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thebutthat

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  1. I think this is a much needed, and widely appreciated post. It's good to see and hear that things are going since most of us don't know what happens behind the magic curtain. Appreciate all the hard work, and can't wait for more operative nerfs.
  2. Being Kana'ba has the All-Galaxy title, you'd have to say at least since season 2. Also, Kana'ba doesn't write like english is his second language. And those speed hack videos are from an EU server if I remember correctly. Buuuut keep QQing on the forums. Toxic community is toxic.
  3. When you wait for players you don't want to play against or with to go into a match, and then que in hopes of not having them in your game.
  4. Solo ranked has always been a crap shoot. Same as queuing solo in regs. Just a risk you take when you hit that que button. Only difference is there's now a quantifiable number assigned to you. If you get bent out of shape over a number and the antics of other people, then yeah, solo ranked is going to be a miserable experience. However, if you want to play in an environment where people use their CCs, interrupts, forced to use defensive cd's, and not have to worry about 2 tanks and 2 healers, then it can be a fun experience and you do progress a lot more as a player. I really don't even understand why people get so bent out of shape anymore. It's not like anyone is going back to season 5 leaderboards and saying OMG U DIDNT GET TIER ONE...**** ****. Now more than ever, rating doesnt matter since you can just farm tokens for the reward you want, aside from Top 3 AC. I personally get zero satisfaction from regular WZs. The teams are typically so lopsided and full of sage/sorc healers and tanks that it just becomes a damage farming match.
  5. Que times were never an issue up until the last patch. I'm pretty sure it has something to do with the cross faction map being worked into the game. Ranked pretty much has been popping non stop on the pub side. Imp side on ebon hawk has attracted a larger new player base, so the experience gap between the pubs makes it difficult for the imps to be competitive right now in solo ranked. Regs, are fairly balanced in term of factions. Which is something I don't think many other servers can boast. Fleets are the easiest place to do some sleezy pick-up on the spot RP. Guilds are probably the way to go if you want anything deeper than that. http://ebhawk.enjin.com/ Relatively mild in terms of sheer toxicity when compared to other servers. It's early in a new season, so there's going to be a lot of open smack talking in gen chats, but again...it really is a small portion and most of them are usually the new transfers. Economy is typically more expensive here. There's a smaller pool of players able to obtain or craft end level game stuff so the demand is higher. Things like decorations from operations also tend to sell for a little more here, for the same reason. Anyway, welcome to the Ebon Hawk. The PVP community is pretty small and for the most part, pretty approachable and friendly. There are exceptions of course, but compared to the other servers, I think it's one of the more enjoyable ones. Most of the headaches you'll run into are more from game mechanics/current meta and not as much the community.
  6. thebutthat

    Dead?

    The bottom line is the hardcore pvp crowd, like the hardcore pve crowd don't spend the amount of money casual star wars fans do. They want to look cool, have gizmo's, and enjoy an easy to play story they're engulfed in that allows a mild feeling of accomplishment. They've catered to the money. That's why you get new cartel market items on the reg, and a new WZ or Ops at a rate that's stupid. Could they overhaul the engine, redesign a whole new arc reigniting the fight between imperials and republic encouraging open world pvp and rewarding it? Yes. Would people pay money to play that? I think so. Does it make any where near the profit margin of reskinning or remodeling something, and putting it in a lottery draw cartel market pack? I think that answer is no. BW is a business before a game designer. They'll do what's profitable. They know what they have, a brand that sells to a multitude of markets. Make a cool light saber or blaster rifle, a nifty helmet, or large monster mount, make it "exclusive" by the lottery chance, and people will pump quarters into that stupid thing all day until they get it. Essentially it's people gambling real money, for pixels. Costs BW a small fraction of time for a huge payout. Versus, spend a year+, designing a large expansion of multiple planets, operations, and adjusting the entire game to accommodate, costing them several pennies, for a payout that doesn't even scratch the surface of what the CM pulls in profits. They're definitely leaving money on the table by not actually designing new content, but I don't think the risk vs reward payoff is worth it in their eyes. They know where there bang for the buck lies, it's in the casual player who's going to dump a 100 dollars in cartel market crap before they burn out and move on, until they watch episode 8 next year and decide they want to be luke skywalker again, and drop another 100 bucks.
  7. Couple Saber Ward with your WZ Adrenal when you need a big damage reduction. It's stackable. Use endure pain before medpack, it gives you a bigger heal. Time your mad dash if you're about to/are taking big damage to resist it all like an operative roll. Interecede away from melee. Those are a few big CD's when played right will make you live a lot lot longer, and probably longer than whoever your team if focusing.
  8. Wait until the last few weeks of the season. All the madness sorcs that couldn't T1 on their server will xfer there to try and win trade for T1 so they can xfer back and show off shinies and tell everyone they're super gud players. Happens every season. Now that lvl 60 tokens are a thing, and leveling to 65 takes about an hour, I bet it'll be worse.
  9. I'm hoping the cross faction map is them putting in the infrastructure for cross faction solo ques. Bigger player pool and ends the ability for 4 people to que on a dead faction. I'd think those two factors alone would improve QoL of at least solo ranked a lot. Add in a little bit of class balance, and voila, solo ranked is a viable and sustainable way to entertain some of the pvp community.
  10. That seems like something that would of made the patch notes. My guess is it's an issue with the cross faction map in the rotation.
  11. Sorry if this was already said, but wasn't the point to give players on PVP servers an incentive to transfer to a larger server, while still being able to have PVP flagged zones? So you can't kill a player who derps and flags himself, and it's punishing the pvp community? Open World PVP has always been less than fun imo. Planets weren't designed for it, and there's such a small area that it can happen in most areas. Whatever. People will ***** about anything I guess.
  12. Military customs and courtesy apply? As in...can i t-bag an E-9 in game?
  13. thebutthat

    It's here!

    even with the ****** balance and current meta, i'm glad it's here. Regs are *********** beat. I'm sure most of us have min/maxed 10+ toons by now. Now at least we can grind something else out, regardless of how painstakingly awful and frustrating it is. Good luck, and may we reap reskinned ****** rewards.
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