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Strength vs. Expertise? Recruit Gear vs. Modded/Augmented Orange Gear
JasonV replied to jiujitsuguy's topic in PvP
And your post does what for the OP? Oh, you also missed the point, sweet pea. -
Strength vs. Expertise? Recruit Gear vs. Modded/Augmented Orange Gear
JasonV replied to jiujitsuguy's topic in PvP
My stats are approx. 1700 end, 1500 will, 1200 exp. (War Hero Survivor) At a certain point the benefits of stacking expertise will be less than the benefits of stacking strength... you however are not there yet with 800(?) expertise. He knows what he is talking about. -
Strength vs. Expertise? Recruit Gear vs. Modded/Augmented Orange Gear
JasonV replied to jiujitsuguy's topic in PvP
You can point me to whatever you want, but the fact is, the only thing I do is PvP. I'm one of the better players in the game and belong to one of the better imp guilds on The Fatman. I say this so everyone can weigh the information more carefully than just, I read an article on a fan site, so it must be true! Never mind that it was written well before 1.2 was even launched. Look hard enough and I'm sure it'll say somewhere that ranked warzones are being implemented as well in the patch. Unless you know what you're talking about, which you don't.... I'd advise you not to give anymore advice. -
Strength vs. Expertise? Recruit Gear vs. Modded/Augmented Orange Gear
JasonV replied to jiujitsuguy's topic in PvP
Stack Expertise a bit more. Equip different gear and see how the percentages for damage boost, reduction, and healing received vary. For example, I'm past the 1200 level in expertise... +37 expertise only increases damage boost by a small fraction of a percent (think 23.05% to 23.45%, a 0.4% difference). That is miniscule and the reduction of damage and increase in healing is even smaller. Make sure you have your rotation down and use the warzone adrenals if you can. -
Strength vs. Expertise? Recruit Gear vs. Modded/Augmented Orange Gear
JasonV replied to jiujitsuguy's topic in PvP
How much expertise do you currently have? No it's not. Diminishing returns is very noticeable after 900 expertise. At 1200+ I elect to equip a matrix cube versus a battlemaster/war hero relic. Not after a certain point. Yes, I know what the developer said... -
Community Q&A – April 27th 2012 Blog Discussion
JasonV replied to JovethGonzalez's topic in General Discussion
And nothing addressed PvP... How out of touch are you? There is a reason why your highest population servers are PVP ones. -
The self heal from Force Lightening can be easily interrupted (knockback, cc, getting out of range)... Half-way into the 2nd rotation tank assassins are low on force. I can go 1v1 and come out with 90%+ health, sometimes 2v1... but that's against bads. Trout (a marauder) and I duel sometimes and it's a coin flip. We're not OP, people just don't know how to counter correctly.
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A 700+ queue is ridiculous.
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That only happens if the other player isn't geared properly. However, I'd like to know the rationale behind having a higher percentage of damage boost and the lower percentage in damage reduction (and even lower healing). Does this not harm survivability, the cornerstone of a tank? If you are going to do this... why not have expertise match the set one is wearing? So for assassins, stalker gear would have higher "damage boost," while survivor gear would have higher "damage reduction."
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Assassin is one of the easier classes, but like any class, it will only be as good as you are. I recommend that you use the search function before asking a question that everyone asks. A Darkness Assassin is your best bet if you want survivability and ok burst damage. It's also about the gear. Don't expect to last too long if you enter a warzone with dated (with respect to your level) or no (not having relics/implants) gear. You'll be surprised how many bads enter a level 50 warzone with no gear.
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I like how Voidstar now ends early once you get past the point that the other team did. However, I have seen a (major) drop in rewards if that point is the first door and it's achieved relatively early. In fact, I believe rewards have been nerfed too much, especially with the increased price of WZ adrenals / med packs. Why not (like War Hero Gear) allow Biochem professionals the ability to craft WZ adrenals / med packs?
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Update on Ranked Warzones in Game Update 1.2
JasonV replied to CourtneyWoods's topic in General Discussion
Same. -
Remove some knockbacks / stuns or make abilities like Unbreakable Will cause you to be immune to those effects for a short period of time (not completely diminish resolve as it does currently).
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Seems like you've got your mind made up. No need for me to waste my time.