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g_mK

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Everything posted by g_mK

  1. Power is basically equivalent to cunning so the unsassembled piece is better, otherwise your gear is acceptable for 60 SM ops.
  2. Old four piece is 4% for 15 seconds, but otherwise that's what I'd like
  3. I'll be honest with you, eventually I've come to enjoy the difficulty of playing sentinel on this tier since is quite challenging .
  4. Only problem is that these are pvp oriented. Set bonus will and should be about dps increase since it benefits both pve and pvp
  5. I'm staying cause guild and I never got to progress before 2.4 so it would be nice to do old HM/NiM ops at tier.
  6. No because is supposed to be a reward for doing NiM content.
  7. Hayete, you have so of the best crits I know of, 45% crit on MH hit of BR, 90% on last tick of MS :eek:
  8. My thoughts: Right now I like the buff's the set bonus currently gives though the jury is still out on which set bonus is better. Some napkin math. 2 - piece gives 2% for 15 seconds every 30. This results in 1% extra damage. 4 - piece gives 3% for 10 seconds after zen. Zen comes roughly every 20 seconds though there is variation from spec to spec. This is a 50% up time with 3% damage bonus or an average of 1.5% 6 - piece gives about 5k extra damage every minute or 5000/60= 83dps that in a 5k parse translates into 1.67% So far we have a 4.17% dps gain from set bonus which is below your stated goal. Changing the new four piece to be more similar to the old 4-piece will give us closer to the 5% dps goal you stated while also tilting the scales in favor of new set bonus compared to the old. Other than that, set bonuses for sentinel are good.
  9. I've found little variation in practice. What numbers are you doing currently?
  10. I've actually tried the stats from that thread, I was already close in alacrity but decided to lower crit. So far I've gotten 4860 with 192 MH and missing 3 mods and bracer armoring.
  11. You clipped ravage too much, too often and lost the last hit five times. You probably lost ~150 dps from this.
  12. Your rotation actually looks fine to me. I would however drop all the crit and put it into alacrity. After the second Ravage window delay gore for 2 gcds to get Vicious throw proc and get it in sync with the second gore window. With 6-piece you have a guaranteed crit on vicious throw so you want it to be inside gore for maximum dps
  13. You can post a link to parsely and a summary of your gear and stats would help
  14. Killing Ryd is now progression
  15. I would hate having Obliterate be part of the combat rotation (I dislike having to use a leap rotationally in fights since it causes positioning issues, one of the reasons I prefer combat over other specs) My preference, now new abilities, after 7 months into 3.0 we are finally seeing a glimmer of balance which could all be wiped out in October if they decide to add new abilities to all specs and/or do major changes to discipline trees.
  16. Interesting, so watchman looks to be doing slightly higher then combat in actual fights, except commanders. I take it that is with 192 MH. What do you get in Underlurker and Monolith?
  17. I'm curious Ardarell. What are you getting right now with new watchman in actual boss fights?
  18. Why would I want to delete my sentinels if I'm having so much fun with them in pve and pvp
  19. at 18K raid dps you are looking at something like 1.5K per tank and 3750 per dps. Not impossible but will need very good execution.
  20. I say carnage is a great spec for commanders. cyclone slash is the most underrated AOE in game; the great thing is that it replaces massacre so well in the rotation that carnage can change from AOE to single target rotation in one GCD providing a lot of utility depending on what you want to do (push boss, AOE everything or keep most of you single target in the boss while doing some AOE on the adds)
  21. I leveled a Marauder as carnage with 12XP and did not die a single time (well only once when I fell of Makeb mesa). And I leveled mostly using a dps companion.
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