So my idea doesn't require a lot of changing in Ilum PvP area. There is 7 contested key points across the map. 1 at each bases, 2 between center of the map and base, and 1 point at the center. Map: http://img21.imageshack.us/img21/6968/11681925.jpg
Contested point contents both Republic and Imperial forces that shoot each other with constant animation. Forces of each side is presented by tanks, walkers, and bunkers with soldiers inside.
Across the map there is chests called Battlefield Supply Chests, which filled with Battlefield Commendations which can be traded for PvP-gear or other PvP-commendations. 10-20 small chests with 5 commendations each, and 2 large chests with 50 commendations and other prizes at the top of the 2 mountains, which must be climbed in order to get to them.
Players must destroy enemy bunkers, walkers and tanks with missles to gain control of the point. When one side controls at least 4 of 7 points, game declares that this side is now control Ilum.
Only after this players of the winning side can have access to Battlefield chests. After 5-10 minutes of controling the point, enemy reinforcements arrive to key points and must be dealt with, otherwise the point will become neutral again. So the players must be at several points at the same time to strike or constantly be in motion.
This serves 2 purposes:
1. Players must travel across the map, not just sitting in one place.
2. This helps to evade large group fights when fps is horrible and pvp is unenjoyble.
Don't spank me for my english pls and good luck!