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Zasekis

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  1. These warrior forums are littered with people saying marauder dps is the best in the game... I'm not gonna say L2P but maybe do some research.
  2. This entire arguement is colosally Invalid. First of all, if you have ever played or talked to a dps jugg with the 4pc bonus, it is almost impossible to run out of rage unless you are terrible. so your "we dps 100% of the time" arguement is so fail it's laughable. Secondly, just because you finish first in EV council in your raid, does not mean that happens to every marauder in every raid. In my raid our full rakata mara, and full rakata merc BH usually finish within a few seconds of each other either way... sadly a lot of times our BH healer finishes first but we all know the healer guys have minimal HP. Also, congrats on being Bres priority. On my sorc, my Bres priority is the person that is dead... if 2 people die at once, you are probably gonna wipe.
  3. I am glad you did this so there is at least some fact based information in this entire thread. I like what bioware has done, in that every class can compete for straight up dps, but the thing that makes each dps class unique is "what else can you do". DPS Juggs have no sustainable CC, no threat dump, very little in the way of AoE. A juggs strong suit is single target DPS, damage mitigation and mob "control". Much like a Marauder's added utility is raid enhancement buffs, a Sniper has a raid shield, a dps sorc can aoe, heal and bubble so on and so forth. My main is a full rakata geared sorc DPS. Having cleared all NM content for weeks now, I can say that my fully columi geared Jugg has very strong dps, and doing a NM mode with him instead of my sorc would be a small dps loss. With full rakata he would easily be on par with my sorc.
  4. I've been doing Soa on NM for the last 3 weeks... every week one bug, or as our group likes to call them "undocumented feature", gets replaced with another. Lets see if I can list all the RNG/bug elements we get 1. Missing floor panels 2. invisible balls 3. Raid indicator only listing 1 name for incoming ball instead of 2 names 4. Cyclone dropping half health player directly on to unexploded ball 5. Player who just exploded a ball being tossed in to a cylcone, and dying because you cant heal them. 6. 1 Healer in mind trap, 1 in cyclone. 7. Main threat holder being tossed in mind trap, then soa attacking someone who is currently being targeted by a ball 8. Ball does double damage = insta kill 9. obolisk is over soa and fails to break his shield 10. phase 3, soa mind traps tank and despawns or does not move towards obolisk as it is about to fall 11. obolisk kills random player who is no where close to landing zone. 12. being dragged in to a mind trap, directly through a ball and being killed by the ball as you enter the trap 13. Battle rez not working when you die to a ball, or cyclone.... or fall damage.... or basically anything. Did I miss anything?
  5. I've run a few with my companion out. I am a dps sorc, and ive used my andronikos revel as a second dps. He is about half rakata the rest columi/tionese. i can't imagine a companion healing a FP but my companion does tons of dps so it worked out. he attacks whatever i cast on first.
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