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parmie

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Everything posted by parmie

  1. and cartel items, all the equipment sets for end game players are just cosmetic, some might improve you while levelling but some sets are completely empty. Crystals are of more interest though, currently the highest stat bonus these provide are +41 and pre-cartel could only be equipped at 50. The cartel crystals can provide a +41 stat increase from level 10, a major different to a low level toon. For a DPS class like sentinel, I'd suggest hawkeye crystals which add power which increases damage you do. 2.0 is not far away though, I'd sugest saving the coins and see what comes out with the update, you're unlikely to hit 50 before it comes.
  2. Theres a few end game guides about, summary version is they are grouped into how good they are by names: Tionese, Columi, Rakata, Black Hole/Campaign, Dreadguard/Hazmat. For example you can get Flashpoint Hard Mode boss will drop a columi base class item, such as trooper chest, you can then go the vendors in supplies at fleet to hand in your preference, they'll be items better for tanks, healers and DPS. Black hole stuff can be accrued by mostly solo activity like repeatable daily heroics, and there are a few exceptions, such as being able to buy hazmat implants for a lot of black hole comms. Reaching 50 is just a new stage of gear and you'll find yourself mostly gearing in fits and starts. When you reach 50 (soon to be 55 with the update) then you should already be in a guild and thinking about going on operations to improve your gear and because theres not much else point to being end game, enjoying yourself.
  3. Hey, less of the old Have a look at our recruitment message and website http://www.swtor.com/community/showthread.php?t=571391 Most of our members are a similar age to you, you're the younger side of the average slighty
  4. You get VIP if you bought the deluxe version of the game, otherwise you can pay for a VIP pass with 1m credits I'd check the GTN for speeders, some types are very common with cartel packs and can't be sold to vendors. You might find something cheaper than speeder vendors and it'll be one of those that you don't need to replace.
  5. If I understand the question. A cartel market item will replace whatever item you currently have in that slot. As many cartel market items have empty slots, you may need to move item modifications from the current piece into the cartel one or get new modifications.
  6. Ok, some basics: Aggro - aggression. This equals threat generation, just different terms across different games for the same thing which is thus: who is the enemy going to attack? If you have 'the threat', it'll be you. It can change, you can throw your taunts to get it (back), you can use some of your attacks to build it. Gear is pretty simple, you should prioritise getting forcewielder items rather than resolve and mods and enhancements should provide defence, shield or absorption. It's worthwhile understanding the caps before you get to 50 but you're not going to reach them while levelling. try noxxic.com on this. You can't stop others bad play however, a typical bad DPS will throw out an AoE attack that doesn't kill the mobs/adds, thus they draw all the threat, haven't killed anything and are ill-equipped to survive the damage they're getting. People will die through their own stupidity, it can't always be tank and healers' fault. So to keep threat across the group with good DPS, you should find eventually the healer will get targeted, you can prevent this by doing your own aoe attacks, visiting some of the smaller mobs to give them a slap before returning to the toughest one. Taunts can be used either at the outset or held in reserve for then threat changes. It is worth understanding some boss mechanics. Some will reset their threat or switch it randomly. Interupts is also key in some fights to stop a wipe, most DPS will also just rely on the tank to interupt any group wipe attacks (such as the Battle of Ilum and False Emporer flashpoints).
  7. There are 2 and a half ways to get new schematics: 1) Buy them from the appropriate crew skills trainer, on fleet or most planets. Colour indicates difficulty, grey schematics won't improve your skills 2) They randomly come back from underworld trading and some other crew missions. Orange sets vary in rarity, low level modable bracers and belt schematics are quite sought after 2.5) GTN from people who have done 2.
  8. Adaptive gear or other orange gear of the similar type, I'm guessing light armor for you can be fitted with ripped out mods and be identical for stats except for as per previous poster the set bonus. If you've a mind, you can recover your set bonus with the individual armorings you can buy for black hole comms. Personally I moved away from all standard gear sets even before adaptive armor and don't miss the bonuses.
  9. Yup, don't think you could have done all the dailies on how you've worded your question, you might mean flashpoint dailies but we mean the repeatable missions that gives daily commendations. If you do Black Hole, Sector X, Ilum, Belsavis and the current event ones, thats got to a good 4 hours or so and you'll get maybe 400k - there are guides on the exact amounts. If using crew skills was easy to make money, everyone would do it and therefore we'd end up no one making money . Focus on getting some levelling items reversed engineered up to artifact level and selling those. To get the best chance of the purple mats you'll need, get companions to max affection and use one with an appropriate crit bonus.
  10. Good advice in the above, the parts I would reiterate - join a guild, look in the guild recruitment threads in the server forums. Most guilds will probably have a surplus of items useful to new 50s, start asking for advice in guild chat and someone will probably start suggesting items you could buy from the guild bank. A social guild will probably run the easier operations to help new characters gear up. Prioritise your time, you want to accrue black hole comms, this is the best solo gear you can achieve unless you start spending millions on the GTN, ultimately though, the whole point of pve gearing is to do the hard content, that means operations in a group, be careful going into pug operations groups as if theres a poor standard of gear/experience across the team, it'll be a demoralising wipefest.
