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AronisContar

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Everything posted by AronisContar

  1. The main problem I think is that the companions always try to stay in range of enemies now. This is fine for damage and tank stances, but for healing it really isn't great - the companion should try to stay in range of his healing target(s), and not run off into the mobs to be slaughtered. Maybe in a year or so they'll manage to fix that... Ciao, Aronis!
  2. I watched the window a bit... and it seems like it tries to update the client constantly with every single conquest point transaction that is happening. Hint: Batch the updates and send a single update once per minute or so. Ciao, Aronis!
  3. I also want to second (third? fourth? whatever...) the sentiments several previous posters expressed about shells being used for anything other than purely being a shell. I've been playing the game since launch, and I've accumulated several not-so-easy-to-get items that I've grown really fond of. This includes the original "Lightsaber" lightsaber I forged way back in 2011, my offhand (a "Shield Generator of Vigilance" which dropped in some low level instance, and fits nicely with me being a Vigilance Guardian - and no, it's not actually a shield generator, it's a focus ) as well as a full set of "Jedi Battlelord" armor, which isn't all too common. So far, I was able to just keep using all of these items, switching out the mods over the years, and I've grown really attached to them. I don't even use tunings (since the old, character bound lightsaber doesn't have a tuning slot). I definitely don't want to change over to using the outfit designer to be able to get set bonuses and amps. I use the outfit designer exclusively for its god given purpose - to show Karagga's bell on my head when I'm tanking. Therefore, please consider some ways that would enable us to keep using our existing shells. Separate mods that hold only the set bonuses, for example, or a way for transferring the amp from one shell to another (you could breathe some additional life into the item modification stations for example). Ciao, Aronis!
  4. Jedi Knight here. - C2-N2 is listed twice for me, once under 'Other Followers', at level 50, with an 'Interactions' entry that fits my history with him. And once under 'Unavailable Companions', at level 10, stating that he has dropped out of contact while I was frozen. - T7 is listed as Main Character, but all other class companions (Doc, Kiera, Scourge, Rusk) were moved to the Unavailable Companions. They don't show up twice. Also, as soon as I started the new quest, I got two messages in the chat window telling me that Senya and Torian have joined me. I got Torian killed, and Senya was always with me. Their availability and biography have not changed. With every patch I'm amazed at how much something can be ****ed up. Ciao, Aronis! EDIT: Oh, Rusk is listed twice. As 'Sergeant Fideltin Rusk' under Unavailable Companions, and as 'Provost Marshal Rusk' under Other Followers.
  5. Yes. http://www.swtor.com/community/showthread.php?t=949048 Has to be on your first login of the day. Every time you switch instances, your completed daily legacy objectives reset. Once you relog, they stick. Happy exploiting. Ciao, Aronis!
  6. I'm not sure you thoroughly read my post. I completed several "Once per day and legacy" objectives multiple times in a single day (and even on the same character). As I wrote: For example: I started killing on Illum, got Rampage I (50 kills) and Rampage II (100 kills), then entered a GSF match with something like 115/150 kills on Rampage III. After the match, I still had 115/150 kills on Ramage III, but I and II had reset. So I continued killing, got Rampage III after 35 more kills, then Ramage I after another 15 kills. Then another GSF match - Ramage I and III reset, the progress on II was still good, and so on... I hope you get the picture. The entire thing is very flakey. On some characters, I can complete the objectives multiple times, then I log to another character and they'll suddenly stick the way they should. A buggy mess. Ciao, Aronis!
  7. I get your sentiment, but still... unless the conquest system works the way they designed it for at least one whole conquest, no one can really assess how good or bad it really is. I'd rather have the golden objectives really be 'once per day and legacy' for a while for everyone, than be weirdly limping along with the bugged system. Ciao, Aronis!
  8. Lord Ptach sayeth: Lord Ptach lieth, these objectives still randomly reset. I haven't tried out exactly how and when, but I completed the Illum Rampage objectives at least twice today. I believe I played a GSF match somewhere in the middle, which also reset at least some of the objectives (I got Illum Rampage I and III almost at the same time...). Ciao, Aronis!
  9. Thank you for reacting so quickly on this issue, this was a real dealbreaker. Ciao, Aronis!
  10. I did not spend time on trying to reproduce this bug. But I can add that I am affected by it, and that I did log onto an unguilded level 1 character (a storage mule) while doing Gree dailies. Ciao, Aronis!
  11. I know we should not cross-post, but if that has any chance of drawing more attention to it, so be it: EVERY time you relog, ALL progress on incomplete achievements in the form of "x/y" resets to 0. For example: I had the "5000 kills in the Black Hole" achievement, progress on the 10000 kill achievement was at a bit more than 6000. Today, it reset, and continues to reset every time I switch character. ALL my GSF, planetary, uprising, flashpoint, etc... achievement progress resets on every character switch. There is a thread about this in the bug report forum as well: http://www.swtor.com/community/showthread.php?t=948618 They better come up with an extremely good fix REALLY quickly. Ciao, Aronis! EDIT: Apparently this doesn't happen for everyone. If anyone could find out what the pattern is, that would be swell.
  12. Please fix the title so it has a chance to be found ('incomplete' and 'reset'). Awesome bug. I have the 5000 kills in Black Hole achievement, the next higher one stands at 0/10000. GSF progress, flashpoint progress, planetary progress... I don't even want to estimate how much progress I lost. Ciao, Aronis!
