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theblackjew

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  1. Hey have you heard of something called life I hear those two things happen a lot. I bet you work at Taco Bell because it's your passion am I right? Yes it is I'm all for a civil war that end 5-0 or a huttball that an epic cap wins the game. I'm not here to cuddle guys in greens, I can handle average players they follow instructions, team work can overcome gear handicap.
  2. Well when the other team sets up a chain and the first cap happens in 45s yeah lost cause or when one player at 50% hp can get 5 people on my team to chase him for I don't even know. When a group in mostly greens says cap side, me as the wz leader i tell them no take middle we get three capped sorry im out. When a guy stand there cd'd or uses his trinket on a slinger's leg shot and gets flash capped(I love that **** on my sniper) without even spamming help or anything, I personally blame him if cc'd but i watch the minimap like a hawk no game of life person peg I get there fast. The best is when he runs to their spawn as the stealth wait for his buddy to bait him. Blame BW the people that leave are in the battlemaster grind we gain no reward from staying. I only leave games where I know there is no possible way we can win. I'm good, but I'm not 7 other people at once, you will notice on our servers numbrs make the difference not skill.
  3. You don't understand server imbalance do you, repubs can easily do a forced 8m premade. my server is 6:1 favor imps. When its 10am and the whole of 20 level 50 republics are on its pretty easy to exploit the system. If 2 sets of four are que'd and 3 solo'd they system will automatically match the option that ends with a full team.
  4. lol I can Orbital Strike on cd and a really good call boosts my damage by 100k, 3k on every target for four ticks. Voidstar is big number central I've pulled over 500k because people don't move from aoes.
  5. I haven't met a marauder I couldn't kill as a sniper one on one, in melee range the closest I've ever come to dying in a fair fight was like 3% when the mara dropped. I used my rakata medpac and defensive cds though. I mean my ambush hits from about 6k on a sorc sometimes see a 3k hit through their bubble. Followthrough takes them down by 3.8-4.5k, and a takedown hits for about 5-6k. This was a pure healer though so idk if they have all that damage mitigation. Only targets that are hard to kill are those geared powertechs that can drop my normally 2.3k snipe to 400-500.
  6. You can't piss on your meal ticket plain and simple. Bw are to much of a crew of *****es to nerf the majority.
  7. Yeah, but there should be a separate place for team and mercenary(CoD reference). I'm all for group ques, but that isn't fair to put a working group against randoms. There will always be that option in the game. That isn't a valid argument, it happens already. there will be people who like me in old Ilum killed reps in objective trading. If I plant the bomb I'm going to dot to my last breath to stop the defuse. Ultimately people will take the 3/15 for winning a game instead of being selfish and losing it all. Other than Huttball where jugg/powertech have an advantage the rest are level playing fields. I really want a DEV response or something on this .
  8. Really what game do you play, I've killed carriers 3 steps from the line. People will always cheat the system no matter what why it is set up. Making your argument completely invalid. I've seen healers plant bombs/defuse, most of them healer right at the door, healer or dps you still get interrupted. The fact still remains you are perfectly capable of capping a ball as a sorc, jugg/powertechs would have the biggest advantage naturally. Outside of that all I'm really hearing is excuses, in civil war and voidstar you can cap just like anyother class/spec. The difference between and average player and a good player I guess. If you think you can only do one thing spam heals you're not much better than those dps that team deathmatch in the middle. The only reason against this are bad player, bad player, bad player. I see the selfish **** done for medals all the time. Making it objective based won't stop a sniper with 30% who probably doesn't have throw bound to try to run it. What I'm saying is to stop the whole leave game and most people from not playing the game you have to give them an incentive. As a player in the BM grind I will always leave a group in full greens/losing games/ general bad player groups. I have very little control in the game as a sniper compared to a jug/powertech. Until they make a real premade system no I'm not going to wait 20min to q with 3 other people. I would rather have a system that narrows in on skill than how much time I have during the day. You still get the general credit for winning, but the guy who 6 capped deserves to finish his daily in one game. I'm sure they can count healing a ball carrier for an x amount as credit. x amount of heals on a contested point giving healer the easiest credit of all, making it 150k healing on a contested point. Dotting a player trying to plant a bomb which is the highest priority, all healer classes have some sort of aoe of that nature. It's nice to spam those number, but you can't get all annoyed when asked to do one or two extra jobs.
  9. That won't help they will play the same way just taking longer to achieve what they need. This issue really is worst in the BM where if its a losing game I gain nothing I need 3 wins 30 arms and I'm done. If you put people in control of some of the credit I would have some incentive to stay. If I can get one or 2 credit out of 5 even in a losing game I'm fine. If I have to rely on 7 people for my success I get annoyed.
  10. I get what you are saying, but this would reward the exceptionable player. This is still a pug system and the fact is there is no possible way to force teamwork. You tell the team how they can win they don't do it we lose. Three way split in civil war we lose because we over extended. When you talk raids you are still under a leader that at any point can kick you or take away loot. In pvp the leader has a higher valor lvl doesn't mean much, he has no real power. Most of the flaws in this method happen anyway. I see 6 people run to defuse while all of them are in aoes and I see a guy with 10% health trying to run a ball. You still get credit for winning, but you deserve more for being exceptional.
  11. This is different how? Most games I doubt they bind Throw Huttbal..
  12. Right is that how you fix the losing problem and how about the no credit problem now. I mean premades are bs against a group of pugs and have no place in this system. They need to add a separate q if you want to come in with 7 people you know against 8 that don't know each other.
  13. http://www.swtor.com/community/showthread.php?t=281908 sign it and make suggestions or thoughts
  14. theblackjew

    Save illum!

    http://www.swtor.com/community/showthread.php?t=281908 Sign it add suggestions
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