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Ringko

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Everything posted by Ringko

  1. I would love very much if the game remembered the Melee/Force/Tech/Defense/PvP display selections you make on a given character's Character Sheet. As it is now, upon zoning my Sith Sorcerer's Character Sheet reset to and display Melee and Defense stats, which are quite useless stats for me.
  2. Indeed, I'm fairly certain the entire development team spent considerable amounts of time making this - we should demand lots and lots of free game time to make up for that!!! :mad: Lighten up. Seriously .
  3. The lack of a "Hide Companion Helm" option is an indefinitely bigger issue than the lack of a combat log.
  4. It doesn't always seem to work, though... I know I sometimes have to actually equip an item for it to "register" for companion comparison - usually a force focus on Kira .
  5. I loved the sidekick/exemplar system in CoH. /thumbsup
  6. It happened with WoW, so it's very likely to happen with SWTOR as well (people never being satisfised with what they have)... because suddenly it's not enough to just have a spec for PvE and a spec for PvP... as they craved... now one must have a tank/heal spec for PvE, a tank/heal spec for PvP, a DPS spec for PvE and a DPS spec for PvP... and maybe even a variation of either spec . Not to be misunderstood, I'm quite indifferent to having only one or more specs available on a given character... people passionately wanting dual specs might as well just aim for the stars .
  7. Why only settle for dual specialization while you're at it? It's almost certain that the very second BioWare announces dual specialization, people will cry about "only" having two available specializations... and not three or more.
  8. Lack of weapon preview is extremely disappointing, and beyond me why they left it out of the game - and as mentioned, being able to zoom in on your character in the preview window would be a great addition.
  9. Could also be very useful for forcing healer companions to stay *within* range to heal you during the heat of battle. Thanks for the many unneccesary deaths, Doc!
  10. Awesome! Exploring that lone hexagon did indeed do the trick. I think my obsession with those three northern ones blinded me from the rest of the map, so I kept overlooking it. Much thanks for the help .
  11. I find myself unable to fully explore the Quesh map, thanks to three seemingly inaccessible hexagons at the very north between the Shadow Arsenal Facility and the Quesh Venom Refinery - and Google wasn't much help (It did link me a similar thread posted on another forum, but without any solutions). The only way I could see myself get up there would be a cluster of rocks just to the right of the Shadow Arsenal Facility... but my many, many attempts at scaling them failed each and every time, so I'm guessing that's probably not the way up there. Anyone had more luck with those three damned hexagons, who could either point me in the right direction... or even "hold my hand" to get up there?
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