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AvatarSiv

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  • Location
    Somewhere between V and D
  • Interests
    Zombie hunting, Star Wars, bard music
  • Occupation
    healing people
  1. And that means players cant complain and ask for a fix? That is generous.
  2. I appreciate the sarcasm, but i would appreciate challenge mode bracket in GF more, so nobody ever do the same mistake again. Why does GF allows to enter HM EV/KP in the first place? And if it supposed to then why there is no such 'quicktravel' for Denova and TFB operations for premade groups?
  3. So our Ops did EV Hard weekly before Story Mode GF daily operation. I forgot to change difficulty and queue ops to SM daily. It's after we killed Bonethrasher did we realize that we in the wrong difficulty mode. BW, i understand that you will say that it was my fault from the begining, but why there simply no sign such as "You cant queue because your challenge mode doesn't match SM daily's challenge mode. Change it and requeue again."
  4. So my idea doesn't require a lot of changing in Ilum PvP area. There is 7 contested key points across the map. 1 at each bases, 2 between center of the map and base, and 1 point at the center. Map: http://img21.imageshack.us/img21/6968/11681925.jpg Contested point contents both Republic and Imperial forces that shoot each other with constant animation. Forces of each side is presented by tanks, walkers, and bunkers with soldiers inside. Across the map there is chests called Battlefield Supply Chests, which filled with Battlefield Commendations which can be traded for PvP-gear or other PvP-commendations. 10-20 small chests with 5 commendations each, and 2 large chests with 50 commendations and other prizes at the top of the 2 mountains, which must be climbed in order to get to them. Players must destroy enemy bunkers, walkers and tanks with missles to gain control of the point. When one side controls at least 4 of 7 points, game declares that this side is now control Ilum. Only after this players of the winning side can have access to Battlefield chests. After 5-10 minutes of controling the point, enemy reinforcements arrive to key points and must be dealt with, otherwise the point will become neutral again. So the players must be at several points at the same time to strike or constantly be in motion. This serves 2 purposes: 1. Players must travel across the map, not just sitting in one place. 2. This helps to evade large group fights when fps is horrible and pvp is unenjoyble. Don't spank me for my english pls and good luck!
  5. 2 days ago we won in Voidstar match, but the game declared that we loose.
  6. I'm agree with you guys. I don't think fans really noticed, but they did saved Revan. Without that outrage in september-november caused by a videoleak, the ending would have never changed. From the start of development Foundry was planned as the end of Revan's story. In Beta he was a killable boss. Then Drew Karpyshyn said his blog that they changed the ending to a "more open" version. So if BW needs Revan they can always bring him back. "If" is the key word. Ever since launch the writer team, James Ohlen and Daniel Erickson has been trying to avoid this topic. Well, everyone besides Drew.
  7. I'm mean, where is everybody? Where is Daniel Erikson? Where is Alexander Freed? Where is the whole writing team? Developer Tracker is now all about bugs and class balance. I know that bugs is #1 priority, but it seems like writers totally forgot that there is a forums on this site. I don't ask them to answering 24/7, but they can at least answer a question once per week. There is huge pile of questions about Revan, about class storylines, and other stuff.
  8. 20 matches in Warzones. From that 20 usually 6-7 is won by the Republic. Reasons? The Republic playerbase sucks. For every 50lvl PvP elite player from the Empire - we have 10-40vl player. Some of our players don't know how to throw a ball. Or how to use a map. Sometimes i'm thinking that every noobie from the world have gathered on the Republic side. I just finished Huttball match - 6/8 of the Republic players that played from the start have gone at half of warzone time because we're loosing 5:3. So 40-50s lvl have gone - hello, 10-40s. You think we've won that match? Alderaan: we've captured a 1/3 cannons. Republic players: "We're gonna loose anyway - stand here and don't feed them easy kills". Great plan, huh? It happens more often than you would like to think. How can a Republic PvPer enjoy all of this? Sometimes the Republic PvP is just UNBEARABLE. And as a result: players just droping they characters and joining Empire PvP because Republic PvP sucks now and it will sucks tommorow. Empire PvPers use they Republic twinks for the story - not for the PvP in most of the cases. I don't wanna be a doomsayer, but the Republic PvP is doomed.
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