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Holskabard

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Everything posted by Holskabard

  1. Agree I REALLY would like to have another bar at the bottom, preferably scalable and movable so I can put the 2 bars next to eachother on top of the main bar so they take as little space as possible but yet are able to hold all my skills and some consumables. I'm a mixed keybind / click player. The bulk of skills I've got keybinds for but some skills that are mainly for situational use I want to be able to click when I need them, as well as consumables (I'm ignoring the sidebars completely during combat, just got the general stuffs like teleport, emergency fleet pass, buffs, meditate on there. If having to move my eyes to that part of the screen I loose focus on what's actually happening. Maybe my monitor is just too big )
  2. For short term yes I still like it, even in its current state, but that probably won't last very long. The reason is mainly personal and not BW's fault. I've just stopped raiding after having done so fulltime (almost never less than 4 raid nights per week) in another game for 3+ years. Because I'm getting sick 'n' tired of themepark end-game neverending gear progression cycles that are typically: beat the raid (fun part) then grind until you got your full set of current top end gear (carrot on a stick), then repeat for guildies until you really can't stomache doing the same stuffs over n over anymore, then wait for new raid and repeat the cycle. So that part of the game doesn't appeal at all to me and is typically all there is to do at end-game. Luckily I didn't have high expectations of the game, the demos at gameshows of the past few years were rather underwhelming for me, but I got carried away by the story in that last part of the beta where everybody received a key. So I decided to pick it up anyways and play it like a single player game with a bit of PvP on the side when in the mood for it. Now I've just hit 50 the other night and am still doing questslines I skipped because I outleveled them allready, but once my hunger for story is satisfied I'll probably be out of here unless they release new story and other solo friendly content and improve the PvP so that I'll maybe have a reason to stay here after GW2 releases.
  3. Only if Brad Pitt would get the role of Footman #13 and his end would be very slow and painful.
  4. The main problem is communication. Even unexperienced / bad players that don't understand basic structured PvP objectives / tactics can contribute to the team reasonably well if given some pointers as to what to do. Not everybody will be able to quickly decide for themselves where to go based on looking on a map. And instead of somebody calling where to go for next or where help is needed, the only comments in ops chat usually are name calling, followed by (rage)quits. So instead of just expecting everybody will have the same in mind as you have and then leaving or namecalling when they don't, you might as well pick up the roll of leader and provide some guidance to those less experienced. Or if not willing to, then don't torture yourself and just go for premades instead of pug queue'ing.
  5. @OP: What made you think SW:TOR would be a viable PvP game in the first place? No themepark MMO(RP)G to date ever really reached that status or if they briefly did they made sure they'd break it again themselves within 1 of the next few patches. Closest to what you're describing was GW1 but then again that wasn't really an MMO(RP)G in the first place.
  6. Would be helpful if you put some constructive ideas about how to nerf those classes so they don't become useless and put at least some argument for why they're OP even if it's common knowledge. Right now I read your argument something along the lines of: "wahwahwah my class got nerfd and the only thing to stop my crying is if you also nerf others so I don't feel alone in my grief and can laugh about their grief instead". Which doesn't really help your case.
  7. I'm all for introducing penalties like in most other games. One major gripe I have though is that very often I get thrown into a match underway, as bad as being thrown into a huttbal match with the score at 0-6 and only 3 minutes left on the timer. I like to play a complete match not have only 3 minutes to try to grab at least some rewards from an obviously lost match. So those are the rare occasions where I do deliberately desert. As long as they don't change that I think the penalties should only be given to quitters that were allready present in the match during the initial x amount of minutes of a match.
  8. The main difference is that in Rift there's a setting you can change to persistently turn auto-flagging off. But if you don't tick that selection box, you can still get auto-flagged by attacking a player of the opposing fraction. I've had situations with zone events in Stillmoor where I had auto-flagging turned on and used AoE with players of oppsing fraction nearby, this flagged me for PvP. Personally I like auto-flagging at times. Generally speaking I usually play on PvE servers because I often like the atmosphere better and my friends mostly are on there. But I still occasionally am up for some PvP and sort of like the risk of being auto-flagged because that means I have to be more aware of my surroundings and gives a better sense of danger. In SW:TOR I don't have this problem because I play on a PvP server for a change but I understand the frustration of PvE players and the best solution imho would be to also make a setting available to permanently disable auto-flagging. Best of both worlds imo. edit: How did my message get posted a second time, it's allready on previous page and I didn't re-submit it. Can an admin please delete this duplicate msg? Cheers!
  9. The main difference is that in Rift there's a setting you can change to persistently turn auto-flagging off. But if you don't tick that selection box, you can still get auto-flagged by attacking a player of the opposing fraction. I've had situations with zone events in Stillmoor where I had auto-flagging turned on and used AoE with players of oppsing fraction nearby, this flagged me for PvP. Personally I like auto-flagging at times. Generally speaking I usually play on PvE servers because I often like the atmosphere better and my friends mostly are on there. But I still occasionally am up for some PvP and sort of like the risk of being auto-flagged because that means I have to be more aware of my surroundings and gives a better sense of danger. In SW:TOR I don't have this problem because I play on a PvP server for a change but I understand the frustration of PvE players and the best solution imho would be to also make a setting available to permanently disable auto-flagging. Best of both worlds imo.
  10. Funny these threads appear on the forums of every MMO ever released as soon as there's a more unique reward that's hard to obtain. Imho there should allways be better and more unique rewards for the hardest content to make it feel more rewarding to run it, else a large part of the raiding community just doesn't bother running a raid more than once or twice for fun / challenge because for a lot of folks phat lewts are the main replay incentive. If they provide an alternative option (eg through solo or small group content play) to obtain it, that usually leads to even more QQ because the usual scenarios are either they're obtainable by grinding insane amounts of whatever barter currency or there's a low drop chance from a free roaming rare elite mob leading to spawn camping and fights over that. Also sure it's just a color but to me it's the same like for example gear with not only unique stats but also a unique look or a unique mount as reward, if only raiders can get a pink elephant mount then solo'ers will QQ they can only get the blue one.
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