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DeathHenk

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Posts posted by DeathHenk

  1. I honestly didn't even care that they have been obviously overpowered for the longest time now but lately EVERYONE is making a operative and it's pretty annoying. Please nerf them, doing 7k damage in one stab is overpowered and if you trinket+expertise buff this can go as high as 8k from what i've seen.

     

    If your also level 50 in full Champion gear a equally geared OP will still hit you for upwards of 6k on there opener.

     

    nerf.

     

    OP is not lvl50 in pvp gear. Scoundrels and operative do NOT crit easdily above 4-5k without buffs or the target being <lvl50 or no expertise.

  2. This is also very obvious with the shadow strike ability shadows get(its the backstab). Ill stun a mob and be behind them and instead of going off my character will just put her hand up, turn the lightsaber into a shakeweight, and jerk the thing off.

     

    Slightly amusing, highly annoying.

     

    Happened to me alot. Either server side mobs are facing different sides than client side, or I don't know what the front of a person looks like. Looks really clumsy and is really hard for me as a player to anticipate as my target is clearly facing his/her back to me.

  3. with their massive budget and resources.. bioware should have been able to do a little research and find out how WoW works at end game. because like it or not, a big portion of that playerbase is also going to try out and play TOR.. heck, a lot of that playerbase is looking for something DIFFERENT, and they are hoping TOR can fill that void. and bioware should have seen this.

     

    and although it will be a small percentage.. there is going to be a portion of the playerbase that will be at level 50 clearing content in the first two weeks.. its just the way of an MMO. some players are just faster at clearing content.. and they dont have to rush to do it.

     

    and when those players start getting to that end game content and its broken.. we all have seen what happens. players react to it.. and most of it negative.. and THEY HAVE EVERY RIGHT TO DO SO.. they are paying $15 a month just like the rest of us.. and they deserve to have that content working.

     

    quite frankly, if bioware wasnt prepared to have end game content at launch.. they shouldnt have released with it.. they could have put it on the PTR (player test realm) and released it at a later time (say the first content patch)..

     

    some people may have had a problem with that, but at least bioware would have acknowledged 'hey, we know our end game content isnt quite there yet.. and we want you guys to help us make it work'.

     

    i think the majority of players would have been fine with that.

     

    unfortunately bioware didnt go that route and its biting them right now.

     

    Dont blame the BioWare boys for prematurely release. Its EA pushing the red button.

  4. ....thats the point of releasing the game to figure out who's laptop cant handle balmora because that certain part of the map causes their OS to give a graphical error 44552 and shut down and blue screen at the same time

     

    How about a beta? Again I will come at the famous company Blizzard. Do you know how they handle Diablo3 beta? One of the things you are obliged to send for is a dxdiag. A wide variety of specs are chosen and thrown in the beta key lotery. Simply because Blizzard wants David and Ken with a moderate income and game machine to play and enjoy their game too. Did SWTOR had any spec check? I don't know, but it surely did not work out quite well.

  5. dude, the game has been out for just over two weeks.

     

    chill.

     

    Read this:

     

    ....

    I would also point out that people need to really think about the progression of where peoples minds are when it comes to this game. First it was 'It's beta, it will be fine by launch.' Then it was, 'It's early access, they will patch it before the 20th.' Next came, 'It's only been out a couple days there is nothing wrong!' Now we are getting to the point where the community is saying, 'Ok, there has been some patches and big things haven't gotten fixed or even really addressed, there MAY be a problem.' Just imagine in two weeks where we will be? What will the majority of the community be saying when they are having the problems the OP describes.

    ....

  6. Honestly, how much time would it take for a programmer to open a file and change the names of these mobs? 5 minutes?

     

    It's pretty obvious BW was under a mandate to ship the game before Christmas.

     

    I mean how do you launch a game with vendor filters that don't work?

     

    They were. During the december period EA shareholders showed big concerns in EA's titles currently on the market. EA stocks dropped and EA's answer was SWTOR. I read this on a stock market site. I can imagine EA's infamous CEO pushed SWTOR's launch.

     

    It's funny there is a dev message saying they respect us for buying SWTOR and note that the game is not finished...and never will be. It seems we have to take the last thing very seriously.

     

    @OP, sorry for your guild to have come this far, only to see it wasnt worth it. I hope you can make the right decision for your guild for the future.