  11. http://www.swtor.com/community/showthread.php?t=571391 Hi, have a look at our advert. We have a couple of members levelling their first toons and a number of experienced people levelling alts willing to lend a hand and give advice, potentially group up for flashpoints etc.
  12. Once created with the mininum number of players they can leave and you'll have your 1 man guild.
  13. Yep so the grade 6 slicing lockbox missions will only come back with cybertech ship part schematics. to get the good stuff it must be rich grade 5 lockboxes, of which there are 2. Rather than change environment like some do. I'll just use someone to run a grade 1 moderate to reset missions and get the other one if it wasn't on the list.
  14. I know, I had the same thought, just hang around a pylon vacuuming up the droid bodies that pile up. Think of it as saving the Ilum environment.
  15. Thats not correct. You can craft shells and fit with mods you make without the item binding. I've made lots of shells and passed it around my alts to fit upgrades before putting them on the GTN. If you rip out a mod the item will bind as will fitting it with an augment slot.
  16. Any random modable item, think thats always been the case but defintately is now.
  17. Hi, Republic - Zeerse, Imperial - Zan'oe I can make Reflex 27 armoring, Reflex 27 Barrel and Skill Armoring 27. Not sure if you want to go down into levelling gear at some point, my crafting for levellers is extensive.
  18. Thats a bit contradictory, you need to run augment compent missions anyway just to get mats to make them, therefore you'll end up with those schematics without buying them from the GTN, but it depends if OP has slicing as well as one of those crafts.
  19. Erm, did you mean missions or schematics? While I find levelling augments very much in demand, the schematics are not. Running slicing missions for augment materials at lower levels is probably going to be a loss. Stick with lockboxes. For levelling, treasure hunting is a good one, the first relics can be equipped at level 19 and are quite in demand, your mission can cost a couple of hundred credits and the relic will sell for a couple of thousand, not even any crafting involved.
  20. Good tips there, I'd say if you don't buy items off the GTN, you can't help but accrue credits if you're doing the majority of quests in the area you're in. Always loot the grey junk, it's not much but adds up overtime. Slicing should be a low profit skill for you which is better than most which cost you. If you're not into playing the GTN with the selling mats game, I'd think about dropping one of those for treasure hunting. Lockboxes can come back with decent items to vendor or equip. The other low effort way I make credits is to grind companion gift missions (rich grade 5s) when I'm in ops or doing something else, low yield but you don't have to worry about what you need to craft any particular item, or reverse engineering etc. Ultimately you have to be quite serious about crafting to turn it into a profit maker on it's own.
  21. If you've stopped improving on the skill and need better items to craft, buy schematics from the crew skills vendor found at fleet and some planets, items will be coloured grey-through to red to show 'difficulty'. Some synthweaving schematics for moddable gear will be available by running underworld trading missions or buying them from others via GTN.
  22. Largely undecided as I went to Ilum, saw it was busy, heard some griefing stories from Guildees within the first few minutes and decided to leave it until things calm down. The gear looks nice though. I did partake of the space reputation for a bit. this is really repetitive though, I had my one available heroic space mission available - did that. Due to the expensive in obtaining all the other new ship parts, only 1 toon has them, thus I'm faced with building reputation on the basis of multiple daily impossible sectors. I did try one of the others without a mission available and no reputation gained. Also nothing for a levelling toon going through a red coloured space mission, probably slightly more challenging than my grade7 guy doing an already green impossible sector, yet no reputation gained. If I can bear to stick at it that long, I'll probably space gear up the other toons eventually (certainly not with real money on the cartel market though). I couldn't see what I would get from fleet reputation though, nipped along to the space vendors and there was nothing new there, anyone know?
  23. Hi, At Anla-shok we have some members interested in later raids, we've added a few recruits to supplement their numbers to hopefully be a regular group together. Its not something we want to expand greatly on but we have one scheduled raid 10pm GMT on Fridays. Our website is http://www.anlashok.enjin.com/
  24. I know what you mean, especially at the higher grades, running missions for nearly an hour not to get the mats you wanted is annoying. I've mitigated this by just running missions all the time, so I eventually got a stock which I can now draw on and then replace. The last poster, not worded the best, but either buy the mats directly from the gtn or go for the slicing missions.
  25. If there was a gap between a sub ending and resubbing without you logging in you should see no difference, everything where you left it, skills intact and so on. If you logged in after the sub expired then whatever you started to try to do as a F2Per than only subscribers can do, you be prompted to either agree to lose the ability, subscribe or buy in the cartel market e.g. as soon as you went to the crew skills option it would ask you to pick which one to keep and so on. I'm not sure how credit caps work etc, the only time the game saw me as F2P was a bug and I'm on a rolling sub.
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