  13. Just... why yet another tier? Will the next tier come a few weeks after this one? Ciao, Aronis!
  14. Do you get an actual timer somewhere, or does the status just magically pop back to "Incomplete" after 15 minutes? I did one Heroic yesterday on one char, and the objective read "Complete". I didn't check later if it still was complete, however. Ciao, Aronis!
  15. Many of the 'Once per day, per legacy' ( http://www.swtor.com/community/showthread.php?p=9570131#edit9570131 ) conquest objectives can be completed multiple times per day on either the same character, or different characters in the same legacy. The Gree Mission objective from last conquest could be completed multiple times by: Finishing a mission with a character (get points, mark daily objective as complete). Logging in with a different character. Logging back on the first character (daily objective is available again) Finishing another mission (get points, mark daily objective as complete). Repeat... [*]The daily operation objective can be completed with each character in a legacy once. The old ID-run pattern is well and alive (just results in fewer points now). [*]Apparently there are other objectives as well that are bugged that way: http://www.swtor.com/community/showthread.php?t=946970 http://www.swtor.com/community/showthread.php?t=946969 Ciao, Aronis!
  16. http://www.swtor.com/community/showthread.php?t=946614 Has been broken for almost three years. This conquest objective cannot be completed. Ciao, Aronis!
  17. The old mission was handed out by T6-D4, a droid in the orbital station above Makeb. He was removed with patch 4.0, on the 20th of October 2015, 2 years 5 months and 8 days ago. The conquest objective for this mission has been broken ever since. Ciao, Aronis!
  18. This is bugged. It has been bugged since... forever. The [sTAGED WEEKLY] Mass Exodus doesn't exist. You removed it with 4.0. The 'standard' weekly you put in its place does NOT count for the conquest objective. It hasn't counted for the conquest before the revamp. It still doesn't count for the conquest. I'm writing this in a large font with extra line breaks to emphasize the ludicrousness of this. Read this post in the voice of a completely resigned parent desperately trying to tell its idiot child for the 10000th time to stop rocking on a chair. For your special delectation, here's a post from more than a year ago by someone complaining that he posted about this very issue 10 months prior: http://www.swtor.com/community/showthread.php?t=917416 Ciao, Aronis!
  19. How about this: Instead of driving the SWTOR bus against a wall with each patch and gathering feedback after the accident has already happened, you instead post what you plan before actually wasting development time on the new features. Just a suggestion from a fellow game developer. Ciao, Aronis!
  20. Jedi Battlelord's Armor. This thing was untouched since release, and suddenly I look like a clown. It used to look like this: https://torf.mmo-fashion.com/jedi-battlelord/ Now it looks like this: http://oi64.tinypic.com/111o5c9.jpg You've got to be kidding me. Ciao, Aronis!
  21. What a pity, there would be tons of those... Main thing I can think of right now are the light and dark datacron displays. They used to drop like candy while doing planetary missions, but nowadays they are incredibly rare. A healthy bump to their drop rate would be neat. Ciao, Aronis!
  22. I suspect that on server side, the game 'ticks' ten times per second. All actions and ability activations that happen inside each 100ms window are collected and processed in batches, which would result in the observed behavior. It also would explain why you can e.g. have two people stun each other at the same time, which would be pretty much impossible if the game had higher temporal resolution. Times in the combat log are client side times, which explains why you get more perceived precision than tenths-of-seconds. If the game works as I suspect it does, then increasing the tick frequency to a less noticeable granularity like 10ms would indeed mean needing a magnitude more computing power on server side, so I wouldn't hold my breath for it. But then again, maybe I'm talking out of my *** Ciao, Aronis!
  23. I don't have a link to the discussion OP is referring to, but it's simple to test, so I did just that. Beating on the dummy naked, default attack, I get exactly 40 APM. I then started adding back gear with alacrity, which (strangely enough) at first increased my APM to ~40.5, but then stopped increasing it further until I pushed my alacrity over ~7.14%, which reduced my GCD to below 1.4 (I used the cast time on Force Stasis to double check this, since it has 1.5 cast time by default). This increased my APM to ~43. Adding further alacrity gear again does nothing until you push it over about 15.39%, which reduces the GCD to below 1.3 - this increased my APM to about 46. IIRC this was at about 1880 alacrity rating, give or take a few. For the tests I always spam-attacked the dummy for two minutes. I then also checked the end result by whacking a 2.5 Mio HP dummy several times. Now if this is actually beneficial - at least for me it isn't, it lowered my DPS by a bit. You swing like a mad man, but the attacks are quite a bit weaker because of the missing crit. But maybe I just suck. Since I was already messing around, I then tried going the opposite way, removing alacrity augments until I was at 1.39 GCD, and instead sticking mastery augments in. This actually increased my DPS a bit, but felt a bit lame overall... cooldowns on all abilities were pretty long. The baseline I compared this to was with my default equipment, which has about 1.33 GCD. Ciao, Aronis!
  24. I suspect they are referring to the ingame tooltip on torpedoes. The Proton Torpedo tooltip for example says: "Fires a long-range lock-on torpedo that deals 800 damage directly to the hull of the target, ignoring both shields and damage reduction and another 200 damage to the hull over 4 seconds. Torpedoes are immune to missile breaks." Note the bold bit at the end. Ciao, Aronis!
  25. Yup, they managed to screw it up (or made yet another stealth change that didn't make it into the patch notes). With the buff, the mouse droid's self destruct does 39400 damage to the walker. Which makes this mission even more hilariously stupid than it already was. Ciao, Aronis!
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