  7. It does not matter if she is grey or not if you knew of the sith teachings and the sith religion all force users who don't covert to the dark side fully are to be destroyed. All those jedi that you captured at the end of balmorra? Darth lachris hands them over to darth marr to be converted to the dark side NOT GREY NOT LIGHT they are going to be converted to the DARK SIDE.

     

    If you are playing a character that serve's the will of the dark side or sticks with the sith religion and teachings having her grey is not good enough and having her as she is when your character is dark 5 does not make much sense since dark 5 characters are pretty much immersed themselves in the dark side fully and I don't think those kind of people would keep around someone who is still wavering they would make sure she falls competely.

     

    Lets not forget even zash herself says that ashara can hardly be considered a sith as she is now people here want to change that. Thats just how I see it you are free to disagree. Remember we are asking for the CHOICE to allow us to make her fall to the dark side thats all.

     

    ya exactly, and in addition if she is grey and I mean very grey, why is she still Light side when I check her stats when she is on MY ship?? Just burn that witch already.

     

    Ya know, I kind of like here the way she is...having just finished her storyline...she is an interesting character and probablymy favorite companion. I really hope they add more storyline with her later on....actually I'm waiting for her to end up with a "Hey, i don't know how to tell you this....I'm pregnant"...

     

    Nice start. You are a good boy. Great fabbing material there bro. awww yeaahh.

  8. To be honest I've never noticed much of a difference between levels of corruption. A little darkening around the eyes and some veins being visible around the temples. I keep waiting for that epic look of pure evil as I progress further down the dark side and get more corruption but it doesn't really impress me. You'd think it would be pretty noticeable on a Human.

     

    Yup you are right there is not much of a difference. I relogged when I went from Dark IV -> Dark V only to be dissapointed by the minimal change. When I first started the game I thought Darth Malgus' whiteness and darkness and veins were THE Dark V effects, but ya...now that I'm a chocolat boy I just deny this fate in vain.

  9. Another attempt to explain how WoW animations work:

     

    In wow there is instant casts with animations and that are on the gcd. Can you explain the difference?

     

    Heres my attempt to explain instant cast animations to you. I have a diagram for you and a movie where stacking and character clipping is shown. It just shows how perfect Blizzard has made WoW gameplay and feel.

     

    To start off, there is no instant without GCD, except for a number of exceptions. Lets keep these aside just to keep things clear. Those without or with a modified GCD are there, because it fits in the system. See Overpower of warrior rotation, I won't go into this because it goes too deep.

     

    Casting and animation relate to each other the following way:

     

    Lets take [url="http://www.wowhead.com/spell=2136"]Fireblast[/url] as our sample spell and Undead Mage as our race/class.
    
    
    
    [b]Time-----------Start-------------------------------Target hit[/b]
    Fireblast >>>>   Press key                                         Damage registered
    Animation  >>>  Right hand starts from backwards      Right hand is[i] moved*[/i] forward
                            /middle position                                finishing the animation
    
    
    

     

    The important things to note:

     

    1. Moving* is not actually moving. There are actually alot of skipped frames in the animation allowing space of client side lag to be undone as animation has to keep up to the speed damage is registered. One might say the animation is jumping from point to the other.

    On a sidenote, lots of fighting games use this technique to free up space for fluid animation sequences and to show the player clear boundaries between abilities.

    2. The moving happens as fast as the damage is registered.

    3. If there is any animation going on that prevents from doing this animation to show smoothly and fancy(like moving), the Fireblast animation is clipped. To indicate you are still casting Fireblast your hands glow fire.

     

    Ok, I hope that should bring you closer to what I mean. But heres the movie that gives you a clear image of how spells are dealt in WoW. This mage is legend for all old school mages in WoW(hihi) and generally the movie community that was born at that time.

     

    Sorrow Hill:

    ps. movie has rock music. turn off sound if you dislike.

     

    I chose this movie because there is alot of cast+instant spell sequences: Scorch (cast)+Fireblast (instant) and Presence of Mind (instant) + Fireball (cast) + Fireblast (instant).

