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Bibdabob

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  1. Do not bother trying to explain - everyone knows and understands that. They just do not care what's nice and what's awful in their quest to defend any criticism on this game...
  2. It is not just measured in time, it is measured in how annoying it is, for example pointless corridors you have to run through, loading screens etc. Also, once you hit the planet, there are no flying mounts, so even at 50 you are reduced to "run" everywhere, ok your speeder is 100% extra speed, big effing deal...
  3. There are too many planets and you will not meet "passing through" players, neither will you ever venture by mistake, or deliberately, into a high level zone. There is no "atmosphere" everything is so segregated. They could have designed larger planets with multiple zones on each and an opportunity for exploration, world pvp, levelling and so on. In addition, the planets are linear, full of backdrops, no possibility to explore at all - you always run on a marked path. Disgusting design.
  4. My loading screens do take quite a while. My PC has 3.2GHz i5 (that is 4 cores) and HD5770 card and 500GB disk with I'd say 70MB/sec sustained. This setup can run other games at blistering speeds. It is quite slow on SWTOR. The fact that you do not need combat log is not because you are not retarded but probably because the raid bosses have been tuned to die of boredom 3 minutes into the fight. If you do not need combat logs and detailed character sheet information to build up your character, and you can still down bosses, then these bosses are too easy. And if the bosses are too easy you might as well receive loot in the mail, I mean what's the point.
  5. As a healer yes you tend to look at 25 raid frames, and work with health bars. The most difficult fights in WOW, raid bosses, are those that require movement - there you have to pay attention to the environment, move and heal at the same time. A 10% increased movement mechanic probably makes a fight 100% harder. There is no other way to tell a raid member is injured other than looking at his HP bar. There is no way to avoid that - you simply have to look at raid frames. Plus healing is not even positional, you can heal anyone facing backwards. If you wanted to create a game that deviates from that you'd need to redesign the whole combat system, and most likely do away with tank/healer/DPS and so on. SWTOR is a direct copy of WOW, so your above statement is silly at least.
  6. The world design is my number 1 gripe and reason for leaving. 1/ Planets and travelling between them is so tedious. 2/ There are no open worlds where you could be running into the opposite faction at any levels from 1 to 50, or maybe crossing other adventurers of different levels just passing through. 3/ How the individual planets are so small and so "corridory", not only Coruscant/Nar Shadda, but also Tythos, Taris, Tatoine - they are so full of obstacles and "corridors" you have to run even Tatoine... 4/ Finally the non-clickable NPCs that are frozen in time it seems, and after you go past them a few times it becomes so old.
  7. Is UO the one where you wake up in your house, have to collect some things and then get a bow and practise in the back garden ? I would like an MMO with features from both "old school" MMOs (eg SWG) and the modern WOW/RIFT/AION/SWTOR type.
  8. This is true. But there is something I cannot really explain that makes playing on an official/public server better than playing single player. It is related to the immersion you get from a live, multiplayer game. For example would you play a well known MMO on a private server? Even if the private server is yours? You can do that but it is not the same feeling knowning that the "virtual" world is just yours, that there are no other players around, and that there are no random players that might log on and play.
  9. You can compare raw km2 if it is NET, ie "can I get to it?". If you go to Tatoine you will discover that much of what you see around you cannot be reached.
  10. Whenever we mention that SWTOR has copied a lot from WOW, the almost immediate reply is that WOW also copied a lot from some other MMO before it. For those who were not active players at the time, let me just mention that Blizzard published Warcraft in 1994 and Diablo in 1996 with expansions and new versions later. Those two games precede WOW by 10 years and have provided WOW with the story line and the classes, talent trees and abilities. It may well be that WOW copied ideas from other games (and I am taking this at face value since I only played SWG before WOW and they were not alike). But the sheer bulk of WOW came from Warcraft and from Diablo, both preceding WOW by ten years and made by the same company. Of course this is just history. What matters to SWTOR is that it has followed to a very large degree WOW's model of combat, classes, abilities, talents, talent trees etc. This is not bad at all, there are many MMOs that have followed the same model. People should not get so defensive when it is mentioned. Just throwing around some random ideas for "innovation" What if threat was based on proximity or on HP (some bosses/mobs in WOW follow these mechanics) or on LOS What if mobs attacked on screen wide LOS rather than the usual tight aggro radius What if all classes could have attributes and skills allocated by the player and what if they could wear all kinds of armour and weapons, as in Diablo, thereby allowing for a myriad of custom builds All the above are not new ideas, they all exist in some game or other, but they would make SWTOR a very different, innovative game. But as it is today it is a copy of WOW.
  11. Diablo and Starcraft are both F2P. They are fantastic games. You do not pay for anything, it is all F2P - your one and only purchase is for the game itself. Why are people saying that F2P automatically means "pay to play as you go"? Yes there are some "F2P" games that try to sell you gear, items, even classes per item, and that would work out maybe quite expensive, but as I said above there are some real F2P games out there.
  12. 5 Accounts? Or 5 toons? Are you paying 5 subscriptions to Blizzard each month ?
  13. What is DOTA ? Also, SWTOR may copy WOW more and more but I do not know, there are other games coming up and there will be stiff competition. I do not think there will be a clear king of games or MMOs anymore, players will simply buy a new game every month.
  14. Why do you even bother explaining. Can you not see he is trolling. He wants to believe this game offers him choices and 8 levelling experiences? Let him. You can only do so much.
  15. However the fanboys will tell you that this game offers 8 unique levelling experiences.
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