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gazha

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  1. So, basically your answer is carbonize? A single, AE stun? It's a nice ability. But with resolve I'm lucky if it affects 50% of the crowd. Then many of those folks immediately break out. So I think you're being extremely optimistic when you call it a game changer that impacts a whole crowd. Would you agree AOE KB every 20s (unresistable/unbreakable) is FAR more powerful than AE stun every 45s that can be resolved or cc-broken easily? Especially in Huttball, the most common game - a 2.5s stun very very very rarely is enough to stop a touchdown. Sometimes - but 90% of the time a KB can do it. Single target grapple is equivalent to single target push of jugg at 1m timer, but then jugg also gets 1 or 2 charges which also can be PB interrupt if spec'd. And Grapple is again impacted by Resolve - often I try to use it and fail - a charge never fails (excluding LOS which impacts everything). My point is that a single stun is not equivalent to the tools that most other classes get. I understand not everyone has an AE stun, and I don't want every class to be alike at all. But look at a few examples: - Marauder: 1 or 2 charges (including a PB charge/interrupt if spec'd), large self-heals (50k/wz easily), stealth escape from combat. Agreed, no KB or good stuns. - PT: Grapple, single stun, AE stun. Charge if deep in tank tree (meaning 0 dps esp with 1.2) - Sin: Grapple, AOE KB, stealth, player cc from stealth, stealth escape, sprint - Jugg: 1 or 2 charges (incl a PB charge if spec'd), friendly charge if spec'd, KB. All of this with good DPS especially, except the friendly charge. Plus they now get a 2s stun on their charge with 1.2. - Sorc: dont really need to make a point here for dps + utility I hope - Any healing class - ability to LOS And selfheal is a massive utility in WZs. All have stun and KB and self-shield. But sure, they have other balance issues too. I'm OK with losing some DPS. But I dont think we have nearly the utility / fun factor on WZ in dps mode, that seems clear to me. I didnt say "none", but I don't think carbonize really makes your point here. It's just not as useful as some tools other classes get. I don't want it all. But if you are taking away a lot of my dps, and adding heat as well, please give me something else. Give me a single target kb. Give me charge that I can access from dps (like all the other melee dps classes). Give me a better self heal like mara / assassin. Just one of those. I don't see this as a ridiculous point.
  2. Have all 3 to 50. With 1.2 changes, powertech dps will be sub-par. DPS will be equal to other dps classes, but you lack kb, escape, good self-heal, and mobility. So pvp is really not fun. Marauder will be AOE kings, but still a one-trick pony if you like varied play. Assassin would be my vote still. Best solo ability up to 50 (with stealth, 60s cc, self heal, escape, and sprint). Best self-heal abilities of the three. Best survivability in pvp, and best utility by FAR (sprint, escape, aoe kb). Solo ability to protect a node with stealth cc / escape. Mid-level DPS, but you'll have a lot more fun when you're able to win a 1v2 contest reliably, and 1v3 sometimes. 'sin is best for soloing and PVP.
  3. I can *almost* understand changing pyro spec. PPA was sometimes powerful if you got lucky rolls. But PTech was such a one trick pvp pony it made sense to me. A couple other classes can do equal dps with much more utility. My big concern with nerfing it is that they didnt add in utility other classes enjoy for the tradeoff. I'd love a KB - only 3 classes don't have one. I'd love charge - only the tank PT spec gets it (especially with the nerf there's absolutely no way to get charge while in dps mode PT). I'd love survivability of a self heal that was substantial like mara / tankaskin, and even the one we have (10%/3min) doesn't count towards heals in pvp like the other classes. Jugg gets even more mobility. Mara and 'Sin get quick stealth escape. I'd love good DPS like 'Sin gets in tank mode, or incredible mobility of a jugg in tank mode (TWO charges, friendly charge, AND kb). Basically I gave up all that utility - kb, heals, charge - for good dps. If we need to balance that down, please add in something else. A charge that works in dps (seems obviouls for melee dps, just dumb you can't get it). Or a KB to add utility in huttball (conflicts with charge, sure - but give ONE - juggs get both PLUS a friendly charge). I am sad every time I contemplate playing the PTech now, it's a shame.
  4. Driving me nuts, I can't figure it out either. is there high-up pvp armor that heals on a crit???
  5. Still, something's wrong. I see a powertech on my server getting 10k healing, including the 2.5k / 5k medal. It has to be the rakata. Though I don't get any credit for mine. Maybe the old ones still grant it, but ones crafted after 1.1 don't?
  6. gazha

    Tracer missile

    Ah, all the replies assume you are nearly 50 to get the extra stun missile. Ya, I said that in my reply - I'm not there yet. Agree if you're 46+, you have a shot. At 42 I can't take a merc 1v1 if he's paying as much attention as I am. If youre < 46, you only have 1 stun. And realistically, you can at MAX get 2 stuns off per fight, before resolve maxes out. 1 stun and 1 grapple won't win. Grapple only works at range, so sure I can pull him in to stop one missle. He'll immediately recast. I can stun that one. Now he's max resolve, I can't stun any more. Heal or tracer, his choice, while resolve counts down. To the other poster - I have NO high dps skill that has no cooldown. I don't want a big nerf. I dont think you understand how unusual it is to have a 16 heat, no cooldown, high dps ability.
  7. gazha

    Tracer missile

    Enlighten me. I have one stun and one interrupt (I don't have the stun missile yet, but it has a long CD anyway). What's the secret to preventing both tracer and heals, with only 1 interrupt?
  8. Sorc may be OP in total damage, but merc comes very close, and 1v1 is more OP. Saying "QQ learn to interrupt" is dumb. You interrupt tracer missile they heal and wait 4s. You MUST save interrupt for the heal, period, or you're dead.
  9. gazha

    Tracer missile

    Um... I'm a powertech. All our decent damage abilities (which you share by the way) - rocket punch, rail gun, unload, death from above. Have a cooldown. ALL we can spam is Rapid Shots or Flame Burst (which is worse dps than Rapid Shots). You're proving the OPs point. Compared to what other dps has to deal with (and don't shout Tank - I'm spec'd dps as powertech - I'm not shouting healer at you), you have an ability that you can spam for very low heat, with no cooldown. I can stun and interrupt too. But if I don't save that for your heal, I'm dead. If I'm so stupid as to interrupt your missile, you'll laugh and heal while I punch you. After I use my 3 big attacks, and get you to 50%, I start spamming Rapid Shots. While you spam Tracer Missile. It's super broken. No way for me to 1v1 a merc currently.
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