     

    Things to look at:

    1. Look at how Fireblast animation is clipped after a Scorch or a previous spell like fireball is cast.

    2. Look at how his character walks and runs while he is casting.

    3. See 2 but now when he finishes casting and moves.

    4. See 2 but now when he starts casting and follows up with a spell.

     

    What animations mean for melee classes can be seen in the next movie but is notably more difficult to see for the non-WoW players. These dudes use GCD to the max. So watch carefully. Six Silent Shadows: http://www.warcraftmovies.com/movieview.php?id=106597

     

    All of these things you looked at have one thing in common:

    They are fluidly connected one after the other and he isn't slowed down between any of these steps by animation or any form of delays.

     

    ps. I'm not asking TOR to become WoW clone. I'm hoping BioWare can learn from the concepts of clipping and stacking WoW has used to allow fluid gameplay.

  10. I wish my character showed that much corruption. I'm Dark Side III I believe and all I can see are some veins on my temples. Maybe it's just my terrible graphics or something but I woulda figured it would show more than just some veins and darkening around the eyes.

     

    DentedThimble told me it looks like when you are eating too much chocolate without caring much about how you look like while doing it. Thats right, choke on it like a baus. Clutch that sjiii in your mouth. I'm not really bothered, because everytime I see my lil sith it just reminds me of 'hey you ate too much chocolate lulz'. But I can see some people not as crazy as me finding it plain annoying the way corruption looks above Dark I. I'm Dark V and I confirm the chocolate is there.

     

    Its me: http://imageshack.us/photo/my-images/687/screenshot2012010405554.jpg/

    ps. I have put my graphics for optimisation in-game and gpu wise, if you use uber graphics just imagine the vague veins being there highly visible. The dark areas dont connect the veins really well. And compared to Dark III you become less yellow(like palpatine in Return of the Jedi) but become rather dark brownish/black/purple.

  11. You know, I thought it was me.

     

    I remember being very good at PvP when I used to play WoW, waayyyy back before even the first expansion. Hotkeys were set up perfect, and I had control of the shadow priest I played like you wouldnt believe. Was routinely able to hit silences a split second before my opponent's cast bar resolved, and managed the cooldowns down to the nano (i.e. continuous toon action - NO DOWNTIME). And if the string of actions were instants, I'd do this moving in the direction I wanted to move, which was usually away from the opponent, with maybe a split second of pause if I needed to whip back to get LOS, and then resume running away. When kiting I wouldn't give away a foot of ground that wasn't a necessary concession.

     

    I was thinking the other day just how bad I've gotten at MMOs. How sloppy my execution's gotten after, what, 5 years of being away. How much time I waste in inaction when switching targets or between certain abilities. Or how many times I attempted something and I thought I mistimed it, or didn't press the key hard enough, because the action never went through. I am constantly looking for confirmation that an action took place before I begin executing the next. To hit a silence (well, jolt) I stopped trying to attempt those unless I was ready really early in the opponents cast bar. But of course that kind of negates the purpose because you're just trading cooldowns if you do it that early. But that is what it takes to land it and I chalked it off to my reaction time or lag.

     

    So it isnt me, it's the game. I can't believe how many people are here experiencing what I'm experiencing. Why has this gotten through beta testing? Why is this not absolute top priority right now? Add my voice to the chorus of complaints if it makes a lick of difference.

     

    Pariah

    Sword of Adjunta Pall

     

    I'm with you bro. I sometimes get the feeling people who haven't played WoW don't know how an mmorpg feels like when you have absolute total control of every ability in your pocket.

     

    Waiting in this game to pop jolt is unpredictable. While in WoW you easily have the choice when you are going to interrupt, heck casters even answered this by introducing 'fake casting'. How are you gonna do that in TOR where cancelling casts is only going to give you extra GCD to the ALREADY extra response delay. Other games that got big pvp scene is guild wars. Interrupting spells really meant you had a real good awareness and knowledge of other classes. Timing was crucial and thankfully the interrupt skill was immediate and reacted instantly has you used your skill. These players developed skills that come forth out of passion for the game. However...we cannot build a passion for a game that uses a flawed system and gives you a misshaped feeling of character control like TOR.

     

    As shown on first post, some abilities across a variety of classes have spells that go beyond the GCD will it because of the buggy responsiveness or animation.

  12. thought it was my computer lagging. im glad to see im not the only one but at the same time im not too happy that its the games fault either. hopefully in a few months its fixed but if not there will be problems.

     

    WAR wasnt fixed for years. And that was by EA games. Not sure who decided the cut in WAR, EA or Mythic, but EA has a say in resource spending of BioWare or Mythic was being unable to fix it for >2years or ignorant. So lets hope the second and BioWare has the right people who can fix this soon and keep us up to date on this.

