value. Instead they dumped all the money into 1000 voice actors that voice over generic side quests that bring no value to the game. But what's done is done, nothing they or us can do about it at this point.
  17. Its okay, im sure that bot makes 3 times that while doing the chest also, by sending his companions to do slicing every time he relogs back in.
  18. People don't honestly call SWTOR "challenging" with a straight face, do they?? This game is the most easymode MMO I've seen in a long time, my guild had 4/5 nightmare 5/5 hardmode 5/5 normal cleared within our first 2 raids(and 3hours of the first raid were spend trying to get into it lol). And everyone went from lvling gear to almost full bis gear in those 2 nights. HM flashpoints are a joke honestly. I can do them with my eyes closed, except for last boss in HM foundry which is bugged. I think that about covers it hah. Unless you also mean space missions, rofl.
  19. And that's the argument I made, multiple times actually, there is a limit to bugs however, at some point you can have too many or too serious bugs. Is ability delay a bug or a design choice? It could be either, doesn't change the fact that it being there is a problem and a very serious one. You don't remember the pre virtual memory days when we had to write programs knowing how much ram a machine would have, things in all aspects are getting easier for programmers hardware wise. You can't deny that. And I didn't make any claim that poor hardware was responsible for SWTORs downtimes, I stated that mmos of the past 2004 and earlier which this game is usually being compared to for some unexplainable reason, could ve had or had those issues. As for dates, heck if I remember, was prolly in the morning some day, like I said they might ve made a post on the forum about it being a downtime afterwards as well. But I do recall seeing one or two downtimes with no warnings, were they crashes? No idea, but they could ve been.
  20. I don't even want to get into the whole irl job thing, but yes I have some QA experience, albeit not for gaming software. You know that Bioware outsourced SWTOR QA to India right? That is what I dislike.
  21. Except it is not just bugs that concern me about SWTOR, the bugs are just cream. The poor design choices are the problem. Hardware is more stable now, now even though 99.9% is an exxageration software related crashes are more prevalent obviously. In 2004 that wasn't the case, they were about the same for the server based applications, which was my point. You get what you want to get, you want to think that all I say is bad without reading into it, it is your choice, I do not blame you. A little less bias would help me respect you as a worthwhile person to argue with though. As for me not being a software developer you can say what you want, I am not going to even attempt to try to prove my irl job existence on this forum, I just pointed it out for kicks, unless you provide me some tangible way in which to prove it, same goes for you btw. And our play times must differ.
  22. I think it was about the same, first zone was awesome everything after it pretty broken. Simillar to SWTOR, first 25 lvls good, after that you see issues.
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