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Naethion

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Posts posted by Naethion

  1. What if there was a party of neutral force users? Neither good or evil, but balanced? Ever wonder what their code would be? I found this a little while ago and it spoke to me...

     

    I found this(won't say where) but I will give Copywrite laws to the person who made it: Maeglin-Amandil

     

    It goes like this...

     

     

    There is no good or evil,

    There is only balance,

    Through balance,

    I gain focus,

    Through focus,

    I gain discipline,

    Discipline provides control,

    With control,

    I gain knowledge,

    Knowledge is the key to Understanding.

     

    The code may be flawed, but I believe the rough idea makes sense.

  2. Gore at 8 seconds would be good. Trying to get a Scream and Ravage off during it can cut it very close at times.

     

    Execute definitely needs next 3 attacks. Wasting it on Gore because you use that before Scream is saddening.

     

    Blood Frenzy lasts long enough. If everything comes off CD while Blood Frenzy is almost gone just wait a second or two to refresh it.

     

    A little extra flair to Scream would be nice, however I feel the insta-crit is more than fine for right now.

     

    Narrowed Hatred is weird. We have 6% bonus Accuracy and on top of that all the PvE gear has a crap-ton of Accuracy as well. I have a strange feeling we actually need that much, but at the same time the 110% cap theory sounds too right to disregard.

     

    I just want a dev response as to what our Accuracy cap is in PvE.

     

     

    since we have a base of 90% ACC against targets of the same level, perhaps if mobs above our level need an extra two percent hit per level. but that can't be right. I made narrowed Hatred crit because we have none for it in that tree. Blood Frenzy as it is right now is 100% useless. giving back one rage is not that awesome, and since Carnage is focused around Ataru I think blood Frenzy as I envisioned it is the best option. If Gore is made 8 seconds with blood frenzy up that could be some really nasty damage.

  3. So, I like Carnage for PvP. it seems interesting on paper, but in the WZ it feels.... lacking. I have looked over the tree over and over and have come up with a few changes that I think may be better overall:

     

    Ataru form at max rank is an extra 500-600(?) damage , correct? Somewhere around that, and that seems to be okay. However, the branching talents could be improved.

     

    Execute: Increases the damage of your next 3 rage spending abilities that aren't Gore by 15% . Last 8 seconds.

     

    Blood Frenzy: Increases the Critical strike chance of Ataru form hits by 25% for 6 seconds. This can only occur every 12 seconds. OR It can become a passive ability, which gives 3 rage every 6 seconds.

     

    Towering rage: Increases the duration of Blood Frenzy by 1/2 seconds.

     

    Rattling Voice: Force Scream decreases the targets damage dealt by 5%, OR increases cast time of abilities by .25 along with reducing the rage cost by 1/2 and decreasing the cool down by 1/2 seconds, down from three.

     

    Narrowed Hatred: Increases Melee Crit chance by 1/2/3% instead.

     

    Gore: Increased duration to 8 seconds, up from 6.

     

    Lemme know if you like any of these, and perhaps if there is something a little over the top, or something that doesn't make sense.

     

    EDIT: Thanks to the community for helping me out, I was tired when I made these, but I stand by some of my decisions regarding this tree, especially Execute

  4. When a lead designer in WoW says Arena was the worse thing they could have ever done, you know it was bad. Most PvP balance came from Arenas, and in turn affected people who did Bgs or WZs and in turn it ****ed up the PvE'ers. So no. You want 3v3 Go set it up with the people of your own side, then talk to people of the opposite Faction, find a nice area away from interruptions and you can have all the "Arena" time you want. NO ONE wants people stroking their E-peen in everyone's faces every chance they get. Its not cool.
  5. No. BW already said its never going to happen. If you want Arenas go to Tatooine and there is an arena like place you can set up 3v3s in. We don't need E-peen strokers coming in, talking about how good they are, shoving their "Superiority in everyone's face because they rock an OP comp.
  6. The changes the OP suggests are crazy. Here are the changes that need to happen.

     

    Double the CD of force leap, it's far too short. It should be able to be used only once per combat.

     

    All knockdowns should fill resolve bar completely and should be limited to 1 second.

     

    All attacks out of stealth should be reduced even further.

     

    Hell, no to increasing the CD for SW and JK Gap closer. Must be out of your mind dude. 15 secs(12 if talented in the Annihilation/Watchman tree) is fine. Because if they do that then they need to increase the range of Obliterate and Zealous leap, and stealth attacks do no need to be reduced since only 4 classes have stealth anyway. your propositions are ridiculous and not well thought out at all.

  7. OPS and Scoundrels Nerfed.

     

    Smuggler

     

    Scoundrel

    Flechette Round: Now provides 30% armor penetration while active.

    K.O.: This ability now knocks the target down for 1.5 seconds.

    Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

     

    Imperial Agent

     

    Operative

    Acid Blade: Now provides 30% armor penetration while active.

    Jarring Strike: This ability now knocks the target down for 1.5 seconds.

    Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

     

    Edit: Proof - http://www.swtor.com/community/devtracker.php

  8. I'm just glad they are getting on this. Hopefully soon :3. Once thats done, all thats left is FPS issues which I found what may the issue(Pc has too much crap on it)
  9. There is more to it than "It kills PvP", or "Low skill people will always lose". There are more reasons than that I just know it. They probably won't appear any time soon, but there are always true reasons behind the reasons others come up with.
  10. Good Job. With Guard and bubble up they were struggling. If I was a Marauder I would have put our exclusive healing debuff upon said tank you were healing, which would make it even harder to heal with the trauma heal debuff. They honestly wouldn't have needed to attack you, just took turns CCing, the Warriors Trading Force charges to interrupt your spells. Honestly there were enough Warriors there for that to happen. /shrug. good show anyway.
  11. No, if they do this, I'm quitting. This isn't Eden Eternal.

     

    That was one thing EE had done right. This made it possible to have different classes for different bosses.

     

    Had a boss with a sleep spell? Go Knight

    Had a boss with a fear? Go Warrior

     

    Boss weak against a certain element? Go Magician. This made it easier to find groups, because people could fill multiple roles. And note that we won't be AC switching on the fly like EE. We will only be able to do it after paying, and the price will get higher and higher.

  12. Same server LFD is fine. Regardless I will still be out questing because stuff will start to get expensive as I go. Besides, eventually with the LFD grouping up the same people every time because it only chooses people on the same server, we will all get to know each other anyway.

     

    *Bob Q's for LFD and meets jim, katie, mike.*

     

    *dungeon finished*

     

    *Jim, katie, and bob meet again and the exact same thing happens again* Because you KNOW the person, and you KNOW what they are capable of after running with them again and again.

     

    Just what I think :p

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