  13. I think this "out of sync" is the problem. Or part of it. Game gives contradicting information with cast bars and GCD. 2,5 sec cast is not 2,5 sec cast, instants are not instants. There are hidden cast times in animations. That's why the game feels clunky. You think you can do something because cast bar is gone, but you still can't cast because the previous animation is still running.

     

    Why there even are cast bars and GCD, when animations rule the game? Why didn't they make the cast bar showing the 4,7 sec actual cast (or 3,3 or 5,2 or whatever...) and lock those action bars totally during animations? That would have been clearer and the game wouldn't lie to you and make you believe you actually can hit another skill now. Wouldn't be balanced of course, but it isn't balanced now either.

     

    That still does not justify the fact we cannot stack ability. Even so, abilities cast repeatedly one after the other does not go fluidly has it should go. There are brief pauses between each cast. If the pauses are meant to be part of the animation then this responsiveness problem we are talking about here would be solved simply by editing the animations. Whats more of a problem is the delay in the START of the animation which you cannot explain by your theory. But as stated in the first post it has to do with the system or a mix of other factors(see the quote from BioWare first post).

  14. @OP agree.

     

    What is a light sides Jedi doing on my Inquisitor ship when I'm dark V??? The way you meet her as a dark sided sith is trying to turn her to the dark side. You even say quote: 'Now you become Sith'. As a dark side sith you say alot of these things. Trying to convince her. But what happens??? She is just staying the way she is and theres nothing you can do about it...because shes a mad lady. Why do I want her in my team when she is Light side when I am Dark V and cannot make her turn dark side??? BioWare where is your moral in this.

  15. If WoW experienced a similar problem but was able to fix it, then I'm afraid it would they would have to mimic WoW's combat..Maybe not...But it does give hope that there is a remedy...

     

    They have to mimic the system any game that uses clipping and stacking which are plenty other than WoW: Starcraft2, DOTA, Warcraft 3, Guild Wars, LoL, HoN...more? They all have their own unique feel of gameplay but still all of them use clipping and stacking. So your hopes are correct if BioWare decides to go with this.

     

    In my opinion what they have to do is:

     

    1. Damage/heal is direct on target when key is pressed (unless it has something traveling of course).

    2. Animation follows.

    3. Animation can be clipped(interrupted prematurely) to cast next spell.

    4. Allow stacking so you prevent the idle moments during combat.

  16. Get an SSD, load Windows and TOR on it and watch your loading time go down to almost nothing. PM with thanks later. ;)

     

    Get an SSD and watch your back account go down. PM with lulz later. ;)

     

    Sorry bro, but buying new hardware is not the solution to this problem. Which is the poor quality of immersion the hallways and elevators are currently providing and the time we have to go through all of them.

  17. ... it's just something that some people have gotten used to. ...

     

    The point the OP tried to make is not 'something we got used to', it was to show what works correctly. Games that come close to a popular pvp or competitive audience are for example WoW, GW, SC2, HoN, WC3, DOTA2 and LoL. They all use stacking and clipping to run things smoothly and give you the feeling that you have complete control over your character and his abilities. Now TOR on the other hand, uses none of these and not any new solution either. So we have no choice but to suggest BioWare the solutions that have worked for games in the passed.

     

    Bioware could go for the full animation like you would like to see. But they would have to make sure that:

     

    1. Spells that are already cast while in animation but have actually finished, that the next spell IS registered or allowed to be stacked. This way we don't suffer from idle characters or characters trying to start an animation, before it has triggered the spell's effect.

    2. Use clipping, which you dont seem to like, but allows abilities to be cast as you press your keys which bypasses the lag between server and player for animations to finish up. I don't know any solution for this problem.

    3. It's basically the way BioWare decided to handle the game client side which is the opposite of how the games above work.

     

     

    i mean if they want the animations to be the globals i guess i could be cool with that but you gotta balance the abilities around the animation durations then......

     

    either way they need to change something, but when i press an ability after global ends of which is not on cooldown and it doesnt work cuz my previous ability is still in an animation, either the previous ability needs to be buffed to compensate for the lost time or you gotta clip the animation.

     

    Exactly, the way animations work now is like having an extra global cooldown where you lose time.

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